Author Topic: Killshooter needs to go away  (Read 1420 times)

Offline ccvi

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Killshooter needs to go away
« Reply #15 on: March 28, 2003, 02:13:39 PM »
It's the same as with collisions.

- The one that sees a crash isn't necessarily responsible for it.
- The one that shoots a friendly down and get's killshootered isn't either. Or without killshooter, if you get killed by FF it can still be your own fault.

Offline Chairboy

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« Reply #16 on: March 28, 2003, 08:14:56 PM »
Tngr2001, why punish 'the guy who dove in front of you'?  How is the game supposed to know the difference between someone who foolishly flies into someone elses line of fire and someone who is shot by a dumb friendly?

With your punishment, I could shoot a friendly because I was a jerk and force them to land and take off w/ a fresh plane.
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Offline Furball

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« Reply #17 on: March 29, 2003, 05:39:44 AM »
i dont mind KS, its the damage multiplier i hate. I accidently ping someone once; my whole plane falls to pieces.  Maybe we could still have KS but have the damage multiplier lowered so that the bullets only have normal - or even 1/2 the effect they would have on an enemy.
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Offline ccvi

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« Reply #18 on: March 29, 2003, 08:08:07 AM »
Quote
Originally posted by Furball
i dont mind KS, its the damage multiplier i hate. I accidently ping someone once; my whole plane falls to pieces.  Maybe we could still have KS but have the damage multiplier lowered so that the bullets only have normal - or even 1/2 the effect they would have on an enemy.


There's no multiplier. But no matter where you hit the enemy all damaged is assigned to the same part of your plane (some important part like tail I think).

Offline tgnr2001

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Killshooter needs to go away
« Reply #19 on: March 29, 2003, 07:47:18 PM »
Quote
Originally posted by Chairboy
Tngr2001, why punish 'the guy who dove in front of you'?  How is the game supposed to know the difference between someone who foolishly flies into someone elses line of fire and someone who is shot by a dumb friendly?

With your punishment, I could shoot a friendly because I was a jerk and force them to land and take off w/ a fresh plane.


And your suggestion would be.... :rolleyes:

Clearly, the game wouldn't know the difference... but right now, the shooter gets killed in every case and the person who "foolishly flies into someone elses line of fire" not only gets off penalty free, he probably also steals the kill.  

My theory is that, if there were a penalty for "accidently" diving between a friendly and the NME who's 6 he's on, there will be less "accidental" incidents.  By turning his bullets into rubber, he don't get to steal the kill.  By turning my bullets into rubber, at least I can have the opportunity to land.  The cases I've seen (and a quick check of my score will show that as a pilot, I'm better off in an OSTI... so I admit I'm not speaking from a whole lot of experience)... the cases I've seen seem to be of overzealous pilots after a kill someone else is already on knowing there is no risk to themselves from friendly fire.

tgnr

Offline Okugi

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« Reply #20 on: April 01, 2003, 02:50:01 PM »
Seems pretty simple to me... they should BOTH die. This punishes the shooter for waxing a friendly, and punishes the friendly for being silly enough to jump out in front of you.

Offline Ghosth

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« Reply #21 on: April 01, 2003, 04:12:45 PM »
lol  How many times in the last 3 years has this same old subject come up?

WAY to darn many IMO.

Don't fly in packs, 2 on a con is enough.
If your SA is so poor as to let someone slide into your bullet stream you deserve to be shot down.

Killshooter works, it not only keeps new dweebs from shooting their own. It acts as a balanceing factor in gameplay. (As you so rudely found out)

I can count on the fingers of 1 hand the times I've killshootered myself in main.

Its not broke, don't fix it, quit whining.
(And don't bother flaming me either cause I won't read this thread again)

Offline Rutilant

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Killshooter needs to go away
« Reply #22 on: April 04, 2003, 12:06:43 AM »
Rediculously simple answer. Make friendlies invulnerable to the bullets of thier teamates, noone gets killed, penalized, and the worst that happens is an interrupted stream of bullets.

As AMOF, there is indeed a damage multiplier, I tested this with a friend. We were both in panzers and I pinged him for about 10 seconds straight with the pintle and my panzer explodes. There isn't anywhere you could hit an enemy panzer with the -entire- pintle ammo box/clip whatever and kill it, let alone a hundred rounds or so.

As for the Killshooter, I've had this problem before as far as some random idiot jump in front of my cannon fire (110) and lost me 4 kills, stealing the fifth. :mad: (He zoomed latterally into my fire, so SA couldnt really have helped too much)

Anyway, I don't see why this solution wasn't thought of before. If there's a reason why this wasnt thought of before, please do tell me :).

« Last Edit: April 04, 2003, 12:08:57 AM by Rutilant »

Offline BenDover

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« Reply #23 on: April 04, 2003, 01:00:56 AM »
Quote
Originally posted by Rutilant
Anyway, I don't see why this solution wasn't thought of before. If there's a reason why this wasnt thought of before, please do tell me :).



Well its been said, in this very thread, why this wouldn't work.

No one would give 2 ****s about friendlies while attacking, they're just spray the nme, EVEN IF there was a friendly in the line of fire.

Offline Rutilant

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« Reply #24 on: April 04, 2003, 01:12:52 AM »
D'oh. Really? I have to read more carefully.. But if it has to be done to stop people from being courtmarshalled left and right, then I'de go with it. However if we have to just deal with it, then I'll just make sure to watch out.

Offline Syzygyone

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« Reply #25 on: April 15, 2003, 04:51:44 PM »
I was recently the victim of a friendly fire issue in a single death TOD.  Problem was, it was all my fault, not the guy shooting.  I was capping and my wingman got on a La-La tail but was being out run.  I had alt so I dove in, got fixated on target and as I triggered, so did my wingman, whom I had forgotten about.  I flew right into his stream and ended my night prematurely.

So, should he be punished somehow becuase of my mistake.
Friendly fire is a part of warfare, one which only training and discipline can hope to prevent.  If there is no KS, the game is mush more realistic.  If it happens once, you are gone for 24 hours.  If it happens again, you are automaticall banned.

Offline Rutilant

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« Reply #26 on: April 16, 2003, 07:48:35 AM »
I think it should be a bit more lenient than that.. Perhaps more than one friendly kill a mission would result in punishment.. Or two consecutive missions with a single friendly kill.

Offline Hap

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« Reply #27 on: April 16, 2003, 08:06:27 AM »
read the interview

Offline DrDea

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« Reply #28 on: April 21, 2003, 02:16:42 AM »
Leave it as it is and pay attention.Ive killed myself a time or two and deserved it each time because I wasnt useing  proper SA.Nuff said.
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Offline Elfie

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« Reply #29 on: April 21, 2003, 11:07:33 AM »
Quote
Originally posted by Furball
i dont mind KS, its the damage multiplier i hate. I accidently ping someone once; my whole plane falls to pieces.  Maybe we could still have KS but have the damage multiplier lowered so that the bullets only have normal - or even 1/2 the effect they would have on an enemy.


I like this, reduce the amount of damage you take from Killshooter. This way if you ping a friendly once or twice you still take damage but it most likely won't be lethal. HiTech and Pyro what are the chances of this happening?

For those of you who say this is simply a matter of bad SA.....each and every one of you drops your SA to one extent or another as you line up a shot. This is normal and most likely accounts for most of the friendly fire incidents the majority of us experience in the MA. However, this thread isn't about *bad SA*, it's about finding an alternative, an alternative that won't penalize you with death when some idiot pulls in front of you with no regard for his (or yours) own safety.

Killshooter doesn't always stop fragging btw. I have intentionally KS'd someone who was following me around and shooting the planes I had already killed but not exploded. (example.....one plane I shot the tail off of and this individual exploded the nme plane and got credit for the kill. After 4 of these incidents and no response from the offending player when I tryed to communicate with him I simply flew in front of him as him tryed to hose down my next kill. He exploded quite nicely :D )
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In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.