Author Topic: Readme for new patch:  (Read 1341 times)

Offline TAILGUNNR

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Readme for new patch:
« on: March 12, 2003, 01:57:54 PM »
Aces High Version 1.11 Patch 3
------------------------------

The drop-down map list on the clip board now displays on top
of all other items on the clipboard.

Vehicle object collisions changed to stop the vehicle instead
of destroying it.  Vehicles can still get destroyed in certain
situations such as rolling the vehicle.

Exiting on an enemy runway no longer counts as a successful landing.

Fixed a drag problem with Ar 234 drones that kept them from slowing
enough to maintain formation when the lead plane slowed down.

Fixed a gunnery bug that could cause lost hits when shooting in a object
dense environment such as a city.

Fixed disappearing gear doors on certain airplanes.

The rear gun of the Ju-87 now interrupts correctly when the field of fire is obscured by the fuselage or tail.

Hurricane fuel tanks now display correctly in the damage list and the fuel leaks from the correct areas.

Fixed a bug in the Ju 88 that caused icons to disappear in the gunsight.

Icons in the map room were changed to increase frame-rate.

When gunning in your formation on a secondary plane, the master plane now shoots as well.

La 5 and La 7 flap damage no longer causes a fuel leak.

Removed a number of shapes from the shapefile that shouldn't have been there.  The only effect of this is if you are using a H2H terrain that you created that happened to have one of those objects in it.  No online terrains are affected by this change.

You can no longer collide with ground clutter and it can be toggled off.

Offline muckmaw

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Readme for new patch:
« Reply #1 on: March 12, 2003, 02:02:22 PM »
Im confused...Whats ground clutter?

So now I can whach my M3 into a boulder at full speed and I'll just stop?

Offline Blunder

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Readme for new patch:
« Reply #2 on: March 12, 2003, 02:08:20 PM »
I think they mean the white ground clutter u sometimes see on the ground which are/were as deadly as trees. Think there were really much of them in the ToD:Malta map..

Offline Mathman

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Readme for new patch:
« Reply #3 on: March 12, 2003, 02:08:50 PM »
Wow, thanks for posting this.  It is too difficult to click on the news forum and read it there.

Offline TAILGUNNR

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Readme for new patch:
« Reply #4 on: March 12, 2003, 02:14:09 PM »
Lol i just figured i'd post it and people could ask questions about it and get help or soemthing. So chill out bud

Offline Mickey1992

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Readme for new patch:
« Reply #5 on: March 12, 2003, 02:16:16 PM »
Are the Tiger bug fixes in this patch?

Offline TAILGUNNR

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Readme for new patch:
« Reply #6 on: March 12, 2003, 02:24:03 PM »
Doesnt appear that way

Offline crowMAW

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Re: Readme for new patch:
« Reply #7 on: March 12, 2003, 03:00:49 PM »
Quote

Exiting on an enemy runway no longer counts as a successful landing.

Well that sucks...

So why don't they make it so that you can land anywhere on a friendly base for a successful landing.  If you deadstick a landing and for some reason end up on the grass, even if it is right next to the tower, you still get a ditch!  I can understand a ditch if you are outside the radius of the field (including the VH), but not when you are only a few feet off the nearest concrete.

Offline Mickey1992

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Re: Re: Readme for new patch:
« Reply #8 on: March 12, 2003, 03:03:37 PM »
That's why we need a GV that can tow your aircraft back onto the runway. :D  (shameless plug)

Offline Pooh21

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Readme for new patch:
« Reply #9 on: March 12, 2003, 03:11:39 PM »
Yay Ju-88 gunsight fixed. Actually was kinda cool though had to rely on gunsight reticle size when close in.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline Oldman731

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Re: Re: Readme for new patch:
« Reply #10 on: March 12, 2003, 03:16:48 PM »
Quote
Originally posted by crowMAW
Well that sucks...

Why would you ever think you should be able to land at an enemy base?

- oldman

Offline hitech

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Readme for new patch:
« Reply #11 on: March 12, 2003, 03:26:21 PM »
The tiger is fixed, just forgot to put it in the readme.

HiTech

Offline Octavius

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Readme for new patch:
« Reply #12 on: March 12, 2003, 03:33:00 PM »
NB's alterations to the Trinity map hasn't been included?  Also, I don't see the new clipboard map for Trinity.

I dont know what the original plan was, but I thought NB said that he had submitted his changes to you guys, HT?
octavius
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Offline crowMAW

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Re: Re: Re: Readme for new patch:
« Reply #13 on: March 12, 2003, 03:46:49 PM »
Quote
Originally posted by Oldman731
Why would you ever think you should be able to land at an enemy base?

I think I should be able to land at an enemy base if the rules allow it...remember, this is still a game and not reality.  If it were reality, I could pull my plane off the runway and onto the grass of a friendly base and exit with a successful landing.

If the goal is to simulate reality, then the rule change to disallow enemy field landings is fine...but then appropriately change the friendly base landing rules too.

Offline SunKing

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Readme for new patch:
« Reply #14 on: March 12, 2003, 04:15:55 PM »
Quote
Originally posted by hitech
The tiger is fixed, just forgot to put it in the readme.

HiTech


What was wrong with it?