In the real world yes your P51B would have made swiss cheese out of the m3.
But also in the real world Base captures required alot of inf ground work to pull off. AH simulates a very small portion of the total arms concept that WWII was all about. Also remember that theres no cover for GVs to hide in. They stick out in the barren wastelands now which is not realistic.
The M3 would not have been alone and it has the ability to dismount its troops and they can seek cover during an air attack.
If I get killed by a lone M3 I simulate to myself that one of the other anti-air vehicles that would have been part of that 30+ convoy in RL shot me down.
Sometimes a fine line between RL and game play has to be imposed. To make game play fun for all in the air and on the ground.
In real life, then and even today an air only campaign can not take and hold ground. Ground troops have to hold what is taken.
But in our little virtual world the air campaign can move the map and hold ground on its own.
I think the ground vehicles are modeled well for the role they play in game.
I to would like to see base captures increase in difficulty some what. But then I also think that bases should have more ack, both mannable, AI controled, and different types and multiple GV spawns at bases.
At least in this sim tanks dont sit on top of mountains near bomber bases and score one hit shots on B17s ripping thier wings off at D10 like another sim.
