Author Topic: Dynamic flight model?  (Read 1078 times)

Offline F4UDOA

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I can't believe you are whining?
« Reply #30 on: April 01, 2003, 09:42:31 PM »
g00b,

I didn't compare it to X planes. Try the link I provided for Extreme Air Racing. It uses a far superior FM and provides for more fine A/C control and dynamic variables than Xplane.

The other things you mentioned are really not issues.

1. All software needs to be tested regardless of the specific flight engine chosen for AH2. It should not require anymore testing than new AH A/C currently do.

2. Problems with CG? Unless the hardpoints on the A/C are modelled wrong no their won't be. Remember these are real life aircraft that are modeled. As long as you use the same specs as the A/C design calls for the CG issues were worked out 50yeras ago.

What would be different in testing or variables from the current AH design to a variable one as far as testing? Does't every bomb, Rocket, engine A/C require testing now? Then what would change? Cutting 18 inches off a wingtip?

Remember this has already been done and quite successfully with Xtreme Airracing. Why don't you try before you whine about it?

Offline Chairboy

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Dynamic flight model?
« Reply #31 on: April 01, 2003, 09:54:47 PM »
Quote
I didn't compare it to X planes. Try the link I provided for Extreme Air Racing. It uses a far superior FM and provides for more fine A/C control and dynamic variables than Xplane.


I'm not certain you know what X-Plane is, based on the above comment.  X-plane offers hundreds of variables to modify for each plane, down the the shape, specific NACA airfoils, drag co-efficients, and more.

As for the rest of your message, the tone you took with the previous poster is really uncalled for.  What you identified as a whine was actually a well thought out and delivered explanation for why your suggestion isn't practical.  Just because you disagree with someone doesn't automatically categorize their post as a 'whine'.

Finally, I'm in professional software development, and I can say with some experience that the configuration model you suggest would be very complex to design and not, as you put it, "It should not require anymore testing than new AH A/C currently do".
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Offline F4UDOA

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Dynamic flight model?
« Reply #32 on: April 02, 2003, 08:26:33 PM »
No Chairboy the post was not a whine, the title of the post however "I can't believe this thread is still going on" is clearly a whine.

So basically my message was if you choose to be sarcastic and not creative then don't post in the thread.

And BTW (I have repeated this about 100 times in this thread) adding a dynamic flight model has already been done in this market successfully at least twice(even MS flight simms are dynamic to a degree). Acting like it is vaporware and that it would require some impossible amount of programming or testing is rediculous.

Also every company that writes software has testing criteria. Weather it is a dynamic flightmodel or not the programmers will still run the same protocals they always do when writing code.

I am not a software person but I am a Wireless Network Systems Analyst so I do know something about design and testing. So it can't be done or it is impossible is just rediculous especially when at least two other functional simms use the same concept.

Offline g00b

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« Reply #33 on: April 02, 2003, 09:57:37 PM »
regarding your usage of "dynamic flight model".

"I do no think that word means what you think it means."

This is for you...

http://www.cyberonic.net/~gdevault/Sandbox.mp3

Offline F4UDOA

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Dynamic flight model?
« Reply #34 on: April 03, 2003, 11:59:50 AM »
dynamic
 
SYLLABICATION: dy·nam·ic
PRONUNCIATION:   d-nmk
ADJECTIVE: also dy·nam·i·cal (--kl) 1a. Of or relating to energy or to objects in motion. b. Of or relating to the study of dynamics. 2. Characterized by continuous change, activity, or progress: a dynamic market. 3. Marked by intensity and vigor; forceful. See synonyms at active. 4. Of or relating to variation of intensity, as in musical sound.  
NOUN: 1. An interactive system or process, especially one involving competing or conflicting forces: “the story of a malign dynamic between white prejudice and black autonomy” (Edmund S. Morgan). 2. A force, especially political, social, or psychological: the main dynamic behind the revolution.  
ETYMOLOGY: French dynamique, from Greek dunamikos, powerful, from dunamis, power, from dunasthai, to be able. See deu-2 in Appendix I.
OTHER FORMS: dy·nami·cal·ly —ADVERB
 
I'm pretty sure I know what dynamic means.

BTW you link doesn't work.

Offline g00b

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Dynamic flight model?
« Reply #35 on: April 03, 2003, 12:57:41 PM »
Try right-clicking and "save as"

As far as the rest... I have both X-Plane and Extreme Air Racing (and almost every other flight sime to come out since SWOTL) and neither has as a good a "feel" as AH. Go ahead, try a high speed snap roll, flatspin, tailslide, whatever, only AH even aproaches reality when it comes to stall behavior. As a matter of fact, I have not yet found another flight sim that will let you get into an accelerated stall by just yanking too hard on the stick. I mean, my god, did you even try the "dogfight" mode in Extreme Air Racing? It is absolutely terrible. And I wouldn't want a historical combat flight sim based off X-Plane either. Though a "fantasy" combat flight sim based off X-Plane would be fun :)

Dynamic Flight Modeling is modeling how your aircraft flies in real-time. Things like how gear and flaps, fuel and ammo, bugs on your wing, etc... change the handling of your aircraft. Clipping your wings before the flight starts, does not automatically qualify as a "Dynamic Flight Model". Most flight sims would simply apply a set of pre-existing conditions to model the clipped-wing effect. They would not, as you contend, figure out the appropriate conditions to apply "on the fly" in real-time. It would be much harder to develop aircraft for true dynamic flight modeling. You need to know EVERY little detail of a plane to truly re-create it properly with a DFM. Not only do you have to know where all the rivets are in a P51, you have to PUT THEM THERE in the model. This roughly equates to actually building the aircraft in terms of development time. You have to know things like the surface friction of the finish of the aircraft you are modeling. And what happens when you are all done and your "model" doesn't match the performance of the original? I guarentee few, if any, of them would.

What you are asking for is non-trivial. I for one would much rather have a finite plane set, that all handle very closely to their historical brethren, than an unlimited one that simply approximated them.

IMHO, AH has the best FM of any flight sim to date. I think many, if not most here, agree with me. Why do you want fix what ain't broke?

Offline F4UDOA

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Dynamic flight model?
« Reply #36 on: April 03, 2003, 03:36:30 PM »
Dude,

Read the entire thread. I agree that the FM here is the best.

I will quote myself.


Quote
We don't have detailed engine managment. (Targetware)

We don't have Box Simm Graphics. (IL-2)

We don't have very many A/C to choose from relative to FA and WB.

What we do have have is a superior physics model.

So why don't we expand what we have (physics model) instead of trying to compete with Simms that are more eye candy than reality based?


I said dynamic flight model, not dynamic FM.

I agree that the FM in AH is the best in the combat flight simm arena.

What we disagree on is weather being able to change conditions of each A/C is viable.

I say it is because regardless of weather you create a new model or modify an existing one the tesing remains the same with the exception of a complete redisign of art work and most variables assigned to each A/C.

Every f;ight model in every simm is a number of variable components plugged into an equation. I am saying that changing parts of the equation are easier and faster than creating an entirely new formula.

If we can get past the sarcasm I think there is a conversation in here somewhere.

Offline g00b

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Dynamic flight model?
« Reply #37 on: April 03, 2003, 05:05:48 PM »
OK

Sarcasm off...

The idea has merit. As I said, I would love an X-plane based fantasy combat-sim.

However, I think what you are asking for would require an entire new game from the ground up, and it would never have the fidelity of the existing AH FM. I just don't think you understand the magnitude of what you are asking for.

see ya in the virual skies!