All but #4 are already in AH, afaik.
(edit)
Let me clarify my remarks.
1. Being able to remove external stores pylons on A/C to reduce drag.
If you choose an Me-110 w/ rockets, you will get drag from the rockets. Once you fire them, you will still have some drag from the pylons, but if you choose on your next flight not to fly with rockets, there will be no extra drag from the weapons hardpoints.
2. Able to vary ammo load on takeoff to reduce weight.
A Lanc with 14K in bombs will have a heavier takeoff weight modeled in the game then a Lanc with fewer bombs. On a fighter, there are often at least two ammo (bullets, cannon shells) loadouts, each presumably with a different weight. If this is not enough, are you suggesting modelling this the way fuel is, so you would be taking off with 25% ammo as well?
3. On A/C that could do it allow overboost for short periods of time. This was common practice in WW2.
War Emergency Power seems to be the way this is modeled in the game. Is that adequate?
4. Being able to clip wings on A/C that had them.
By clip, are you referring to the racing practice of clipping a bit off the outside of the wing to get higher top speeds (and an associated loss in lift, increase in landing/takeoff speeds, etc)? If so, was this something that was actually done on the battlefield in WWII?