Author Topic: Specialised weapons!........  (Read 1206 times)

Offline Jester

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Specialised weapons!........
« Reply #15 on: February 23, 2003, 12:15:24 PM »
The A-Bombs in AH are a waste of time - no way to implement them that I can see that would be fair to all.

The V-1 has possibilities though. Listen to this and see what you think.

1. GROUND LAUNCHED VERSION:
They could be set up on the coast of a ETO set-up on fixed ramps just like the real ones were. These ramps would have a spawn time just like everything else in the AH world. This would also make another Tactical target on the board to take out and give the oposite side a chance to stop their firing. Add a couple of A/A guns like the VH.

2. AIR LANCHED VERSION:
These would be launched from a bomber once it has reached a specific alt and are in range of the target. These could be launched from any bomber field and flown to directions the other side wouldn't expect them to come from (i.e from fixed launch sites). You might perk these 1 point because they would be harder to intercept.

3. TARGETING:
No big one here - aim them just like you do the guns on a cruiser useing the mouse pointer and the map on your kneeboard. This will provide for the less than perfect accuracy of the original V-1.

4. INTERCEPTION:
Have a big value on them so if they are intercepted by air or shot down they will give some pretty good points to the shooter. You might want to set up some manable 5" or 88mm type flak guns with the proxi shells on the enemy coast so there will be a chance to intercept them before they get to target. Air intercept could be done by the Tempests till we get the Meteor.

5. SET-UP:
The easiest way to do this would most likely be to add the ramp to a regular VH. That way you would have a series of targets together as well as have extra protection available from vehicle based AA. You could put these "modified VH's" all along the coast area or at just a few select spots at your leasure. The CM's could also deactivate the V-1 if they were doing another scenario on the same map.

6. CONCLUSION:
This could provide and added intrest to the game IMO. It would give more targets to both bomb and shoot at, provide the Axis a means to hit Allied fields in leu of their bombers being inferior to the Late War Allied fighters, maybe up the number of Allied Tac & Stretigic bomber sorties flown.
Lt. JESTER
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Offline Angus

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« Reply #16 on: February 24, 2003, 04:48:49 AM »
Andijg: I pretty much agree on everything you pointed out:)
How about them being perked somewhat low (bomber perks?). The reload time on the ramp would be some as well (say 5 or 10 minutes).
Targeting: pretty much as you put it, add a little error as well, and make the player decide cruising alt (because of mountains).
Once in the air, they would appear on radar. Their cruising speed was in RL a tad lower than the max speed of a Tempest and Spit XIV (maybe not our version, could be a boosted up and clipped one). Shoot them carefully, for they EXPLODE.
At night they left a long and well visible Flare from the pulse engine, so they could be intercepted in darkness as well.
It was very interesting to carry out the flight trials at Rechlin with the Spitfire and the Hurricane. Both types are very simple to fly compared to our aircraft, and childishly easy to take-off and land. (Werner Mölders)

Offline Fridaddy

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« Reply #17 on: February 24, 2003, 10:12:42 AM »
Although this has nothing to do with bringing the V1 and V2 to AH I thought it was interesting.

http://www.nasm.si.edu/nasm/dsh/artifacts/RM-Loon.htm

Offline Albacore

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« Reply #18 on: February 24, 2003, 02:59:56 PM »
To avoid detonating the potentially dangerous payload, pilots often used the wing of their aircraft to tip the buzz bombs out of level flight and send them tumbling down to the ground--which would hopefully be vacant of anything valuable. Personally, I'd like to see this tactic used in AH but it seems there might be more difficulty associated with implementing it than fun. Baka bomb is an interesting idea. It will finally allow partially shot-down morons such as myself to actually do some damage when we come augering in.

Offline qts

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« Reply #19 on: February 24, 2003, 05:17:01 PM »
Weren't later V1s boobytrapped to explode when tipped?

Offline Albacore

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« Reply #20 on: February 24, 2003, 06:00:52 PM »
Would make sense. Would be interesting to have both versions but not the ability to tell the difference in flight.

Offline Ridge

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« Reply #21 on: February 24, 2003, 06:53:54 PM »
V2s would re-enter the atmosphere at MACH 4-5. Most times, when they did hit their mark, they wiped out 2 square blocks of buildings in London, mostly just due to their sheer speed and the crater that left behind...

However, a V1 would be cool. I dont think 10min would be cool. Maybe 5. And they player could rotate them like field guns to point them at their target. Would require rather precise aiming if they were trying to hit a town (which would be pretty freakin cool to see impact!).

S!

F4URidge

Offline XtrmeJ

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« Reply #22 on: February 24, 2003, 08:06:36 PM »
The use of mach speed weapons that are unstopable (even though they were used in WWII, and after all this is a WWII sim)  HT might find them to powerful. If they were going to be used there should be  a limit to how many are used at a time, and deffenetly perked somhow =) my 2 cents

Offline Fridaddy

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« Reply #23 on: February 24, 2003, 08:50:13 PM »
Quote
Originally posted by qts
Weren't later V1s boobytrapped to explode when tipped?


It was dangerous to shoot them as you more than likely will fly through or near the explosion. Germany did "release" this information to stop the pilots from tipping. When you think abou it you dont really need to put a anti tampering device in it, just say you did.

Would you want to be the one to see if that device is there?

Offline HoHun

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« Reply #24 on: February 25, 2003, 01:09:18 AM »
Hi Tony,

>The worst was when the noise stopped, because that meant that the autopilot had shut off the fuel and put the thing into a nose-dive.

Actually, the autopilot pushed the V-1 into a dive with engine running, and a deficiency of the fuel system caused the engine to stop as a result. This was not intentional and apparently, when reports about it reached the German engineers, the design was changed to avoid it.

Regards,

Henning (HoHun)

Offline Staga

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« Reply #25 on: February 25, 2003, 01:35:34 AM »
IIRC with the money third reich spent for developing/manufacturing V-2 missiles it could manufacture over 20.000 Bf109 fighters.

Offline Jester

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« Reply #26 on: February 25, 2003, 01:44:27 AM »
Tks Angus, agree with some of the items you brought up as well. Some more notes to my post above:

LAUNCH ABILITY:
Agree there needs to be some kind of time limit set to keep players from just "Hoseing" these things off right and left. We need to have something like a 5 minute window. When you spawn one onto the launch ramp from the VH it will take 3 to 5 minutes (no more than 5 to keep it interesting) to fuel & ready before you can launch it. This will keep single or multiple players from jumping in and out of a position to increase the amount of V-1'ss that could be fired. Maybe you would have to take command of the ramp like you do for the task forces.

RADAR: As the V-1's usually cruised pretty high they should show plainly on radar and fighters could vector into attack or gun positions could be manned to try and shoot them down.

EYE CANDY: Of course we will HAVE to have the motor noise and the long visible jet exaust that Angus mentioned. Will make them easier to spot and intercept.

NOTES ON THE FZG-76 (V-1 Buzz Bomb):
Warhead: 1,870 lbs.
Speed: 360 mph (at Ave. Cruise Alt.), 408 mph (at 9,845ft - 3,000 meters)
Attack Cruise Altitude: 3,500 to 4,000 ft. Ave.
Range: 130 miles
Accuracy: At max range, 80% would fall in a 8 mile circle

INTERCEPTS:
Of the 9,251 fired against England - 4,621 were destroyed before making it to their target. Of the 6,551 fired against Antwerp - 2,445 were destroyed before hitting their target.

Here is a list of the top squadrons of "V-1 KILLERS": (Please note they are all Prop plane squadrons!)
« Last Edit: February 26, 2003, 02:53:09 PM by Jester »
Lt. JESTER
VF-10 "GRIM REAPERS"

WEBSITE:  www.VF10.org

Offline Pongo

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« Reply #27 on: February 25, 2003, 01:45:47 AM »
Which it didnt have pilots for. Nore fuel for.
The only way they could get a bomb to Britian was by this method.
the real battle concerning them was in taking down the launch points. Almost no one was killed hunting the missles themselves. But the campaign against the launch points was expensive to the tune of 100s if not 1000s of aircraft.

Offline qts

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« Reply #28 on: February 25, 2003, 01:27:18 PM »
Weren't later V1s boobytrapped to explode when tipped?

Offline Jester

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« Reply #29 on: February 26, 2003, 02:55:49 PM »
You can check the sound of a real "Buzz Bomb" attack on London at the link below: (Turn it up LOUD)

http://www.1940.co.uk./history/sound/v1.ram
« Last Edit: February 26, 2003, 03:00:12 PM by Jester »
Lt. JESTER
VF-10 "GRIM REAPERS"

WEBSITE:  www.VF10.org