Originally posted by NUTTZ
heres a sample.
The tiles i used are water,forest and grass.
NUTTZ
Neat!
I have an example of this on the Niemen terrain......
Inverting the lava is a neat idea......... when I tried using (non inverted)it at various altitudes the "spiky bits" were way too high and unrealistic and very translucent..........where as inverting it would mean you could use the flat bits and the spikes now become clearings.................
The pizza was just out of scale and I didn't know there was a snow cap object set..........so using the lake I have set up a forest canopy.............. again I did not think to flip a reversed copy of it...so the GV's can not see it. However the mask lake_a.bmp is cut to make gaps between the trees........
I have flown it over our home network and can confirm that gv's and their icons appear in and out of eye shot as the viewing plane circles and as the gv travels from masked to unmasked areas of the canopy......... further the gv can shoot out from under the canopy at any time....... and the plane can shoot/bomb thru the canopy at any time.
I have also hidden a garrison (protecting the HQ at Rastenberg) under such a canopy...to give the effect of a facility built in a forested area.......... this also seems to work well with barrack objects only viewable if the angle of approach does not cause the canopy to hide them............ tall objects do not work well this way tho..... if they are higher than the canopy then the whole object will dissappear depending on the approach angle which is somewhat magical.
I have only used this canopy around one field (Gusev)as an experiment (its a scenario terrain and I do not want to bugger up game play for
une bonne idie) and never at the spawn point....... always between spawn and objective............. and only over one garrison........... it sort of forces the use of flat terrain under it.
Hopefully it will be in the SEA this week.