Author Topic: Longer period of history  (Read 1444 times)

Offline udet

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Longer period of history
« Reply #45 on: April 03, 2003, 05:59:03 PM »
read the siganture :)

Offline GScholz

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« Reply #46 on: April 04, 2003, 04:17:24 AM »
The real problem for a MMOG jet sim is lag. A speeds increase so does the lag difference.

Btw. Karnak and anyone else that knocks Soviet jets; I'll take a 50's Mig-21 over a F-104 anyday, and the Starfighter will loose 8 out of 10 fights. I'll even take an old 60's Mig-21 over a brand new 60's F-4, atleast the Mig got a gun. In Vietnam the Fishbed held a 2:1 k/d over the Phantom (only counting the pure Mig-21 vs. F-4 engagements). When we get to the late 70's and early 80's ... well, let's just say I'll never want to face Vipers in a Flogger ... ever! :)
« Last Edit: April 04, 2003, 04:20:22 AM by GScholz »
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Offline Major_Hans

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« Reply #47 on: April 04, 2003, 08:14:11 PM »
I don't think Lag would affect jet combat much.  Most of it is the same as WWII flying.  Actually, air combat manuevers are getting slower.  In the First World War, you could do a 180 is a quick flick of the controls.  Nowadays you have to grunt and strain thru a drawn out, large turn that takes a lot longer.

Merges are faster, but that is more about visual effects of the graphics, not about lag.

Offline SKurj

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« Reply #48 on: April 05, 2003, 09:58:29 AM »
Weell lets say you've both fired all your missiles and now you are in a guns only engagement.  You try to run, you get up to around 900mph and notice you are now d2.0 ahead of the badguy, when all of a sudden... BANG... you see his tracers and you are in the tower...

In rear view things are closer than they appear, the faster you go, the larger the discrepancy in the range.  Cannot be avoided due to the internet.



SKurj

Offline Major_Hans

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« Reply #49 on: April 05, 2003, 10:27:05 AM »
Skuj, that would only happen if the jets were to be dropped into AH as it currently stands.

Obviously a jet sim version would not be the same.  Who in their right mind would intentionally make a jet sim buggy like that?

Change the code so the engagments of the jets is smoother.

Offline Karnak

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« Reply #50 on: April 05, 2003, 12:42:34 PM »
Major_Hans,

You don't understand what Skurj was trying to tell you.  It has nothing to do with bugs or any other software.  It has to do with the simple time it takes data to move from, say, Australia to England over the Internet.  If it takes .15 seconds an aircraft moving 200mph will x distance in that time, an aircraft moving 1200mph will go x*6 distance in that time.  That is a six times greater difference in apparent position on each FE and there is absolutely nothing that software can do to fix it.
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Offline BenDover

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« Reply #51 on: April 05, 2003, 12:43:06 PM »
Quote
Originally posted by Major_Hans
Skuj, that would only happen if the jets were to be dropped into AH as it currently stands.

Obviously a jet sim version would not be the same.  Who in their right mind would intentionally make a jet sim buggy like that?

Change the code so the engagments of the jets is smoother.


So your wanting HTC to make AH2, and research how to make AH: The Jet Era work???

Offline artik

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« Reply #52 on: April 06, 2003, 11:01:51 AM »
Hi, the problem of connect is not really such big problem as you think. First of all the speeds of interceptions are not 1.5-2 Mach but 0.8 Mach maximum. The supersonic speeds had used to disengage or catch the enemy.  For example the best speed for MiG-17 for T&B interception is around 300 knots over that speed it becomes to hard to control – the speeds of p51d and fw190.
Secondly the relevant speed is relative speed between the planes and not TAS.
Thirdly how can you see there are a lot of multiplayer jet simulators that do not have this problem.
And finally do you feel this problem flying 262? The dogfight speed will not be mach bigger. The main reason you do not see yourself flying jets is the tradition to see modern planes as flying battery of missiles that popular games have made it – the absolutely wrong point of view. More than WB started to develop Korean War. If HTC misses this part of market it will be harder to get clients later.

Artik,
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Artik, 101 "Red" Squadron, Israel

Offline Matt1221b

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« Reply #53 on: April 06, 2003, 12:11:58 PM »
AHAHAHAHA! JETS! LOL

why dont u just leave this game and go buy a game where all you do is wait for something to go beep beep and shoot your missle and land, how boring, its like watching paint dry

lol, world war two is enough, we dont need some stupid newb going around in a mig or mirage shotting missles....LOL

Offline artik

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« Reply #54 on: April 08, 2003, 12:44:40 PM »
hi,
>why dont u just leave this game and go buy a game where all you do is wait for something to go beep beep
>and shoot your missle and land, how boring, its like watching paint dry

all you are talking about is - for simulators like JANES USAF or F15

the firing missle to the taret at you radar started just in period of F15s and MiG29 - more than that Sparrow (AIM-7) missels was very unsucsseseful! Even morden F15 is going to Close Dogfight with MiGs and have to get on their 6. The fire and forget missle does not mean fire and get the kill! For exemple one of IAF aces that get 9 kills in 2 days of war in 1973 used missels just to make the first kill when the enemy DO NOT SEE YOU and flights stright. The range of the missels was very poor 2-3 miles. The tacticks of dogfighting was almost the same B&Z, T&B - don't thing that fighting with Mirage vs MiG-21 is so different than Spit vs 109!
This feeling of hear beep,beep from your missle seecker and not to see the target was made by stupid games.

The hole thing - NOBODY TRYED TO FIGHT MiG15 vs F86 IN THE MEGAMULTYPLAYER GAME because there is no such game.

So if HTC want to concurate on the big marcket of ONLine games is should to start to develop the new Jet Period on the base of AH

Artik,
101 "Red" Squadron, Israel
Artik, 101 "Red" Squadron, Israel