I've actually played the f22 sim that has a ten kiloton tac nuk as a loadout option. Can't say the single weapon option really changed the game that much. Despite the plentiful opinions circulating on this subjct, nobody really has the authority to say whether or not it would work. If nuclear weapons are treated more like CVs, are controlled stricklyand given to every team on an equal level(at least at the start of the map) then it really could add something new to the game. No, I'm not envisioning fleets of little-boy equipped superfortresses going to bomb a VH. Nuclear bases could be added and used in a new, far more controlled way. Either way, since we've never seen it, there's no precedent and thus nothing really to discuss. I personally believe that Ah and games like it should embrace new and unique options and let the player decide to how to use them. That being said, it's almost always better to have more options than fewer. Also, cocnerning the limited use of nukes in WWII, let's be honest fellas. Reality of WWII and the MA don't have too much in common. Guys upping into vulched fields, divebombing Lancs, tanks exploding on contact with trees. A little controlled nuclear presance could be a viable element in this game and if nothing else, a great thing to watch from a distance. Anyway, just wanted to point out that this issue is far from cut and dried and plenty of people are on both sides of the argument.
Toodles yourself.