Author Topic: PaintBall  (Read 1143 times)

Offline Fridaddy

  • Copper Member
  • **
  • Posts: 331
      • http://www.teamlockdown.com
PaintBall
« Reply #30 on: February 27, 2003, 09:39:52 PM »
Quote
Originally posted by Gman
Hey Fridaddy, you're in Bob Long's neck of the woods, Team Ironmen, right?

My team captain, Mike Carrey, from Personal Vendetta who I played NPPL with for 6 years has played for Bob for the last few years since we quit playing.

I recognize your team name, LockDown.  Do you guys play on any of the circuits now?


Yep, Bobs store is 5 miles down Hwy 4. Bob did not start the Ironmen as many people think. They were iron workers for the Richmond (Shell I seem to rememmber) refinery and thats where the name started. I have a pic of the orignal 7 members including The General, Black Death and Bugeler!

Bob is now coaching/playing the Oakland team for the X-Games Pro Paintball.

The only circuit we play on right now is the California Police and Fire circuit. We are getting many more as we call them, "jersey players" we are looking at tourenys.  I think the main problem most teams face is trying to do to much too fast. We are taking the slow and steady route We have been around three and half years.

There is a LockDown on the east coast. They take the name from a sharks bite...whatever. Ours comes from working in a maximum security correctionl facility. We seem to yell LOCKDOWN a lot. Usually its more like LOCK THE F#@K DOWN! but you get  the idea.

See ya in the middle!

Offline Doberman

  • Copper Member
  • **
  • Posts: 272
PaintBall
« Reply #31 on: February 27, 2003, 11:52:14 PM »
Quote
Originally posted by Gman

As for the poster who said that all guns have the same range due to physics:  WRONG!

At the muzzle if you have 5 guns shooting 300 fps exactly, I'll show you 5 guns that have completely different trajectories as well as ranges.  My autocockers with a carter stainless barrel = very flat shot, and will fly at least 30 feet farter than my intimidator with a rifled smart parts barrel as an example.  The ball will retain energy once leaving the barrel DIFFERENTLY depending on a great number of factors, but most importantly the brand of paint, it's size (.689 to .692 typically when measured with a micrometer), the barrel surface and rifling, and how it interacts with each individual make of paint, and the air pressure of the valve and how IT reacts to the impact the blast of air will make on the ball in the breach.


I'll hafta call roadkill on this.  On a coupla points at least.  First off unless there's been some stuff done very lately, there's never been a single emperical test which shows that rifeling has ANY impact upon a paintball's flight at all.  In fact, there WERE tests which show that rifeling seems to impart NO noticible spin whatsoever.   Along those lines (and in response to Steve's comment) it wasn't so much the rifeling of the barrel that made the difference in real firearms as it was the shape of the bullet used in a rifled bore.  

Trajectory?  Unless you point the gun at a higher angle, all guns will shoot at the same trajectory.  As soon as they leave the barrel, no matter what barrel, there are only two forces working on the paintball: momentum and gravity.   At 300fps out of the barrel the momentum is the same for every one.  And unless some magic guns can conjure up a localized low gravity field, gravity works the same on every paintball also.

Fancy grooves, ports, coatings and hype can't overcome the laws of physics, no matter how much paintballers who've spent alot of jack on their gear would like them to.

Two paintballs of equal size that are matched to their barrels will both travel the same distance at the same trajectory, no matter what gun or barrel they came from.

My $150 Tippmann .68 Carbine / J&J Ceramic combo with meticulously matched paint has exactly the same range/trajectory as does my $600+ SuperNova.  Both have exactly the same range/trajectory as my buddies heavily tuned 'Cocker.  And our other friends Automag and his Angel.  (Well, within about a foot or two at least, as the ones that use a paintball at the small end of the diameter have just the tiniest bit less air resistance.)

Modas, shootdown is a different variable.  A gun doesn't HAVE to shootdown.  If it does that's a tuning problem that can be overcome (usually.)  
« Last Edit: February 28, 2003, 12:02:24 AM by Doberman »

Offline Steve

  • Platinum Member
  • ******
  • Posts: 6728
PaintBall
« Reply #32 on: February 28, 2003, 12:04:13 AM »
Doberman... I'm sorry bro..  take those  rental tippmans at the local field to 300, then my 'cocker to the same FPS.. not only will my balls have a longer reach.. they will break on most targets while the tippman balls are rolling in .  sorry buddy... you can argue all you want... but it's what happens.
Member: Hot Soup Mafia - Cream of Myshroom
Army of Muppets  Yes, my ingame name is Steve

Offline Gman

  • Gold Member
  • *****
  • Posts: 3731
PaintBall
« Reply #33 on: February 28, 2003, 12:04:32 AM »
Hah, you and I are probably the few who remember.  I played back in the Navarone days myself, pre- the Socal/Nocal Ironmen split, pre Dave Younblood from JT/Dye.

I'm going to come down one of these days and plays some ball with Bobby and the boys, I'll maybe give ya'll a shout.

Take care.

Offline senna

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1318
PaintBall
« Reply #34 on: February 28, 2003, 02:51:05 AM »
On the debate about the Autococker vs the "other lesser priced" CO2 guns, it is true the in stock form the cocker does shoot more accurate than others. The AutoMag shoots better than the cocker stock but it doesnt use CO2, uses O2 or nitrogen. People who use semi auto paintguns shoot bursts of rounds rather than one shot or two rapidly. The cocker is more efficent in gas usage because of its internal design is more pneumatic in nature. The other guns like the tipman and spider/clones are not like that. Fire the cocker and hold the trigger back, the bolt stays back rather than return to the breach. Tipmans and spiders return. Cocker is more accurate in rapid fire overall with better sustained range than the others. Right now I have a Spider clone as I had to get rid of my Autococker. I've played with Tipmans also, good guns and can easily be upgraded with better barrel etc... Still cocker shoots a bit better.
« Last Edit: February 28, 2003, 05:00:29 AM by senna »