Author Topic: Perks and why?  (Read 946 times)

Offline Fridaddy

  • Copper Member
  • **
  • Posts: 331
      • http://www.teamlockdown.com
Perks and why?
« on: February 24, 2003, 12:36:20 AM »
Jump in here if I am wrong.....

Perks are a award for the better players, just like in real life pilots were pulled offline for better planes.

This isnt real life, its a game....... a simulation. HTC has an obligation  to make it as real as it gets. At  least thats why I joined! If you  dont like I leave!!!!!!!!!

As far as they are doing its a good job.

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Perks and why?
« Reply #1 on: February 24, 2003, 12:42:27 AM »
Perks are supposed to be a reward for spending time in the earlier war(higher ENY) planes.

Offline Montezuma

  • Silver Member
  • ****
  • Posts: 959
Re: Perks and why?
« Reply #2 on: February 24, 2003, 12:46:17 AM »
Quote
Originally posted by Fridaddy
Jump in here if I am wrong.....


The perk system in the main arena is to control the numbers of certain planes that would be unbalancing if their use was unlimited.

The main arena is not a simulation of WW2.  If historic plane match ups are important to you, fly in the combat theater.  

If you want the closest simulation that AH has of WW2 right now, click on the banner and join a scenario or historic event.  In a scenario you fly with a group, take orders from your CO, and (normally) have only one life.

Offline Fridaddy

  • Copper Member
  • **
  • Posts: 331
      • http://www.teamlockdown.com
Re: Re: Perks and why?
« Reply #3 on: February 24, 2003, 01:04:56 AM »
Quote
Originally posted by Montezuma
The main arena is not a simulation of WW2.  


Yes it is.... Its just not real. My point was (and still is) AH is a combat simulation  of WW2.

You missed my point. People are poo-pooing the perk system. I stand by the idea it's a simulation of real life as the better pilots get the better planes. One, two or even  5 'ubarplanes' per side would make a diffrence in the RL.

But in AH..............who knows!

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Re: Re: Re: Perks and why?
« Reply #4 on: February 24, 2003, 01:09:10 AM »
Quote
Originally posted by Fridaddy
I stand by the idea it's a simulation of real life as the better pilots get the better planes. One, two or even  5 'ubarplanes' per side would make a diffrence in the RL.


Skill and perks are COMPLETLY unrelated.  Fly one of the 40 eny planes(F4u-1,  and la5 come to mind) and you'll have more perks than you know what to do with.

I currently have 4000 something, not because I'm a good pilot, but because I tend to avoid flying the spitnikponyla7's.

Offline Frogm4n

  • Parolee
  • Gold Member
  • *****
  • Posts: 2371
Perks and why?
« Reply #5 on: February 24, 2003, 01:43:04 AM »
NO NOT MY NIKI!

Offline hogenbor

  • Nickel Member
  • ***
  • Posts: 677
      • http://www.lookupinwonder.nl
Perks and why?
« Reply #6 on: February 24, 2003, 07:59:22 AM »
Innominate, how much do/did you fly? And how much pre-AH experience do you've got?

I started August 2002 and don't play that much. Following the same strategy as you though (FM2, P51-B, La-5, F4u1 etc.) I racked up over 1100 perk points, never used a single one of them.

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Perks and why?
« Reply #7 on: February 24, 2003, 08:06:30 AM »
If perks are a reward for spending time in early war or less capable planes then it is not a good idea.   Those of us who like the earlier war or less capable planes won't ever use the perks.  My goal is 10,000 perks.   should be next week or so.   they are worthless to me.
lazs

Offline Frogm4n

  • Parolee
  • Gold Member
  • *****
  • Posts: 2371
Perks and why?
« Reply #8 on: February 24, 2003, 08:06:54 AM »
perks are something you have more then you know what to do with. ive lost countless tigers just because im to lazy to drive it back to the vh or runway and i still have 500 gv perks,

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
Perks and why?
« Reply #9 on: February 24, 2003, 08:08:00 AM »
Perk points are primarily a function of time and plane choice.  No matter how bad a player might be, he or she is going to accrue perk points over a long period of time; that's just the nature of the game.  How fast or how slowly depends on the plane choice, but it's going to happen.

So Fridaddy, your assertion that only the best players get perked planes is just flat out wrong.  Many of the better players rarely if ever fly perked planes anyway.  After all, if you're good, why do you need to fly a 262?

-- Todd/Leviathn

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
Perks and why?
« Reply #10 on: February 24, 2003, 08:09:12 AM »
Quote
Originally posted by lazs2
My goal is 10,000 perks.   should be next week or so.   they are worthless to me.


hehe I've got over 15,000 perks on last check.  Maybe I'll fly an entire tour of nothing but 262s.  On second thought, maybe not since that's boring as hell.

-- Todd/Leviathn

Offline lazs2

  • Radioactive Member
  • *******
  • Posts: 24886
Perks and why?
« Reply #11 on: February 24, 2003, 08:56:58 AM »
I agree. DMF..  There is no point.   I would like to be able to give them away tho.  I would love to be able to use mine to cancel out someone elses too... getting perks would be worhtwhile if it meant that I could ensure less 262's and other wussy planes in the arena.

I think I would be shocked if I killed or was killed by levi in a perk plane.  
lazs

Offline MotorOil

  • Copper Member
  • **
  • Posts: 200
Perks and why?
« Reply #12 on: February 24, 2003, 10:05:56 AM »
I like to keep my perk levels at around 500.  The reason I have perks is so i can spend them and give some of you out there a 262 kill.  

For those of you who hord your points, you don't know what you're missing in the perk rides.  Sure some of them are hard to fly, but so is the Hurricane MkIIc or the Spit MkI.  Yet it sounds like you've learned to fly those planes well.  When you learn to fly the old rides, that just gives you the right to fly around in the perk rides virtually untouchable (or as a big shiny target).  Again you learn to fly them and adapt.  Generally speaking I obtain a much higher kill ratio in the perk rides than I do flying my regular ride for a given tour.  Despite being a target, the advantage is clearly mine.

There's just something about landing 12 kills in a 262 or 8 kills in a Ta-152 that just says, "Ahhhh Yesss!"

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7981
Perks and why?
« Reply #13 on: February 24, 2003, 10:08:41 AM »
Quote
Originally posted by MotorOil
For those of you who hord your points, you don't know what you're missing in the perk rides.  


none of the perk planes are hard to fly.

perhaps we've already done them and found them boring?

;)
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Stickman

  • Zinc Member
  • *
  • Posts: 37
Perks and why?
« Reply #14 on: February 24, 2003, 10:53:25 AM »
Rather than a "Perk" system, I would've thought that only allowing a certain number of each type of uber-ride in the arena at a time, based on arena population would be the better route. That would allow everyone a chance to fly them, and when someone gets killed in one, simply bar them from flying it the next sortie. Just makes more sense to me than forcing someone to acrue points to fly the ride of their choice.