Grun, RAub,
What we have is clearly better than no modelling of damage at all. It's a step above simply having a wing, or not having a wing. It's intended to simulate major damage, without removing the entire wing. The way that was simulated was to remove the outer section or wingtip.
Sure, it could be improved, but at least it's modelled.
Now there is an issue with drag. When a piece gets blown off, you lose it's effects, and that includes it's lift and drag. The end result is that a Hog with both wingtips missing is considerably faster than a complete one. That's a modelling issue, but I"m sure it's on HT's list someplace. It may not be easily solveable within the constraints of the current flight model.
Now as far as doing a good job of simulating something... well the effect is there for me. When my wingtip gets blown off, the birds I fly can often be nursed back to base, although it's a tough job to land it. That experience of using trim and opposite controls and rudder to nurse my wounded bird home all beat to crap is what is being simulated here, and in that regard it seems to work pretty well. In addition, due to wing design, it is also true that some birds would be more tolerant than others to major wing damage and still be flyable. I think this system also models those attributes to some degree.
In short, what we have does model different levels of damage. It gives me what I feel is a reasonable effect, in terms of nursing my wounded bird home with some big assed holes in it. Different planes also behave differently with major wing damage depending on their design. It's not perfect, but I think has the desired effect.

Just for reference, what sim has done it better? I haven't done many others... I really want to know, I'm not being a smart-ass.
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Sean "Lephturn" Conrad - Aces High Chief Trainer
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