Well, I think "totally messed up" is a bit strong. I think for "normal" maneuvering, the new FM is a nice step in the right direction. It's brought planes like the Zero and Macchi (and the Spit 9!) back into their rightful places.
That said, there are definitely some "weirdnesses" to be killed:
--You can still knife-edge indefinitely. I had the F4U-1D climbing 1000 fpm at 90 degrees of bank and 150 mph. I climbed to 12000 ft this way, and coulda kept right on going. The Spit 9 would do it at an even lower speed. Think what someone who wants to game the game will do with this little trick once it becomes widely used

--You can still do a wings-level "rudder turn" without losing energy. The Corsair will do about 10-20 degrees/sec using just the rudder, with opposite aileron to maintain the wings level, when it should be "slipping," losing either altitude or airspeed. You're gonna develop some wicked headon shooters with this trick.

--Spins? Only tested the Spit and Hog. NEITHER would spin with the power off. They'd both gyrate around some if you held full back stick, but both would instantly recover when the stick was released. Not convincing. Stall + Yaw = Spin. Power is not required for a spin in a real plane (although not all planes will spin easily). If I used full power, both planes would "autorotate." Unfortunately, both planes would also quickly recover simply by pulling power to idle and pushing the nose down slightly. Seemed too "canned" a recovery technique.
Conclusion? Something seems to be wrong with either the rudder modeling, the drag modeling, the "airfoil" used to create fuselage lift, or some combo thereof.
Like I said, good FM, better than before IMO, but those things gotta get fixed, or it's just not believable. Serious suspension-of-disbelief issues for me right now.
--jedi