Author Topic: Ok, Brady ... (F4U whined out of CT)  (Read 1970 times)

Offline eddiek

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Oh, the dweebery is still there........
« Reply #15 on: March 08, 2003, 11:30:13 PM »
I don't know why some people even log in there at all.
Unless they have overwhelming odds on their side, they run.  Not extend, they RUN.  
Run to their acks, run to their fleets, run to a swarm of friends.
I could understand this kind of stuff if there were 100 or more players in the arena, but sheesh!
The max I saw tonight was 38, and they were split 50/50.......19 to each side.
What happens?
You get into a fight with two Wildcats, they both break and run.  Hang your plane out there to try to entice a fight?  No matter.  They tuck their tails between their legs and break for the deck.
Oh, and the sea/land just happens to be right over their base to make things even more fun.

Offline CurtissP-6EHawk

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Ok, Brady ... (F4U whined out of CT)
« Reply #16 on: March 08, 2003, 11:39:09 PM »
:rolleyes: :rolleyes: :rolleyes: :rolleyes:

Offline Arlo

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Ok, Brady ... (F4U whined out of CT)
« Reply #17 on: March 08, 2003, 11:44:34 PM »
Apologies to Brady, Grunherz et al .....

 I still don't agree but that's no reason to be abusive. Whatever happens happens and my opinion of it is either shared or not. Here's to seeing the F4U in the CT in a way that is acceptable to everyone someday. Hopefully on a fairly regular rotation.

Offline GRUNHERZ

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Ok, Brady ... (F4U whined out of CT)
« Reply #18 on: March 09, 2003, 01:08:46 AM »
Good post eddiek. I have noticed this too, the allies seem to do it most for some reason usually only attacking when they have 2 vs 1 or more numbers.  Perhaps its because they always are used to big numbers advantage as is (was?) so common in CT for allies before?

And yes I do fly both allied and axis in CT about evenly, so I have seen it from both sides.. I dont know why they do it, but it really bugs the hell out of me.

Offline ergRTC

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Ok, Brady ... (F4U whined out of CT)
« Reply #19 on: March 09, 2003, 01:13:12 AM »
hawk you are so right.  Brady, you fell for some silly bs this time.  You shouldnt have touched it.  We have run this scenario 1 billion times, and nobody made a stink... You got a couple a whiners running this here scenario now.   I am sorry.

Offline DukeMskt

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Ok, Brady ... (F4U whined out of CT)
« Reply #20 on: March 09, 2003, 02:41:07 AM »
I invariably get flamed whenever I post and I have been advised to NOT post, as I get in nothing but trouble, but I just GOT to reply to all this nonsense. First, The US forces were SERIOUSLY
out gunned and outnumbered in the first stages of ww2. They
had no idea how to deal with the zero, and as a conciquence were nearly obliterated in the opening days of the war. Then along came LT. Thatch, and he and his wing man worked out the"Thatch weave" which evened things up considerably. In early 1942, the TBM "Avenger" was initially considered as a fighter to oppose the zero. one was tested at  the Pax River Grumman"Iron works" and could INITIALLY outturn the zero, but could not outclimb or out run it. Only one was made as a fighter, and was subsiquently returned to a TBM3. The Douglass "Devestator" was the most prevelent bomber at the time, but was way too obsolete
to be any real threat to the IJN. Never the less, The young naval aviators of the day strapped on these "flying Coffins" and did their job against overwhelming odds. The fact is, all of you have the lessons of history to help you. At the start of WW2, "nobody knew nothin". As an old(and tired) Grumman driver, I have only respect for the guys who put up with all the monday morning quarter backs. If you want some realisim in this game, then do your homework, put together some planes that were in the different theaters. Submit them to HT, and if the work you do is good enough, you will see them in the CT. They would include: P-39D, B17-A thru D, B-25B-s, PBY's----The list is very long on both sides....and If all you can do is complain, put together your OWN game. It will only cost you about 5 million bucks, but then YOU can call the shots. The guys are doing all they can to please you all...And of course, that will never happen. As for me and the other folks who fly or flew, we appriciate all that 10 Bears, Brady
fork,et al are trying to do. I think they are doing a TREMENDOUS job for us all, and they are doing it for free...becuase they love history and flight.. CUDO's to you all! ! DukeMskt, Musketeer Escadrille

Offline Jester

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Ok, Brady ... (F4U whined out of CT)
« Reply #21 on: March 09, 2003, 03:05:59 AM »
Only problem I got with it is it should be the F4U-1 Hog instead of the F4U-1D.

Same for the F4U-1, P-40E & the KI-61 at the back fields. Leave them. If someone wants to go to the time and trouble to bring them up - more power to them.

While the A6M2 is lacking a little for the time period we can tuff along with it. A6M5 would be better.  :D

KI-67 is completely out of place. I agree with the above post the JU-88 would be a good substitution for the G4M BETTY.

Leave the FM-2 completely out - has no place in this time period.

Don't sweat it Brady - we will fly it however it is set-up. !
Lt. JESTER
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Offline oboe

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Ok, Brady ... (F4U whined out of CT)
« Reply #22 on: March 09, 2003, 07:16:03 AM »
This setting seems to be dying a slow death by whining and removal of features.    Its too bad - I flew at various times yesterday and never noticed the problems being complained about.   For example I never saw a single F4U.  

I've had some of the greatest close-in dogfights I've ever had as a Zeke driver and when flying the F4F I needed to make sure to take time to get altitude before committing to the fight.  Even then it wasn't long before a Zeke would be on my tail.   With Mitsu's soundpack, I swear I can hear the bullets crashing off the armor plate!   And for the record, I'm having no problem with the A6M2.   So far I've fought F4Fs singly who aren't afraid to get in close ( Soulyss and Sailor).

The new terrain and skins make me feel as if I'm flying inside the "Cactus Air Force" aviation art painting.    And ferrying P-40s up to the forward field may be called boring by some, but with one refueling stop planned along the way, it was a challenge to land, refuel, and get airborn again without breaking anything on the airplane.    Doing it with a couple buddies requires teamwork and makes me feel just like I'm flying in a scenario.

I've witnessed and taken part in bombing raids, field shelling, engaged ships with the shore battery, etc.  With this terrain everything seems fresh and new again.   Finally my memory of the "good ol' days" in Warbird's Historic Arena has been completely superceded but the CT.    This is far better than the Warbirds New Guinea terrain ever was.    And no gang-bangin', base-destroying B-25H raids!

My remaining fear for this setting is the massive side imbalance that may happen on VF-27's, 325th FG's squad nights.  So far the sides have remained relatively balanced when I've been there.

Brady, you done good with the setup.   all you guys whose efforts made this happen.    The only thing I would change is the fuel multiplier, as the refueling stop I made ferrying the P-40 to a forward field wasn't really necessary.     And I'd still like to see the Ki61 and F4U-1 (definitely NOT the F4U1D!) enabled at rear fields.    Ferrying a hot new model into the combat zone is a kick.    Please add them back - perk them if necessary to stop people from doing it in overwhelming numbers.

I'm loving the setup.   Especially the A-20 and P-40 skins.   Too dang cool!    

all.
« Last Edit: March 09, 2003, 07:24:11 AM by oboe »

Offline Arlo

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Ok, Brady ... (F4U whined out of CT)
« Reply #23 on: March 09, 2003, 07:42:53 AM »
When was the F4U-1D ever on this map? It was the F4U-1 out of a32 alone from what I saw. Just sayin'.

Offline eskimo2

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Ok, Brady ... (F4U whined out of CT)
« Reply #24 on: March 09, 2003, 08:28:45 AM »
At this point,

F4F Vs A6M-2 K/D ... 420/327
F4U-1 Vs A6M-2 K/D ... 44/8
P-40E Vs A6M-2 K/D ... 37/15

The F4U has about 10% of fighter kills against the Zero.
It wasn't a big player in the first place.
The F4F is doing better than the zero (K/D wise).  The Allies certainly don't need anything better.

Personally, I have found that both the A6M and Wildcat are very survivable if flown to their strengths.  The main factor being whoever gets outnumbered dies.

(The F4U could remain at the rearmost base, but limit fuel to 25% to prevent ferrying.   Just to prevent resets.)

eskimo

Offline Jester

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Ok, Brady ... (F4U whined out of CT)
« Reply #25 on: March 09, 2003, 09:02:59 AM »
Hey Oboe-san!

Don't sweat it. In case you haven't heard - about 8 of us split off from the 325th to fly Axis all the time to help out numbers in the CT. Get the 27th & 13th Sentai's together and we can have a real good furball come squad nights.
Lt. JESTER
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Offline oboe

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Ok, Brady ... (F4U whined out of CT)
« Reply #26 on: March 09, 2003, 09:18:13 AM »
Hey Andi,

Yep, I knew about JG-3.   Good luck to you guys!

Re Eskimo's reply - I didn't realize the Japanese were taking a pounding.   I thought it was more even than that.

Eskimo is right on about the numbers - organization and numbers will dominate - hence my concern about the Allied squadnights.
I will try to make it and hook up with JG-3 or the 13th.

CYa!

Offline najdorf

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Ok, Brady ... (F4U whined out of CT)
« Reply #27 on: March 09, 2003, 09:32:16 AM »
Ferrying an F4U-1 up half the map is ridiculous and against what was intended in the set-up.  People abused it and it was removed.

Anyone that thinks the F4u-1 doesn't completely outclass the A6M2 is delerious.  In the Zeke you are completly defensive.  The corsair is just going to rope you until he kills you unless he's incompetent.

The F4F v. Zeke is a good match.  Zeke is more maneuvarable and has better climb.  F4F is better in dive and will take one hell of a beating before dying.  I personally put half an ammo load into one from D90, target obliterated by hit sprites, had to break off to avoid collision, F4F didn't smoke, didn't lose any parts, continued flying like nothin happened.

The real problem is F4F pilots living in their own ack.  I'm not fitin over A40 anymore.  Chase some runner close, get hit by ack and then when your plane's all shot up, some dweeb finishes your hapless plane and get's credit for a kill.

Offline Arlo

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Ok, Brady ... (F4U whined out of CT)
« Reply #28 on: March 09, 2003, 10:06:59 AM »
You can't limit just the F4U-1's fuel to 25% without limiting all other planes and vehicles at that base to 25% as well, can you? Besides, that makes the F4U as useless as not having it at all. It's a plane that needs to be co-alt or above it's foe if numbers are equal or slanted in the enemy's favor. Anything hitting 32 would have a flight dedicated to capping high and chances are the numbers would be slanted in the IJ favor. Not any different from 40.

 It's not gonna be reactivated for "Slot `42 - Guadalcanal" anyhow. The trend there is to disable and remove everything until it becomes just the F4F-4 vs. A6M2 (no other planes, no ships, no vehicles) with the battle static between A30 and A40 and everything else there for tourism's sake.

 I would like to see a later war slot - late `43 - mid `44 ... even if it takes accepting the Nik2 into the scheme of things (the N1K2-J "George" wasn't available in any significant number until 1945). That leaves the "Chogs" and "Dash-4s" outa the picture. As long as VF-17 can occasionally fly a CT in their virtual squadron persona, I'll be happy as a clam.

 And it should be dynamic - with cruiser and carrier fleets, shore invasions and long range carrier vs. carrier engagements. A slightly expanded map with more ocean would be nice. Why in the world get worried sick over the possibility of a reset? Better to design it to be a challenge to do so but still a possibility.

 But, of course, all of the above is a personal desire on my part. Coming up with something that appeals to everyone else is the trick. Something I'd like to look into with anyone willing to give it a go.

 13th Sentai? Wanna team up on this?

Quote
Originally posted by eskimo2
At this point,

(The F4U could remain at the rearmost base, but limit fuel to 25% to prevent ferrying.   Just to prevent resets.)

eskimo
« Last Edit: March 09, 2003, 11:14:42 AM by Arlo »

Offline Shane

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Ok, Brady ... (F4U whined out of CT)
« Reply #29 on: March 09, 2003, 10:23:16 AM »
Quote
Originally posted by Arlo
 The trend there is to disable and remove everything until it becomes just the F4F-4 vs. A6M2 (no other planes, no ships, no vehicles) with the battle static between A30 and A40 and everything else there for tourism's sake.
 


here's a free clue for ya arlo as to why the ships have been taken out of play (seeing as how you're a noob to the CT and all an dmight not have been around the last time the slot was run) - the bug being referred to is that the ships are *not* where you see them, so you can have a perfect bomb run on what you *think* is a ship, but is actually empty water.

this in itself is work aroundable, but only with perfect cooperation from players, i.e., not parking the damn things right off the coast for an unsinkable platform. the bug applies to ijn ships as well as usn, so stop with the whining already.

personally i think the p40's should remain in play, as they were operating in the theatre, dunno about the f4u-1 at that time (doubtful).  the allies also get later war versions of both the sbd *and* tbm... i notice allies generally have the lastest version of planes, while the ijn is usually stuck with with the earliest versions of their's, not even considering the gaping holes in the ijn/a planeset.

this setup will be gone in a few more days and the next one in place. while i agree it'd be nice to see more pac setups in the rotation, it'd be just as nice to see a more filled out ijn/a planeset to make it competitive.  the ki-44 is a notable glaring hole, as is the, well, lol, oscar. it'd also be nice ot have a judy, the kate is pretty much a hangar queen even in CT and will be one of teh least desirable scenario rides (at least the kate in AW had a popgun that could shoot forward).

even when a "late" war pac setup is used, the niki's are usually tethered to rear line bases resulting in multi-sector flights to the front (which is stupid, imho, and limits the CT appeal to the MA hordes).
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