Humble, your idea is Intriguing, but I prefer establishing a 2d, hex-based "counters" arena. Instead of realistically flight/damage modeled 3d air combat, you have a counter with a speed, offense and defense variables. You can move that counter independently, or add it to an online general's stack. A computer generated dice roll would determine the outcome of the combat. It would be much easier to add new planes and ground vehicles, and simplify the process of actually having to fly the aircraft to the target and resolve combat through messy ACM, etc.
Charon