Author Topic: How many you kill should matter in a war  (Read 1034 times)

Offline MANDOBLE

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How many you kill should matter in a war
« on: February 26, 2003, 04:41:44 PM »
IMO, attrition should be included as a primary factor to win the war, just like taking bases.

Actually, the result of big air battles not oriented to take enemy bases has no impact at all on the war, no matter how many enemies your team has downed, no matter how many casualities your team has taken.

The rule is simple, too many looses and your country is forced to surrender.

Offline Shane

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How many you kill should matter in a war
« Reply #1 on: February 26, 2003, 05:35:06 PM »
uh no.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
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Offline LLv34_Camouflage

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How many you kill should matter in a war
« Reply #2 on: February 26, 2003, 05:39:10 PM »
Not in the arenas.  But "AH2: TOD", maybe yes. Depends on how it eventually will be designed.

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Offline MWHUN

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How many you kill should matter in a war
« Reply #3 on: February 26, 2003, 05:42:14 PM »
So if a few N00Bs for a particular country keep upping incessantly on a vulched field the entire nation should be forced to surrender because of their actions?:confused:

Offline MANDOBLE

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How many you kill should matter in a war
« Reply #4 on: February 26, 2003, 05:48:27 PM »
That is the idea, implementation may not be so simplistic:

After a reset, each country gets a counter of 1. Each kill adds 1, each death substract 1. If a country reach -1000 (for example), it surrenders.

U need a ton of N00Bs to justify a -1000 only on their actions.

Offline Shane

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How many you kill should matter in a war
« Reply #5 on: February 26, 2003, 05:51:28 PM »
uh, no.

*you* fly the way *you* want. don't try and sneak your holy grail of "death penalty" under a thinly veiled guise of "you still can fly your way, but the war would simply be over sooner."
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline Pongo

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How many you kill should matter in a war
« Reply #6 on: February 26, 2003, 05:53:59 PM »
AH as the worst form of attrition. Moral attrition. One side uses silly numerical advantage to make it not fun to oppose thier mindless human waves.  Denying them that would apperenlty wreck the game.
Very hard to think of a game design that would improve on it though. Limit total airframes...so some other guy gets killed in the plane that you would have had? Not very cool.
Move guys back a field towards thier HQ when they die? Well pretty easy for a skilled team to take a base then..not alot of vulches but fields changing hands like crazy cause they cant be defended.

One thing I would like to see is a defensive reset. You get someone down to 5 fields or so and you have one hour to finish it..Or they get the perkes and win the reset. Some countries very very rarely get to reset offensively. Encourage the hard fight for your country cause its not inevitable. You dont have to hold on all night till the knights numbers go back to normal..just for an hour.

Offline BlkKnit

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How many you kill should matter in a war
« Reply #7 on: February 26, 2003, 05:57:57 PM »
For the MA, I am not for this.

However,

Realistically, attrition in the BoB was horrendous for the Germans, and they implemented the air raids to "force" the Brits to come to them in the air (a mistake of course, but ...)  The threat of the Brit navy and air forces were the deterent to a German invasion.  IF the Germans had been able to knock out the Brit air force through air combat attrition, they could then have bombed the brit battleships to oblivion and tried  an invasion.

OK, lesson over....I dont even know what point I was tryin to make :p

Once a Knight is Never Enough

Offline Dobe

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How many you kill should matter in a war
« Reply #8 on: February 26, 2003, 07:33:22 PM »
Germany inflicted a staggering 15-1 casualty rate upon it's foes,but still was unable to achieve victory. Japan was the other way around,suffering a much higher casuality rate,to losses inflicted upon their enemies.Lesson to be learned,the casualty to losses inflicted seems to have little to do with the outcome of the war.You can do well,and still lose,or do poorly,and lose as well.
Dobe

Offline BlkKnit

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How many you kill should matter in a war
« Reply #9 on: February 26, 2003, 09:25:30 PM »
That is true Dobe, but the losses of the luftwaffe were greater than they could replace with production of 200 odd fighters per month, while brits were pushin out twice that number and were able to replane downed pilots because the battle was on their turf.   much of germany's losses were caused by the necessity of making bombing raids to force the brits to come up to them.

All this is from "The Art of War in the Western World"  and it pretty much makes sense to me......not sure it has anything to do with a game though....might be cool to have in a CT type set up (and scenarios...like is being done on Niemen).

possibly;
limited planes of each type at a base with limited replacements with resupply.  Make it possible to Xfer A/C by flying them in and landing (maybe with a lock option so that some goober dont come along and take it as soon as you land..hehe, but could if you unlocked it)  A new factory might need to be added for this so you could bomb it and limit the enemies ability to resupply A/C numbers.

just my own thoughts there, it seems that there are so many possibilities to consider for game enhancements that there is no way they could all be included, even if they are good ideas.

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Offline X2Lee

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How many you kill should matter in a war
« Reply #10 on: February 27, 2003, 07:31:01 AM »
Quote
Originally posted by BlkKnit
bombed the brit battleships to oblivion and tried  an invasion.

OK, lesson over....I dont even know what point I was tryin to make :p



Hmm, you seem like a college professor!

Offline lazs2

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How many you kill should matter in a war
« Reply #11 on: February 27, 2003, 08:00:00 AM »
In a way... he has a point.   Why should a country benifit from it's hords of newbie suicide jabo's and not be penalized for it's newbie vultch bait?

As it is... a country uses suicide newbies as "strat"... they let the lemmings die over and over so long as the guy has enough dynamite strapped to his body to take out one ack or fuel or... worse... CV.

Might change the complextion of the fights.  If it takes 40-60 deaths to take a field then maybe your country should be penalized.  

How bout... no perk points for winning if your country incures more than 500 deaths say?

Gotta admit that I am kinda tired of a bse being taken by suicide raids that incur 200% or more casulties.   Instead of encouraging such antics the "strat" guys might caution the newer guys against it  and....

 the attention starved vets that suicided would finaly get the attention they deserve.
lazs

Offline Batz

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How many you kill should matter in a war
« Reply #12 on: February 27, 2003, 08:37:21 AM »
we need a new stat on the score "death per structure destroyed" in some of them raids 60% will auger and maybe kill a fuel tank or vh. This is fine if that was it. But nope they come back 15 times.

or "deaths per capture"

Also ht should harden the fuel tanks and add more and spread umm out.

I watched 3 51 tards come in at 25 k dive at the fuel and auger then come back till it was 25%.

4 fuel tanks 6 deaths..........but hey they stopped 20 guys from having fun.............and thats what its all about.........

Offline lazs2

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How many you kill should matter in a war
« Reply #13 on: February 27, 2003, 08:59:36 AM »
yes... something like "deaths per capture" is what I had in mind... then when the insipid get on here to brag about their "winning the war"  .... we can point to the "deaths per capture" stat while we are laughing at them.
lazs

Offline Hornet

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How many you kill should matter in a war
« Reply #14 on: February 27, 2003, 09:15:09 AM »
remove field capture all these problems go away
Hornet