First off,I would like to say that I'm a damn good vulcher and I enjoy killing planes on takeoff in a F4U-C...This is a valid tactic in capping and capturing bases...
Flying an "Attack" mission,killing a VH..strafing acks,blowing up town buildings and VULCHING all seem to fit the "Attack" option when you select your intention in the hanger.
However...Here is my point(idea)....If you select "Fighter" option before takeoff,your kills have to be A2A(Air to air)...A strafe of a plane rolling down the tarmac doesn't record as a kill when you waste him/her...It must be airborne.
When you land your kills in "Fighter" mode,you get a different text message...Eg.."Player XXX Shot Down 12 Enemy Planes of XXX Sqd"
When you land in "Attack" mode,you get the norm "Player XXX Landed 12 Victories of XXX Sqd".
I beleive this would add prestige and emmersion to flying fighter missions and distinguish A2A kills from Vulches.
What you guys think?
