Author Topic: Vulching and Gameplay  (Read 1492 times)

Offline ccvi

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Vulching and Gameplay
« Reply #15 on: March 06, 2003, 05:35:28 PM »
Quote
Originally posted by Steve
Nexus quote: It's just not fair to get a kill when the other guy is at a disadvantage and the score should reflect this.

Oh my God.  That this guy hasn't been BBQ'd for this astounds me.

Am I the only one who sees this  as one of the most rediculous statements ever posted here?


Why? Something similar is already active. Shooting down earlier planes - they are at a disadvantage - scores less points.

This could be expanded by using relative E to adjust the score. It shouldn't be relative E at the moment of the kill but at the first engagement (e.g. within icon range).

This would score more points if you shoot something down that engaged you from above, OTOH it will score almost nothing if you engage something that is at 0 knots 0 GND.

edit: This would even make hunting bombers at 30k worth something. (bomber = very heavy, high altitude: very big E). Maybe mass should be considered equal for all ac though.
« Last Edit: March 06, 2003, 05:37:32 PM by ccvi »

Offline Steve

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« Reply #16 on: March 06, 2003, 07:36:47 PM »
1 guy comes into icon range of 2 other planes, he is faster, a bit higher... he kills one of the guys... but since he was at an E advantage he gets  less points?  Can you imagine the server resources expended on calculating E states of relative planes as they came within icon range?

Nexus didn't say a kill should be worth more or less points anyway. he said:  It's just not fair to get a kill when the other guy is at a disadvantage and the score should reflect this.

I shouldn't get credit for killin a guy because I had an advantage?  I dive though 15 enemy planes to kill a c47 about to drop troops on my base, and I should get less points, or not get credit for a kill at all?(It's just not fair to get a kill when the other guy is at a disadvantage ...)

I stop an noe jabo by diving in and get less credit?  It's my fault the guy decided to fly on the deck in a heavy plane?

It's like I'm taking crazy pills.
The utter silliness of this is staggering.
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Offline HFMudd

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« Reply #17 on: March 07, 2003, 09:49:06 AM »
Quote
edit: This would even make hunting bombers at 30k worth something. (bomber = very heavy, high altitude: very big E). Maybe mass should be considered equal for all ac though.


You think?  If you multiply by mass then a slow Yak-9U engaging a slow P-47 at 500ft will get a bonus.  I'm not sure that is the answer you want your calculation to give.

Offline Gooss

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« Reply #18 on: March 07, 2003, 10:30:38 AM »
Getting a kill requires putting the enemy at a disadvantage with the least danger to ourselves.

That may require skillful use of ACM during the fight, or SA long before the fight, or shooting the fool on the runway of a capped field.

Like the movie "Unforgiven":

"You just shot an unarmed man!"

"He should have armed himself."

Giving a bonus to "stupid" just doesn't make sense.

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Offline Gypsy Baron

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Vulching and Gameplay
« Reply #19 on: March 07, 2003, 11:37:19 AM »
Quote
Originally posted by NoBaddy

-SNIP-
For me...HT could just delete the CH6 code (and the score boards as well :D).



 Hear, hear!

 Now THAT's the ticket! Perhaps when AH II comes to fruition,
 the current AH version can become "scoreless", "GV-less",
 "base capturable-less"...

 And then there would be Aces HIGH...imagine THAT!

 I'd even give up driving buffs or loading external stores
 if this could be made to happen! :)
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Offline Don

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Vulching and Gameplay
« Reply #20 on: March 07, 2003, 12:44:09 PM »
>>I think a quad 20mm would be more formidable than a slow firing 75mm (or the current 37mm).<<

Not if the nme fighters or buffs come in out of range of yer 20mms.
The 75mm or a nice 5 inch. gun will make a nice pattern and cover a wider area at higher alts.

Offline ccvi

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Vulching and Gameplay
« Reply #21 on: March 07, 2003, 01:10:20 PM »
Quote
Originally posted by Steve
1 guy comes into icon range of 2 other planes, he is faster, a bit higher... he kills one of the guys... but since he was at an E advantage he gets  less points?  Can you imagine the server resources expended on calculating E states of relative planes as they came within icon range?


About 2 MB of data if it's implemented without using the brain, 4 multiplications and 1 addition to calculate the E - everytime two nme aircraft get closer than a certain distance, not continuously. Distance of aircraft already has to be tracked to set who's aircraft's positions are transmitted.

Quote
Nexus didn't say a kill should be worth more or less points anyway. he said:  It's just not fair to get a kill when the other guy is at a disadvantage and the score should reflect this.


Nexus probably meant his post as a joke - he considered current E, not E at contact.

Quote
I shouldn't get credit for killin a guy because I had an advantage?  I dive though 15 enemy planes to kill a c47 about to drop troops on my base, and I should get less points, or not get credit for a kill at all?(It's just not fair to get a kill when the other guy is at a disadvantage ...)


Sure you should get kill credit. The same way you get credit for shooting down a 109E or 202. With less points.

Though I do agree that shooting a goon near town and other heroic achivements in the war should be credited with more points.

Quote
I stop an noe jabo by diving in and get less credit?  It's my fault the guy decided to fly on the deck in a heavy plane?


Someone bounces you from high alt with high speed. After a couple of minutes you manage to take over advantage and kill him. Shouldn't you be rewarded more for doing so than shooting a low-slow con?

Quote
It's like I'm taking crazy pills.
The utter silliness of this is staggering.


Actually, I don't care what you think.

Offline Steve

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« Reply #22 on: March 07, 2003, 02:49:35 PM »
If you didn't care, you wouldn't reply.
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Offline ccvi

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« Reply #23 on: March 07, 2003, 03:58:22 PM »
Quote
Originally posted by Steve
If you didn't care, you wouldn't reply.


Wrong. I'm working on forcing you to care about what I think.

Offline Steve

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« Reply #24 on: March 07, 2003, 04:15:24 PM »
Well you can stop trying to force me to care.  I already am interested in what other people think, including you.  I just think that "a kill is a kill".  Assign perk/point values to various planes... ok by me.  I'm not even sure we disagree, entirely.
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Offline Furious

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« Reply #25 on: March 07, 2003, 04:20:40 PM »
You can make him care, but its still stupid.



F.

Offline ccvi

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« Reply #26 on: March 07, 2003, 05:22:39 PM »
Quote
Originally posted by Steve
Well you can stop trying to force me to care.  I already am interested in what other people think, including you.  I just think that "a kill is a kill".  Assign perk/point values to various planes... ok by me.  I'm not even sure we disagree, entirely.


I think there might have been some confusion with kills and point credits. Kills are discrete values, points could be more flexible than they are now.

Offline Steve

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« Reply #27 on: March 07, 2003, 06:41:25 PM »
Ohhhh.. see I wasn't sure we weren't agreeing.. just not on the same page.  My only concern about the post is really: It's just not fair to get a kill when the other guy is at a disadvantage.

I guess I CAN see a valid point to giving more perks/points to a disadvantaged plane.. at first contact.   Is that doable?  I mean could the server do that?
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Offline bj229r

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« Reply #28 on: March 08, 2003, 11:07:32 AM »
barrage ballons...i like that..would just slightly delay reducing the base to vulch status tho---the 5" gun like is on the cv's tho...THAT would rule..assuming it was armored as well as a panzer
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Offline BenDover

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« Reply #29 on: March 08, 2003, 12:15:37 PM »
Quote
Originally posted by bj229r
barrage ballons...i like that..would just slightly delay reducing the base to vulch status tho---the 5" gun like is on the cv's tho...THAT would rule..assuming it was armored as well as a panzer


So you'd be able to disable them in one pass:rolleyes: