Author Topic: GUN types in AH..... a suggestion.....  (Read 409 times)

Offline SKurj

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GUN types in AH..... a suggestion.....
« on: October 23, 2000, 09:26:00 AM »
With all the whining about Hispanos Vz other cannons, I wonder if the gun/ammo modelling in AH is overcomplicated.  Do we need to have the exact gun and ammo types used in the war?  Ok someone in the arena mentioned this the other night and it made SO much sense to me..  GENERIC gun and ammo types based on Calibre only.  So all the 20 mm's in game have the same ROF, same muzzle velocity, and do the same damage per shell.  Same for the .50's, the 30mm, etc.

I'm sure someone is gonna start screaming about this..  but think about it for a moment.  The issue is play balance.  It would be easier to please the masses with guns and ammo fashioned in this manner.  Though I'm sure some would whine that they thought your ammo was stronger than their's etc.

My thoughts..

SKurj

Offline flakbait

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GUN types in AH..... a suggestion.....
« Reply #1 on: October 23, 2000, 10:34:00 AM »
I'd like to be able to chose which ammo type to use. Pyro already said that ain't gonna happen, so we're stuck with this "combo ammo" bit. I don't like it; it gives guns the penetration of AP, with the explosive effects of HE. If anything should be changed, it's this. Stick all the guns with a single ammo type. Find out which type of ammo was used the most in a given gun, and stick with that. Would save a lot of tempers here.



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Offline Vermillion

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GUN types in AH..... a suggestion.....
« Reply #2 on: October 23, 2000, 10:38:00 AM »
So why don't we just have a "generic" plane that everyone flies too? It would be much more fair and even for everyone, So why go to the effort it takes to model all the different aircraft.

{goes to throw up his lunch after such a absurd suggestion}

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Vermillion
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Offline Fishu

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GUN types in AH..... a suggestion.....
« Reply #3 on: October 23, 2000, 10:50:00 AM »
At least Hispano and M2 has multipurpose bullets... APHE, in the game.

Offline bloom25

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GUN types in AH..... a suggestion.....
« Reply #4 on: October 23, 2000, 03:29:00 PM »
I'd like to be able to pick what type of ammo to load too.    Unfortunately I could see how this would probably make the gunnery model WAY to complicated.

If we could do it, it might solve a lot of the current complaints with the HS.  You either pick AP or HE or a mix.



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dudedog

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GUN types in AH..... a suggestion.....
« Reply #5 on: October 23, 2000, 04:21:00 PM »
NO.

That is why I like this game, every plane has it's quirks.

Offline Fariz

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GUN types in AH..... a suggestion.....
« Reply #6 on: October 23, 2000, 04:21:00 PM »
 
Quote
Originally posted by SKurj:
SO much sense to me..  GENERIC gun and ammo types based on Calibre only.  So all the 20 mm's in game have the same ROF, same muzzle velocity, and do the same damage per shell.  Same for the .50's, the 30mm, etc.
My thoughts..
SKurj

Also, make all planes to fly same way, all bombs make same dammage, and all whinners whine about same thing (we have the last already  

I do not like the idea. AH is not a sym, but it is very far from arcade game. I do not want this distance to became shorter.

Fariz

Offline SKurj

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GUN types in AH..... a suggestion.....
« Reply #7 on: October 24, 2000, 07:09:00 PM »
Fer a guy that flew so much Aw Verm bet you are about 10lbs by now +)
I am just suggesting that 20mm's all do same damage, and fire the same ROF
The differing gun types just create alotta whining and complaints.  And alotta headaches for HTC and the players or so it seems. Model AP and HE make them selectable sure.
Aw never bothered modellin the guns so specifically as AH and it didn't detract from the game.

SKurj

Offline Vermillion

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GUN types in AH..... a suggestion.....
« Reply #8 on: October 25, 2000, 06:41:00 AM »
Sorry for the tone of my response Skurj, but It illustrated my point very well.

It didn't have any impact on AW? Are you kidding, it was/is one of my major complaints about AW, and something I constantly harped on to Mage and Moggy.

Just like the one size fits all "generic" bomb from AW.

In real life some guns were, some bombs were better (bigger= bigger blast, smaller = carry more), and some planes flew faster or climbed better.

The more things that we have to differeniate between the aircraft, the better it is, and any suggestions to take a "step back" and make things generic, it downright heresy to me !!

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funked

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GUN types in AH..... a suggestion.....
« Reply #9 on: October 25, 2000, 06:50:00 AM »
If we went to generic guns for each caliber it wouldn't bug me at all.  As long as they work.

Offline SageFIN

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GUN types in AH..... a suggestion.....
« Reply #10 on: October 25, 2000, 11:19:00 AM »
We already have generic ammo in place so it wouldn't be too much of a change   (At least for the people who don't fly cannon armed planes or people who fly Russian, Italian, Japanese or Axis planes)

Moving to generic cannons might calm down the hispano-whines a bit. Or maybe raise new ones stating that the new generic cannon is too wussy compared to the hispano. Whatever.

I am all for realistic modelling of the different armaments as long as it is realistic ie. all the way to the ammo belt. Also we sorely need the side effects for firing ridiculously long bursts and jamming for the cannons when pulling high g's.

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Offline Minotaur

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GUN types in AH..... a suggestion.....
« Reply #11 on: October 25, 2000, 11:24:00 AM »
Neg, Nockznee no no

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Offline Tuomio

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GUN types in AH..... a suggestion.....
« Reply #12 on: October 25, 2000, 12:42:00 PM »
Selectable AP and HE ammotypes would be cool. So when you go to Jabo mission with your hog, you have to select HE bullets to make some damage to ground objects, but with HE ammo you would be easy target for other fighters.
The generic bullet type is stupid, because now you can get that f4u-1c to 20k and see if theres any resistance. If not, you just blast the field away. Hog is also very lethal dogfiter, so if theres few enemies waiting for you, you can blow them out first and then Jabo. Thats very big hole in realism features. And its BTW very easy to model ammo types.

Offline NHFoxtro

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GUN types in AH..... a suggestion.....
« Reply #13 on: October 25, 2000, 12:45:00 PM »
I like the way it is now. Thats why I'm playing this game. For the realism

Lepton

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GUN types in AH..... a suggestion.....
« Reply #14 on: October 25, 2000, 05:46:00 PM »
An interesting idea, but the diversity is what makes this game interesting. In truth, each of these weapon systems (pardon the modern term) was the result of a large number of design choices from engine, to airframe, to guns, to landing gear, to external stores, and on and on. IMHO, moving toward "generic" weapons is a move in the wrong direction.

I'd like to see more realism. Let us pick the ammo type. Let us pick the order of the rounds in the belt (3 AP, 1 HE, 1 tracer, and the last 10 rounds tracer, please). Let the guns that jammed under G-load have a chance of jamming under load. Let the barrels warp if you hold the trigger down too long.

I don't want to return to the days of sims that treated Zeros and Spitfires the same except for the paint job.