Author Topic: reuqest for a few more 'things to do when damaged'...  (Read 866 times)

Offline hazed-

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reuqest for a few more 'things to do when damaged'...
« on: March 05, 2003, 01:15:45 PM »
I would like to request a few things to add to AH in order to make it more exciting to try and land or return to base those broken and damaged aircraft.

1) damage to vital systams which result in the loss of said system.
i.e. loss of electrical power to landing gear means the player has to use a manual deployment of landing gear, perhaps a button you have to repeatedly press whilst the gear slowly lowers to locked position. failure to deploy fully would result in collapse upon impact.

2) Loss of navigational instruments through bullet damage etc. This would suddenly lose you your nice easy GPS type map.You will have to guess your way to home bases etc.Possibly even use those lovely stars you have given us for bearing confirmations.

3) Fire in the engine or cockpit resulting from either battle damage or over working an engine, The player would possibly have an engine extinguiser(on a keyboard button) with limited CO2 or foam etc and may have to use a dive to aid in putting out a fire by starving it of oxygen.
Fire in a cockpit would require hitting a different button for the hand held extinguisher! :D (with resulting cloud of white smoke that clears slowly! :))

4) Weakened structural limits for damaged sections. i.e. if your tail is riddled with bullets theres no more High G flying or you risk ripping off the damaged section. The player must nurse their aircraft home.

5) realistic gun jams maybe with a button for trying to clear the breach.This would possibly only apply to weapons like the zero's cowl weapons which are at hand to the pilot and therefore can be accessed by the pilot from the cockpit.wing weapons would obviously be useless until the ground crews could sort them out (unless they had some unjam mechanism in real life of course)

these are just a few, and i tried to stick to added items that could effectively be ignored by the player who doesnt want all the extra tasks. A player who doesnt care for this sort of thing could land wheels up, or bail from a burning aircraft or when damaged navigatonaly they can just ditch it.But those players who really like this sort of thing can increase their fun by trying to fix things with equiptment that were really on some of these planes.(especially the bombers).

I hope you like the idea HTC , but if not no biggie ;) . what do other players think? good idea or too much bother?
« Last Edit: March 05, 2003, 01:18:33 PM by hazed- »

Offline Swoop

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reuqest for a few more 'things to do when damaged'...
« Reply #1 on: March 05, 2003, 01:32:19 PM »
I really would like to see oxygen systems damagable.  Stay under 10k or risk blackouts.......



Offline Batz

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reuqest for a few more 'things to do when damaged'...
« Reply #2 on: March 05, 2003, 01:50:29 PM »
in another game you had to hit a button for o2  and if the o2 system was damaged you needed to get lower.

It would be a "neat" feature in ah.

I believe the la5 and la7 didnt have o2. From what I have read the cockpits were very hot do to the exhaust system. Also exhaust fumes leaked into the cockpit so they flew with there canopies open.

Offline mjolnir

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reuqest for a few more 'things to do when damaged'...
« Reply #3 on: March 06, 2003, 06:57:24 AM »
I would really love to see a fire extinguishing system for the multi-engine bombers.  Been inside a B-17, it's really hard to miss those giant red T handles for extinguishing engine fires.  

Pleeeeeeeeeassssseeeeeeee HT?

Offline Dowding

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reuqest for a few more 'things to do when damaged'...
« Reply #4 on: March 06, 2003, 08:03:09 AM »
Good ideas apart from:

Quote
realistic gun jams


I don't think you could ever model this 'realistically', without imposing artificial constraints. I'm very suspicious of anything deemed 'random'.

As for oxygen. In WW1, air combat was regularly taking place at 16k for short periods. In open cockpits with no oxygen supply. Hypoxia was killing pilots, but it didn't stop them seeking such extreme alts. In 1918, the RFC introduced a plane equipped with oxygen in recognition of this fact, but there is no 'insta-death' by going over 10k without oxygen.
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Offline Midnight

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reuqest for a few more 'things to do when damaged'...
« Reply #5 on: March 06, 2003, 08:50:13 AM »
Quote
Originally posted by Dowding
Good ideas apart from:



I don't think you could ever model this 'realistically', without imposing artificial constraints. I'm very suspicious of anything deemed 'random'.

As for oxygen. In WW1, air combat was regularly taking place at 16k for short periods. In open cockpits with no oxygen supply. Hypoxia was killing pilots, but it didn't stop them seeking such extreme alts. In 1918, the RFC introduced a plane equipped with oxygen in recognition of this fact, but there is no 'insta-death' by going over 10k without oxygen.


Not asking for 'random' gun jams. He (We) are asking for possible gun jams if firing the guns while pulling high G maneuvers. The pilot could avoid the situation by not firing his guns during high G maneuvers.

Not asking for 'insta-death' if flying to high. He (We) are asking for increased chances of temporary blackouts if flying above 14K with no oxygen system available. The pilot could correct the situation by reducing his altitude.

Offline daddog

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reuqest for a few more 'things to do when damaged'...
« Reply #6 on: March 06, 2003, 09:38:43 AM »
Quote
Loss of navigational instruments through bullet damage etc. This would suddenly lose you your nice easy GPS type map.You will have to guess your way to home bases etc.Possibly even use those lovely stars you have given us for bearing confirmations.
I like that idea. If someone pulls up the clipboard the map could just be blank, yet all the other buttons/options would be there if needed.
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Offline ramzey

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reuqest for a few more 'things to do when damaged'...
« Reply #7 on: March 06, 2003, 10:48:53 AM »
dreeems, dreem , dreem ,dreems.............

i like it

ramzey

Offline snafu

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reuqest for a few more 'things to do when damaged'...
« Reply #8 on: March 06, 2003, 12:29:23 PM »
Yep, fully agree apart from the gun jams. (Not saying it didn't happen just think it is a recipe for a whine feast). Anything which is directly tied to an aircraft service should react accordingly.

I'd like to add (Yet again).... Failure of things like turrets in bombers if the appropriate engine driving the generator gets knocked out.

TTFN
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Offline BenDover

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reuqest for a few more 'things to do when damaged'...
« Reply #9 on: March 06, 2003, 12:58:40 PM »
how about when you fire for a prolonged period?

Offline wetrat

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reuqest for a few more 'things to do when damaged'...
« Reply #10 on: March 06, 2003, 01:26:20 PM »
Sounds good Hazed, except for the "random" gun jams.
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Offline Midnight

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reuqest for a few more 'things to do when damaged'...
« Reply #11 on: March 06, 2003, 02:54:42 PM »
Quote
Originally posted by wetrat
Sounds good Hazed, except for the "random" gun jams.


REALISTIC not "Random"

See my other post above.

Also, for those of you who think a full gun jam is unfair, how about a compromise?

If you fire your guns when pulling over 4Gs, the rate of fire is reduced by half. If you try to fire the guns when over 5Gs, they won't fire at all. Once Gs are normalized, guns operate as normal.

Personally, I think they should jam if that's what they did in real life.

Offline BGBMAW

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reuqest for a few more 'things to do when damaged'...
« Reply #12 on: March 06, 2003, 03:04:48 PM »
yes..i liek all those ideas..the no GP Sthing i ssweet...


as far as the gun jams go..i dont liek ti..yes i know it ads realism..

but im not here to fly for 5 hours to find a fight..I like GPS..


but..How would i get my so many snap shot kills in 109..if the G meter is slowing my guns!!..lolo..
best  idea i have heard of so far tho...


Salute hazed..nice 1..

smoke in cockpit wpuld be kik ass

Salute BiGB
xoxo

Offline Dowding

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reuqest for a few more 'things to do when damaged'...
« Reply #13 on: March 06, 2003, 03:30:44 PM »
Quote
Personally, I think they should jam if that's what they did in real life.


Fair enough, but you ought to give your scientific, non-anecdotal g-load performance test data on all AH's weapons to HTC. They are going to need that sort of thing. ;)
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline HFMudd

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reuqest for a few more 'things to do when damaged'...
« Reply #14 on: March 06, 2003, 04:32:13 PM »
Quote
If you fire your guns when pulling over 4Gs, the rate of fire is reduced by half. If you try to fire the guns when over 5Gs, they won't fire at all. Once Gs are normalized, guns operate as normal.

The trouble with that is they did not all react to G forces in the same way.  HTC is not going to open themselves up to "Well the MG 151 was fired electrically and so it should be more resistent to jamming than the Hispano" arguements.