Tks Angus, agree with some of the items you brought up as well. Some more notes to my post above:
LAUNCH ABILITY:
Agree there needs to be some kind of time limit set to keep players from just "Hoseing" these things off right and left. We need to have something like a 5 minute window. When you spawn one onto the launch ramp from the VH it will take 3 to 5 minutes (no more than 5 to keep it interesting) to fuel & ready before you can launch it. This will keep single or multiple players from jumping in and out of a position to increase the amount of V-1'ss that could be fired. Maybe you would have to take command of the ramp like you do for the task forces.
RADAR: As the V-1's usually cruised pretty high they should show plainly on radar and fighters could vector into attack or gun positions could be manned to try and shoot them down.
EYE CANDY: Of course we will HAVE to have the motor noise and the long visible jet exaust that Angus mentioned. Will make them easier to spot and intercept.
NOTES ON THE FZG-76 (V-1 Buzz Bomb):
Warhead: 1,870 lbs.
Speed: 360 mph (at Ave. Cruise Alt.), 408 mph (at 9,845ft - 3,000 meters)
Attack Cruise Altitude: 3,500 to 4,000 ft. Ave.
Range: 130 miles
Accuracy: At max range, 80% would fall in a 8 mile circle
INTERCEPTS:
Of the 9,251 fired against England - 4,621 were destroyed before making it to their target. Of the 6,551 fired against Antwerp - 2,445 were destroyed before hitting their target.
Here is a list of the top squadrons of "V-1 KILLERS": (Please note they are all Prop plane squadrons!)