Author Topic: Plane Factories As Strat Targets  (Read 786 times)

Offline SirLoin

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Plane Factories As Strat Targets
« on: March 11, 2003, 10:19:19 PM »
I noticed the RPS thread in the General Forum and noticed a lot of people frustrated with cherry pickers in P51's,190D9..etc

Why not add several plane factories for each side?...It would add a juicy strat target for bomber missions cause if you level a FW production facility,it would disable Doras for that country for a length of time.Have them based high enough so that it would take some time for 16 goons to resupply it.

Factories(4 per country):For Trinity and AK Desert maps(or new larger ones)

P51D
FW190
Typhoon
LA7


There was something like this in AW3 and it was fun.

Whad ya all think?
« Last Edit: March 11, 2003, 10:28:24 PM by SirLoin »
**JOKER'S JOKERS**

Offline MrLars

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Re: Plane Factories As Strat Targets
« Reply #1 on: March 12, 2003, 02:50:35 PM »
Quote
Originally posted by SirLoin

P51D
FW190
Typhoon
LA7


There was something like this in AW3 and it was fun.

Whad ya all think?


In AW3 AFAIK the only plane factories that could be disabled were Spit factories. It caused a bit of whinning but with only 100 people in any given arena it wasn't too loud.

Here in AH you could possibly adversly affect 80% of peoples choice of rides on a side by bombing all those factories. The whinning would be deafening.

It WOULD get me into bombers though < eg >

Offline llyr69

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« Reply #2 on: March 13, 2003, 10:39:12 AM »
And it might motivate those same 80% to defend the bloody target!

Offline MANDOBLE

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Plane Factories As Strat Targets
« Reply #3 on: March 13, 2003, 10:49:07 AM »
LOL, so, actually, the spit horde wants to limit the already insignificant Dora usage by bombing its factories. Great idea SLoin, you are a genius.

Offline Vipermann

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Plane Factories As Strat Targets
« Reply #4 on: March 13, 2003, 11:22:40 AM »
I think this idea would be the one to get lazs in a bomber :eek:
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Offline Zigrat

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Plane Factories As Strat Targets
« Reply #5 on: March 13, 2003, 12:37:09 PM »
i think this idea is awesome

Offline Soda

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Plane Factories As Strat Targets
« Reply #6 on: March 13, 2003, 01:24:55 PM »
Sounds pretty heavy handed to me, and a total haven for the suicide dweebery we see almost constantly.  We'd have squads of P-47s flying at 25K, suiciding jabo'ing these factories.  That's unstoppable unless you want to have a CAP flying around constantly up at high alt (nobody would volunteer for that).  Just look how hard it is to stop even a couple of suicide guys who want to take out fuel at a field... the first one makes you chase them low at 600mph with no intention of pulling up.  Even if you get him, the next one is already there and now you have no alt to even try to intercept him.  Besides, even if they suicided the P-51D factory, you'd get no more diversity most likely as all the D drivers would move over to the B model, which for performance purposes (speed) is nearly identical.  So, the B ponies would run from you rather than the D's...

Probably a bad business decision too.. someone logs on, no Pony D to fly, then log off.  Do that a couple of nights in a row and bye-bye subscription.

-Soda
The Assassins.

Offline Furious

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Plane Factories As Strat Targets
« Reply #7 on: March 13, 2003, 02:14:42 PM »
You mean some love muffin with too much free time on his hands gets to screw hundreds of paying customers at once.  

Yeah, lets have that.




Knocking out the radar for an entire map by hitting one little HQ is gay enough by itself.  We don't need to add more gayness.


F.

Offline Red Tail 444

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Re: Plane Factories As Strat Targets
« Reply #8 on: March 13, 2003, 04:42:35 PM »
Quote
Originally posted by SirLoin
I noticed the RPS thread in the General Forum and noticed a lot of people frustrated with cherry pickers in P51's,190D9..etc
P51D
FW190
Typhoon
LA7
Whad ya all think?


FWIW, and IMHO, Learn the F4U-4, and don't worry about the point spread. At high alt, and when flown correctly, you need not worry about any of these planes, especially the D9.

(...now if HiTech can only somehow disable the stick stirring....)

Gainsie

Offline WhiteHawk

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Plane Factories As Strat Targets
« Reply #9 on: March 18, 2003, 09:24:10 AM »
I wish that a bombing run could degrade the quality and/or the
availability of later war planes.  For example, i make a
lanc run on a large airbase and destroy 5 Fh's and 2 BH's.
  This, as is, does absolutely nothing.
  In fact, as long as there is 1 FH alive, there is absolutely no
adverse affect on the fighters at all.  I understand people
pay thier 15 bucks and demand to fly what they want, but,
but this is totally unrealistic.  

  1.  the loss of Fh's could incrementally degrade the  quality
       of the aircraft.  i.e.  if you fly a La7 from a base with
       90% of the FH's (maintenance sheds) destroyed, you
      are 90% likely to get a lemon.
or
 
  2. if 90% of FH's are gone, then only 10% of the plane types
      are available. i.e.  all-1940 aircraft.  or say 50%
      of FH's are destroyed all-1943 Are availabel.  Etc.

 or

 3.  As the FH's go done, planes get perked from the 1945
     down, proportionatley.

Offline Tarmac

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Plane Factories As Strat Targets
« Reply #10 on: March 18, 2003, 11:53:21 AM »
I like ideas #2 and #3 WhiteHawk.  It would be nice if porking a single fighter hangar actually did something.  I think your suggestion would be a great way to encourage people to hit fighter hangars.  

I don't like the idea of lemon planes in idea #1 though.

Offline JB73

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Plane Factories As Strat Targets
« Reply #11 on: March 18, 2003, 12:17:05 PM »
Quote
Originally posted by Furious
You mean some love muffin with too much free time on his hands gets to screw hundreds of paying customers at once.  

Yeah, lets have that.




Knocking out the radar for an entire map by hitting one little HQ is gay enough by itself.  We don't need to add more gayness.


F.
glad you added the radar comment or i would have had too :rolleyes:
I don't know what to put here yet.

Offline Soda

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Plane Factories As Strat Targets
« Reply #12 on: March 18, 2003, 01:29:27 PM »
Whitehawk/Tarmac, those are terrible ideas.  I see what you are trying to get at, but it's not like the "guided missile" group of suicide bombers doesn't already unduly influence the game.  They are almost impossible to stop already and lately more of them can't even bomb on a suicide approach so are taking rockets/guns so they can't miss.  It's silly, yet in 3 such moves they can shut down an entire small airfield.  You can't tell me that the rewards/penalties for that sort of flying in AH are equally rewarded.  They basically decide the fight simply through these "no-intention-to-survive" tactics.  Making it so they'd knock back the defenders to earlier and earlier war planes would make it even worse.

Bombers shouldn't really be used to attack fields anyway, they are really designed for more concentrated targets.  I wouldn't want a 25K bomber coming in at top speed (which would be impossible to detect and climb to in the span of time it takes to cross radar range) and knock out a field solo.  Take the bombers to hit the strat targets, or bomb towns, or something.  A bomber can even knock out resources like fuel/radar, which is highly useful.

If anything, people who suicide should be the ones forced to ride 1939 planes.  I'd like to see the suicide dweebs forced to try and keep doing their jobs while flying Spit I or 109E's or something... good luck.

-Soda

Offline Kweassa

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Plane Factories As Strat Targets
« Reply #13 on: March 18, 2003, 06:13:00 PM »
Maybe "delayed attrition" concept can cure some of the problems with this idea.

 An aircraft factory will have its 'production output' of 100 planes added to reserves every 30 minutes, and 1000 'reserves' maximum for a plane type.

 As a crude example.. maybe something like an assumption that a certain average pilot who exclusively uses Spit9, would use 10 Spit9s in a two hour period. Therefore, when 100 people are on-line for the Rooks, the Spit factory has a 30 minute "output" of 100 planes, with maximum 'reserves' of 1000 planes.

 Rooks would be able to use Spit9 as much as they like, until the point the 'Spit Factory' is damaged over 50%. Once the Factory is damaged over 50%, the 'output' and 'reserve' factors would start to kick-in - suddenly, a 1000 plane 'reserve' is set, and decreases with usage, and also, 100 planes are produced and added to reserves every 30 minutes. If the "Spit factory" is totally destroyed, the production stops totally, until the factory repairs itself back to over 50%.

 So, assuming 100 Rooks are on-line, and they all fly Spit9s, with the average usage being 10 Spit9s in a two-hour period, the Rooks will use 250 Spitfires in 30 minutes.

 In 30 minutes after the Spit9 factory is damaged over 50%, the reserves will fall down to 850 planes(250 used, 100 produced). After two hours, the factory repairs itself 100%.
 
 Time - Reserves
 0:30 - 850 (250 produced - 100 produced = 150 usage)
 1:00 - 700
 1:30 - 550
 2:00 - 400

 If the Spit9 factory is totally destroyed...

 0:30 - 750
 1:00 - 500
 1:30 - 250
 2:00 - 0

 Two hours, when about the reserves will run dry, the factory will regenerate.

 ......


 Now, if the Rooks are with 200 people on-line, the 'delayed attrition' will way more heavily for them. The figures will be 500 Spitfires 200 Rooks are using in 30 minutes.

 When a Spit9 factory is damaged over 50%:

 0:30 - 600 (500 used - 100 produced - 400 usage
 1:00 - 200
 1:30 - 0
 2:00 - 0

 The more powerful with numbers, the quicker they will run out of planes. Approximately in 1 hour 15 minutes, Rooks will run out of Spit9s.

 Now if the factory is totalled..

 0:30 - 500
 1:00 - 0

 In 1 hour the Spit reserves will be dry. After 1 hour of no Spitfires, the factory will heal itself at 100%.
 
 ........

Offline whels

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Re: Plane Factories As Strat Targets
« Reply #14 on: March 18, 2003, 06:34:27 PM »
Sirloin,

i posted a simular option a few months back, search my cpid
and see what whas posted there. i also posted
1 for improved ports facilities.


Whels

Quote
Originally posted by SirLoin
I noticed the RPS thread in the General Forum and noticed a lot of people frustrated with cherry pickers in P51's,190D9..etc

Why not add several plane factories for each side?...It would add a juicy strat target for bomber missions cause if you level a FW production facility,it would disable Doras for that country for a length of time.Have them based high enough so that it would take some time for 16 goons to resupply it.

Factories(4 per country):For Trinity and AK Desert maps(or new larger ones)

P51D
FW190
Typhoon
LA7


There was something like this in AW3 and it was fun.

Whad ya all think?