Author Topic: Blast radius and BDA  (Read 242 times)

Offline blkmgc

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Blast radius and BDA
« on: February 28, 2003, 06:57:57 PM »
Kinda hard to tell what havoc is happening on the ground from 18-20k or so.So,  what kind of blast radius (or damage) do the bombs have? I been practicing, and can plant a stick pretty squarely on target, but what kind of dammage am I doing? Thoughts? Suggestions? TIA

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Offline Shiva

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Re: Blast radius and BDA
« Reply #1 on: March 01, 2003, 01:13:29 AM »
Quote
Originally posted by blkmgc
Kinda hard to tell what havoc is happening on the ground from 18-20k or so.


If you're not engaged, or for some reason want to get turned around and leave ASAP after your drop, you can do your own BDA. After you drop, hit "U" to put your bombsight back into calibration mode, and use your joystick to slew the bombsite to track the target you dropped on. The bombsight zoom will let you get an excellent view of your target as your bombs hit, and you'll be able to see exactly what your drop pattern looked like and which ground targets are destroyed as a result.

Offline blkmgc

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Blast radius and BDA
« Reply #2 on: March 01, 2003, 08:06:03 AM »
Thanks Shiva. I didnt even think of that. :)  

    I was thinking on compiling some damage areas for bombs , given thier size by weight ect. Unless, this has already been done somewhere?

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Offline john9001

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Blast radius and BDA
« Reply #3 on: March 01, 2003, 09:23:13 AM »
good idea , blkmgc,
there must be a blast radius modeled , i have droped between two targets and damaged both of them.

Offline blkmgc

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Blast radius and BDA
« Reply #4 on: March 01, 2003, 03:10:44 PM »
cc I saw the same ( thanks again Shiva :) ). There must be a given area that a particular bomb may cover. Like a 1000 #'er maybe has a larger area of dammage than say a 500. This will effect the formation profile for ingress into different types of targets. I hope to get time this week to work on it.

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Offline Shiva

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Blast radius and BDA
« Reply #5 on: March 01, 2003, 09:33:55 PM »
Quote
Originally posted by blkmgc
I was thinking on compiling some damage areas for bombs , given thier size by weight ect. Unless, this has already been done somewhere?


I don't know how HiTech is modelling the blast damage because of artificialities in the way damage to structures is handled, but IRL the blast effect goes up as the cube root of yield. That is, a detonation of 1,000 times the explosive will have the same blast effect (peak overpressure, etc.) at 10 times the distance from the center of the explosion.