Originally posted by Steve
1 guy comes into icon range of 2 other planes, he is faster, a bit higher... he kills one of the guys... but since he was at an E advantage he gets less points? Can you imagine the server resources expended on calculating E states of relative planes as they came within icon range?
About 2 MB of data if it's implemented without using the brain, 4 multiplications and 1 addition to calculate the E - everytime two nme aircraft get closer than a certain distance, not continuously. Distance of aircraft already has to be tracked to set who's aircraft's positions are transmitted.
Nexus didn't say a kill should be worth more or less points anyway. he said: It's just not fair to get a kill when the other guy is at a disadvantage and the score should reflect this.
Nexus probably meant his post as a joke - he considered current E, not E at contact.
I shouldn't get credit for killin a guy because I had an advantage? I dive though 15 enemy planes to kill a c47 about to drop troops on my base, and I should get less points, or not get credit for a kill at all?(It's just not fair to get a kill when the other guy is at a disadvantage ...)
Sure you should get kill credit. The same way you get credit for shooting down a 109E or 202. With less points.
Though I do agree that shooting a goon near town and other heroic achivements in the war should be credited with more points.
I stop an noe jabo by diving in and get less credit? It's my fault the guy decided to fly on the deck in a heavy plane?
Someone bounces you from high alt with high speed. After a couple of minutes you manage to take over advantage and kill him. Shouldn't you be rewarded more for doing so than shooting a low-slow con?
It's like I'm taking crazy pills.
The utter silliness of this is staggering.
Actually, I don't care what you think.