Author Topic: Detailed tutorial?  (Read 346 times)

Offline LastgenAMC

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Detailed tutorial?
« on: March 08, 2003, 02:45:20 AM »
Any chance one of you might have (or are planning to) make a detailed tutorial for AHTE2?  I notice that everyone does a great job answering questions here.  However, it would take me forever to do forum searches on all of them.

My biggest problems currently are:

1)  Any time any change to the map.bmp is made (moving to myterr/texsrc, or renaming, etc) my current project get completely trashed.  If anyone has a clue as to how to recover these seemingly permanantly damaged obj files, I really need your help.

2)  How to I make a map with multiple fields but only for two countries.  It seems AHTE only wants me to make airfields in order. (bishop ,knight, rooke, bishop, knight, rooke, etc).  If I change all the objects in a field predset to belong to a country, it ends up belinging to the first field. grrrr.

3) After building a terrain, how do you create a much less angular shoreline?  I see maps all the time with really organic shorelines.  It would really help me fit a certain harbor on my terrain which the vertex resolution cant mimic at a 1:1 scale.



Since you guys seem to know your way around the editor pretty well, I figured one of you mnight have some spare time to make a wonderful tutorial.  The one that comes with the editor leaves you standing in the cold.

Also, I was working on (and almost finished, except bases) a 1:1 scale terrain of Hawaii (Pearl Harbor and all) until dillema #1 occurred.  Needless to say I was pretty PO'd.

Offline LastgenAMC

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Detailed tutorial?
« Reply #1 on: March 08, 2003, 02:57:17 AM »
btw.. this only seems to HALF help: http://www.accesswave.ca/~tscott/AH-stuff/AH-Editor&Stuff/TEditors/TEdit-Starting.zip

Just to avoid any "search button" nazis out there. :D

Offline LastgenAMC

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Detailed tutorial?
« Reply #2 on: March 08, 2003, 03:56:50 AM »
..and n/m about #2.  :D