"heaven forbid someone actually has to *get kills* to earn enough points for a special ride!!
ohh the humanity!!
your suggestion is impractical on numerous levels."
If people weren't paying a subscription I'd agree with you, but since people are paying their $15 a month to fly the sim, I don't see any reason to force them to earn points to fly certain aircraft in it. Should be first-come, first-served, and if you wreck it you don't get another for at least 1 sortie.
Aside from your sarcasm, I partially agree, or at least I'm of mixed emotions about it. On one hand I like to see people get their money's worth out of a sim, on the other hand I like to see people practice realistic flying. I don't actually know how the perk points are awarded, but I assume they are accrued by surviving sorties in your aircraft, and the less survivable your ship is the more points you get. This isn't necessarily a bad deal, and like I said, anything that promotes realitic flying habits rather than the "Take-off, TnB, Kill/Die, rinse/repeat" rut that most sims get into is OK by me. But does it, honestly? I think what it may be doing also is encouraging people to fly around alone at 30k looking for anyone below them they can bounce, without making any attempt to participate in the "game" the rest of the players are in. This has been the case for some players in Warbirds for years, and there's not even a perk system, just a scoreboard that seems to be very important to some players. It could be having the same effect in AH, though it'd be hard to tell without some prolonged studies.