Author Topic: IL2FB gunnery tips anyone / anywhere ?  (Read 329 times)

Offline devious

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IL2FB gunnery tips anyone / anywhere ?
« on: March 27, 2003, 01:46:52 PM »
Started my first sortie last weekend. Upped with a swarm of 109Fs, halfway to the target I`m warned of a low LaGG-3.

So I do what I do in AH, roll over and bounce him with about 1000m alt advantage - first pass comes up, and i fire from the point his wings are about as wide as the space `tween the canopy bars, until he fills my windscreen at about 50m.

To no effect.

The fight goes really low, and I take some shots that would`ve straight out killed him in AH at about 100 - 200m.

To no effect.

He starts drawing away in a slight turn, and I close to 100m again on WEP. a good long burst, he`s banking 10° and i spray with my aim point moving from behind his tail, along his flight path, to in front of him till he disappears under my nose.

No effect.

He proceeds to outrun me to safety.

Next mission, a LaGG-3 ditches near me. I strafe him, repeatedly, till my ammo is out. Guess what - no effect.

Now what the hell ? Is it even possible to hit the guys ? And how do I activate those funny tracers I keep seeing in the prerecorded training tracks ?

Confused,

Offline AKS\/\/ulfe

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IL2FB gunnery tips anyone / anywhere ?
« Reply #1 on: March 27, 2003, 01:54:01 PM »
I haven't tested against the LaGG-3, some planes seem more resistant to gun fire than others (more so than they should be- MC 202 for example can take several 23mm rounds to the wing from an Il2)...

However, the weakest parts in all of the planes are the engines. I always go for the engine nacelle, fire all weapons in conjunction and have a convergence for all weapons at 300yds(or meters, whatever it is in FB).

One of the planes that's easiest to destroy is the MiG-3 series (not the -3U tho, it's a different airframe), and is one of the ways to best get your gunnery good at hitting individual parts of a plane. Wing roots will almost always burst into flames in the initial burst, same with the area forward of the cockpit.

I'll test the LaGG-3 to see if I'm getting the same results.

What funny tracers do you mean? Some rounds will bounce of the Il2's cockpit armor, is that what you mean? Or are you referring to that new graphical interface to "show" you round penetrations and debri paths?

If it's the latter, I BELIEVE that setting the entry "arcade=0" in the conf.ini underneath the [game] section to =1 will enable it.
-SW

Offline Wlfgng

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IL2FB gunnery tips anyone / anywhere ?
« Reply #2 on: March 27, 2003, 01:54:22 PM »
wow.. never heard of that one!

I blow stuff up all the time.. heck, seeing those awesome damage graphics is half the fun!

Offline devious

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IL2FB gunnery tips anyone / anywhere ?
« Reply #3 on: March 27, 2003, 02:11:54 PM »
In the training films, I can see greenish, half-transparent tracers that I don`t see when playing.

Ingame, I saw dark streaks (smoke ?) move to the enemy A/C, but never parts falling off/hits/flames, like in the training movies where they blow off bomber wings in one pass....

Offline Wlfgng

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« Reply #4 on: March 27, 2003, 02:13:59 PM »
I'd say try the IL2 boards.
sounds like something graphic related because I see the 'normal' stuff. tracers hitting, fires, explosions, peices flying off, etc

Offline AKWeav

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« Reply #5 on: March 27, 2003, 02:16:01 PM »
Get close, really close!:D

Offline AKS\/\/ulfe

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« Reply #6 on: March 27, 2003, 02:31:11 PM »
I just tried it out- 109F4 vs LaGG-3 ('41 model)...

I saved the track in the event you want it, but I guess I'll have to email it.

The first couple of passes were fleeting shots, but put damage decals around the cockpit and on the left inner wing. After a while the LaGG flew level for a good few seconds. Got it in my gunsights, let the bullets fly, tail fell off after about 2 seconds.

I'd say your graphics may not be setup properly or there's something else wrong.

What graphics card do you have? What settings are you using? What drivers do you use?

The transluscent green tracers are the Russian's .303 caliber weapons.
-SW

Offline devious

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« Reply #7 on: March 27, 2003, 02:37:16 PM »
It`s a MSI GF4200 / 128 mb ram on 1024x768x16

I`d be glad if you could send me the track (please zip)..., mail to martin.bohnert.ibm@froeschl.de (this adress will DIE tomorrow around 14:00 MET, because I`m OUT of this shreckING "you must program it in VB b/c no one here can read C++ or Java CRAP project :D )

Offline Batz

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IL2FB gunnery tips anyone / anywhere ?
« Reply #8 on: March 27, 2003, 02:58:51 PM »
I have np with the lagg's or any other plane except the I16. What bs that a wooden plan like that eats so many 2cm and can fly on.

They only seem to go down if you kill the pilot. I lit one a flame and could not finish him. He eventually burnt up but its bs. I am flying a 109e in the Crimea and those I16s just wont go down.

I play on full real so I am not sure about exact range but I fire cannons and mg seperate to be able see over the stupid hollywood gun flash bs.

I saved the track on 1 and when I reviewed it I counted over 68 hits of mgff/m on 1 I16. He never went down. I ran out of ammo and rtb'b.

in 8 missions I have 6 kills vrs I16s. I saddled up on atleast 20 and scored good hits.

Another thing that pisses me off about ai is that the I16 will go into a slight turn and the ai will get in close and fire but never land hits they just spray until their ammos gone.

Also the ai that does really stupid stuff like jump in front of you when you are locked onto an enemy or fire from behind you and actually hit you. I had a whole flight of he111s crash into each other. Also ai when hit and gets medium damage (oil hit rad etc....) sometimes then dont try to ditch on friendly territory even though they are close. They dont try to ditch in areas with out trees, they just crash right into them.

Then jabo planes dont break off their runs when attacked they fly straight and level and get shot down one after another.

AI does throw out good fights, I had 1 I16 do a double immelman on me. But theres really no intelligence in the "ai".

From the Read Me

The ones highlite are my settings

Quote
You can adjust some parameters in a dynamic campaign to increase performance or to modify a level of challenge by adding the following lines to the end of file conf.ini (capitalization is important!):
 
1. To adjust a number of planes and groups of planes, you can set:
 
AirIntensity=Low
AirIntensity=High
 
In addition to reduction of size of plane formations, on low air intensity there will be no random flight groups - those that are not directly connected to your mission
 
2.  To adjust a number of ground objects, you can set:
 
GroundIntensity=Low
GroundIntensity=High
 
On low intensity you will see ground objects only in target area and around active airfields
 
By default there are also ground objects around your route, but the number of moving objects is limited.
 
On high ground intensity, all targets of opportunity in a corridor from your airfield to the destination are included.
 
3. To set your preferred distance to target, set
 
MissionDistance=nn (i set mine to 60 km but you still have long missions)
 
Where nn is the distance in kilometers that you prefer to fly to your target. It is not guaranteed that there will be suitable targets in this distance, so you may receive missions with different length of your route.
 
4. You may increase or decrease a level of friendly and enemy AI by setting
 
CampaignDifficulty=Easy
CampaignDifficulty=Hard
 
Easy settings will add one level to all friendly groups and decrease enemy experience.  Hard settings do the opposite.


Still I dont wanna sound like I am ragging on the game its lotsa fun. AI has given me fights that have been the best I ever had vrs ai, human or whatever.

In other campaigns planes like the laggs and yaks etc die as expected its just that damned I16.