I am very excited about the gunnery model being developed for AH. One thing I noticed that wasn't mentioned in the description was projectile dispersion. I never knew how great a factor this was in gameplay until I experienced it first hand. I definately goes a long way in dispelling the 'ray gun' effect. Can anyone at HTC expound on this factor and its possible implemetation in AH?
Thanks
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Windle
*Future Aces High VF-17 'Jolly Rogers' squadron 8X