Originally posted by WldThing
Dont know what kind of coding it would take but lets take Elfies case and say that Elfies bullets had no effect so there would be no killshooter...He shot all he wanted at a friendly and the only thing he would be in loss of would be ammo...
That would create a gameplay mechanism to make the fights
less realistic than they are now.
In reality you checked your fire to save your buddy's life. Here you do it to safe your life. In both cases you check your fire when around friendlies.
Take that away and everybody'll just blaze away at the con at the front of the line, shooting around friendlies without thinking. That in no way bears a resemblance to real air combat.