Author Topic: Time for a second MA?  (Read 1635 times)

Offline aac

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Time for a second MA?
« Reply #15 on: February 24, 2003, 09:34:34 AM »
I personally dont think the map size has anything to do with the lag, but rather it is the sheer numbers of players feeding information into the server.  I have seen just as much lag with the big maps as the smaller ones.  Just think about 500-700 players all feeding  information to the server with their:
alt, speed, ammo loadout, direction, location, the planes they see and what type of plane they are, then you engage one or more and now you have to feed,  number of rounds expended, number of hits, amount of damage you see (enmy has to feed damage he sees as received).

I am by no means a network or computor wize but it sure looks like this is the problem to me.

ab8aac
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Offline MotorOil

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Time for a second MA?
« Reply #16 on: February 24, 2003, 09:44:39 AM »
Personally I like having lots of people, it gives me more targets to shoot at!  The maps are plenty big enough to handle the load.  My hearts go out to those paying and otherwise who could not get in.  It's bad publicity to have a full server.  I did not have any abnormal lag problems last night at full capacity.  

Don't get me wrong, it's time for expansion.  But hats off to HTC guys for great game!!!!  Lovin every minute of it!!

Offline Saurdaukar

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Time for a second MA?
« Reply #17 on: February 24, 2003, 10:08:43 AM »
Chalk up a vote for a Euro/Pac split.

Online Shane

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Time for a second MA?
« Reply #18 on: February 24, 2003, 10:11:55 AM »
Quote
Originally posted by Saurdaukar
Chalk up a vote for a Euro/Pac split.


you honestly think the pac planeset would be appealing in it's present state?

if a 3rd (2nd is CT) arena is made, i'd rather just see it be another "MA" perhaps using a rotation of CT terrains as it'd probably be less populated. but then, that's part of the CT appeal, so, scratch that, use standard MA maps.

you'd see 500-700 in "main" MA and 100-300 in "alternate" MA.

people always go where the numbers are.
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Offline OZkansas

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Time for a second MA?
« Reply #19 on: February 24, 2003, 10:20:48 AM »
HTC should increase the price to say $29.95 or at least $19.95 to limit it to those who are dedicated players:)

Offline Kev367th

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Time for a second MA?
« Reply #20 on: February 24, 2003, 10:27:53 AM »
I would happily pay more for warpless MA. But not if things remain as they are.
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Offline AKIron

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Time for a second MA?
« Reply #21 on: February 24, 2003, 10:31:57 AM »
Player density is very much a factor concerning lag. Remember, all that data being transmitted to the server also has to be transmitted back to other players. The more players in close proximity to you the more data that must be transmitted both by the server and through your pipe.

Map size alone doesn't alleviate congestion. Players may still congregate in only a few areas. That is the reason we created multiple fronts in the Desert map. Hoping to create many smaller fights instead of a few big ones.

Quote
Originally posted by aac
I personally dont think the map size has anything to do with the lag, but rather it is the sheer numbers of players feeding information into the server.  I have seen just as much lag with the big maps as the smaller ones.  Just think about 500-700 players all feeding  information to the server with their:
alt, speed, ammo loadout, direction, location, the planes they see and what type of plane they are, then you engage one or more and now you have to feed,  number of rounds expended, number of hits, amount of damage you see (enmy has to feed damage he sees as received).

I am by no means a network or computor wize but it sure looks like this is the problem to me.

ab8aac
out
Here we put salt on Margaritas, not sidewalks.

Offline Kev367th

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Time for a second MA?
« Reply #22 on: February 24, 2003, 10:47:23 AM »
So we should all go out and buy T3 connections then - NOT.
Or........maybe the 2nd MA could be for DSL, cable or better connections only.
« Last Edit: February 24, 2003, 10:49:28 AM by Kev367th »
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Offline AKIron

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Time for a second MA?
« Reply #23 on: February 24, 2003, 10:51:14 AM »
Quote
Originally posted by Kev367th
So we should all go out and buy T3 connections then - NOT.
Or........maybe the 2nd MA could be for DSL, cable or better connections only.


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Offline Kev367th

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« Reply #24 on: February 24, 2003, 11:09:22 AM »
But thats half the fun.....can't give up my furballs, I'll get no kills at all, lol.
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Offline Dano

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Time for a second MA?
« Reply #25 on: February 24, 2003, 11:26:20 AM »
Quote from: "Kev367th"
Definately time for a second MA. The server has probs already dealing with over 500 online. I think the European, Pacific idea is good, and also limit aircraft to only those flown in those theatres.


LOL! Welcome to Air Warrior folks :)
FYI, HiTech Creation's Staff, seperate arenas and plane sets, ETO, PAC, etc worked well in Air Warrior. Granted the ETO theartre was not full to capacity all the time but there were alot of peeps playing on certain nights. In fact, they actually had 3-5 ETO arenas going at once.

Just more food for thought.
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Offline SKurj

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Time for a second MA?
« Reply #26 on: February 24, 2003, 11:45:47 AM »
I'd like to see a second MA as well...  tho i've wanted that for months

I am extremely dissappointed to see paying players unable to join the MA ...


SKurj

Offline Elfie

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Time for a second MA?
« Reply #27 on: February 24, 2003, 11:52:36 AM »
Quote
Originally posted by JB42
Hmmm, maybe this is a great opportunity for a European and Pacific theater?



There isnt enough Japanese planes in the plane set yet to make a Pac arena viable.


Elfie
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Offline nuchpatrick

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Time for a second MA?
« Reply #28 on: February 24, 2003, 11:58:36 AM »
This sucks....log'd on to see 600 plus people in the MA..Could people even get off the ground??   Must have been a warp fest from hell..

I just leave not to bother with playing


The load on the server needs to be cut back to 400-500...700 is just too many!!!!:mad:

Offline Hungry

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2nd MA
« Reply #29 on: February 24, 2003, 12:07:17 PM »
My vote ( if I actually have one ) goes to a second MA with the same maps we use now rotated as it is now by reset.  The trick is never have the same map running in both MA's
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