HTC can't add in runways that are much longer than current ones due to the terrain editor. If a runway crosses the grid reference lines you get the bumpy runway bug. Plus there's a good chance every landing would end up resulting in a ditch. So, in order for longer runways to work, HTC needs to make the TE grids variable in size. That way they can throw on runways any length they need. Instead of the current TE texture grids that are fixed, they could code in a variable which would allow them to set the desired grid size. Better yet, they could make certain grids bigger by giving the option to remove several small grid squares. In effect, making one large grid square.
Another idea is this. Texture mode would leave the grids their current size, but object mode would double the grid size. Terrains could only be compiled in object mode, thus preserving the larger object grids. Since the larger grids give more area, you could create runways double the current length. No more running out of room in a B-17, or leaving skid marks for 10 miles in a Lanc. Plus, you wouldn't hit anymore trees. I'd propose that Forward fields have a 15% increase in runway length, Medium fields get 20% more, and Large fields get 30% more. Confine heavy bombers to medium or large fields, while medium and light bombers could be had anywhere.
Thoughts?
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Flakbait [Delta6]
Delta Six's Flight SchoolPut the P-61B in Aces High"With all due respect Chaplian, I don't think my maker wants to hear from me right now. I'm gonna go out there and remove one of His creations from this universe.
And when I get back I'm gonna drink a bottle of Scotch like it was Chiggy von
Richthofen's blood and celebrate his death."
Col. McQueen, Space: Above and Beyond 