Author Topic: Easy request for 1.07  (Read 366 times)

Offline Toad

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Easy request for 1.07
« Reply #15 on: May 08, 2001, 04:50:00 PM »
Here's an old post I made about Icons/ranges. I still feel this way and I do wish we'd experiment.

There have been some good suggestions made in various threads. I hope some day we give them a try.

"This icon discussion has gone on for years. I'm not a big supporter of icons as presented in the major online ACM sims.

Here's my thoughts from a post on the same subject in the Gameplay topic; I still feel this way.

Here's a few points to ponder. These thoughts are based on a non-historical arena, where all sides fly all planes. Strict Historical could/should be different.

Ranges would have to be hashed out but that's an area that affords easy experimentaion once the overall system is set.

1. At long range, a plane <whether friend or foe, fighter or bomber> should just be an unknown dot.

2. As range closes, one would be able to distinguish a dot as a bomber earlier than a fighter. Therefore, some sort of "buff" ID should show at a range that would still be a dot for a fighter. At this range you couldn't tell friend from foe.

This means a dot could be either a long range plane of either type or a closer fighter that is not yet distinguishable. You just couldn't tell.

3. As range further decreased, a fighter ID should show. You should also now be able to tell, in some way, friend from foe, perhaps just a red dot at nose, tail and wingtips. This assumes that we would <in Real Life> be distinguishing plane type. Again, this would be a different range for a bomber than a fighter.

4. Now, after IFF range, add distance information. Range info should perhaps only be shown in 1k or .5k increments to avoid the rapidly running counters. I would not show range beyond a certain distance <a yet to be determined "threat" range> and I would remove it as the aircraft comes to "guns range." Perhaps cut out range info inside of 1k or .5k at minimum. You need IFF here, but you don't need range when you're ready to shoot. That should be part of pilot skills and judgement.

5. I would have no aircraft type ID available at ranges that allow you to distinugish that info from the graphics. (determined for the lowest resolution avail). I would allow some simple "type" info at ranges where you could see it in real life.

Different colored dots, arrows, numbers...any of these could be used to provide this type of information while minimizing and shrinking the huge icons we now have.

Just some thoughts. I'm sure everyone has some ideas and I'd love to read them. I hope we can get a meaningful discussion going and

I also hope we can talk HTC into experimenting in the SEA with "alternative Icon lifestyles".

Just my .02.

BTW, Nifty, you can usually see much further at altitude than you can looking up. Instead of looking through up the heavy haze and smoke and stuff at the lower altitudes you are looking across air that is usually much more clear.
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Offline hazed-

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Easy request for 1.07
« Reply #16 on: May 08, 2001, 05:01:00 PM »
whilst i would like to know what im fighting i dont want anyone to know what IM in!    
I think the not knowing is part of the game and should not be changed.Its a lot of fun to engage someone and suddenly think 'oh toejam its a spitV! not a IX!'
makes for more interesting fights.
just remember if you get this information early you will plan your fight accordingly and this means so will your enemy.We will see more people running i bet.

 

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Hazed
3./JG2


[This message has been edited by hazed- (edited 05-08-2001).]

Offline airspro

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Easy request for 1.07
« Reply #17 on: May 08, 2001, 09:29:00 PM »
I would like to have just the enemy icon , no plane type with this added :

 
Quote
1. My eyes are old and getting worse . On another post they wrote about the POV that AH uses , 90 degs ( please tell me if I am wrong ), and that makes the planes smaller than in RL unless you use the zoom option . Now if I could zoom out alittle to get the correct size plane and lose some POV "without" the cockpit getting bigger that would really help . As it works now with the cockpit zooms bigger too , its not the way I would like it too work .
Maybe even a option to have the default to 75 or whatever it is suppose to be to make the planes bigger , I don't care if I lose the larger POV I just can't see the aspect angle of the plane in this game like the others . Or make the planes bigger and lose the zoom and leave it on 90 degs .

I am now using a 21 monitor and really don't have a problem with other flight games with lesser POV's .


[This message has been edited by airspro (edited 05-08-2001).]
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