Author Topic: A Great Idea for Balanced Arena play....  (Read 247 times)

Offline humble

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A Great Idea for Balanced Arena play....
« on: August 28, 2003, 12:23:14 PM »
Why don't we just setup 3 arena's...one for each "country". That way we dont risk any chance of an inadvertant obstacle to the success of the land grab operation (a minor possibility these days). We'll put each team on the clock and fastest time wins the reset.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Dead Man Flying

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A Great Idea for Balanced Arena play....
« Reply #1 on: August 28, 2003, 01:06:33 PM »
Will killshooter be on or off?

-- Todd/Leviathn

Offline Charon

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A Great Idea for Balanced Arena play....
« Reply #2 on: August 28, 2003, 03:31:52 PM »
Humble, your idea is Intriguing, but I prefer establishing a 2d, hex-based "counters" arena. Instead of realistically flight/damage modeled 3d air combat, you have a counter with a speed, offense and defense variables. You can move that counter independently, or add it to an online general's stack. A computer generated dice roll would determine the outcome of the combat. It would be much easier to add new planes and ground vehicles, and simplify the process of actually having to fly the aircraft to the target and resolve combat through messy ACM, etc.

Charon

Offline A_Clown

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A Great Idea for Balanced Arena play....
« Reply #3 on: August 28, 2003, 06:19:16 PM »
You guys may be on to somthing here............
 Im just giddy about the future of combat sims!!!
A_Clown