One thing I would like to see in AH is the use of Anti-Tank guns, preferably in batteries of 2 or 3 guarding a base.
One reason I would like to see this implimented is that I hate loosing a Panzer or Tiger to a rapid-firing manned 37mm AP field ack (I assume it is still AP since it seems to kill even Tigers). The field ack seem to be just as potent as the old Ostwinds were when they had AP rounds.
The benefits: AT gun batteries could be placed in such a way to cover both the field and the town, something that the manned ack cannot do in it's current state. The AT guns would be manned like all manned guns at a field, which would allow base defenders to provide anti-gv protection even after the VH is down (so long as the AT guns are "alive"). This would also increase the need of attacking gvs to bring HE rounds in order to kill the AT guns (although the AT guns should be spread out enough that one HE round cannot take out multiple guns). Conversly, aircraft would be able to take out the AT guns with relative ease since they would be susceptible to mg fire (to represent the killing of the gun crews).
Small fields and Vbases could get one battery in between the base and the town while the larger ones could get more batteries. Obviously the AT guns should not be able to fire on the enemy gv spawn points or vice versa. I think the AT gun (if implimented) should be able to take out Panzer IVs at relatively long ranges while having a tougher time taking out Tigers unless at relatively short ranges. The whole idea is to take the AT aspect out of the manned ack while replacing it with a more effective system that is still vulnerable enough, due to it's weaknesses to aircraft and HE, that it does not compromise a gv attack all by itself.
Comments?