Hey Fridaddy, you're in Bob Long's neck of the woods, Team Ironmen, right?
My team captain, Mike Carrey, from Personal Vendetta who I played NPPL with for 6 years has played for Bob for the last few years since we quit playing.
I recognize your team name, LockDown. Do you guys play on any of the circuits now?
As for the original post, having been sponsored by W'orr Game Prods, I'm somewhat biased, but the A/Cocker makes a decent all round gun, but as previous posters have said, be prepared to dick with it more than the average gun.
If you can afford it, and plan an playing tournament ball, invest in an electronic gun like the Itimidator (what I currently am shooting), or an Angel (was sponsored with Angels once upon a time as well.)
The best advice I read on here: go to some fields and try out some guns and THEN decide what you like. My old shop, MR Paintball/PMI Canada was a 3 man operation, with me being #3, and I've sold tens of thousands of different paint guns, and seen them back for warranty work, and done a majority of that work in my shop (PMI, Tipp, Bud Orr, Airgun, etc etc). If you're looking for a robust mid level semi auto, that will be inexpensive to fix, and only slightly less capable than a gun 2x the cost, grab yourself any of the Tippman semi autos. If you plan on only buying one gun in the next few years, and are considering tournament level of play, for god's sake buy a tournament level gun and be done with it.
As for the poster who said that all guns have the same range due to physics: WRONG!
At the muzzle if you have 5 guns shooting 300 fps exactly, I'll show you 5 guns that have completely different trajectories as well as ranges. My autocockers with a carter stainless barrel = very flat shot, and will fly at least 30 feet farter than my intimidator with a rifled smart parts barrel as an example. The ball will retain energy once leaving the barrel DIFFERENTLY depending on a great number of factors, but most importantly the brand of paint, it's size (.689 to .692 typically when measured with a micrometer), the barrel surface and rifling, and how it interacts with each individual make of paint, and the air pressure of the valve and how IT reacts to the impact the blast of air will make on the ball in the breach.