Last night I decided to take up an f4u-1 and 1d to do some CAP. The bish cv was in the area between a7 and a1, and the sector bars were full of friendly and knits. The knit cv was to the east also. Most of the fighting was sea level, and I saw a few half-hearted attempts at using TBM's on both sides (there were a lot of PT boats in the area too though). I was surprised our cv was still up, and stayed up for as long as it did. When I first logged in, I manned the 5" guns for a little while. A mass sea-level ju88 raid came inbound to the cv, which was subsequently broken up. There were about six of them, and only 2 made it out. I also nailed a high lone p-47 that looked like it was starting it's dive. Anyway, our cv was finally sunk by a suicidal Mossie. Someone mentioned on country channel a mossie was ib to the cv. I then spot it, lower than me about 5k out being chased by two bish. I go into a dive, but it was too far for me to catch up due to the geometry. Whoever was commanding the cv was doing a good job since he/she began to turn the cv sharply as the mossie began it's dive. It wasn't a steep dive either. The mossie's dot merged with the cv, I saw an explosion (the mossie) and the cv went down. There was no attempt to pull out.
At one time, it required about 6k to sink the cv. I remember taking up corsairs with 2k ord and dive-bombing the cv.. rinse, repeat until it sank. Starting from 10k, I would dive when I was over the cv, and as the ack started I'd roll slowly to try to avoid it. I'd pull out toward the bow of the boat and release when my gunsight moved over the bow. Right after release I'd try to jink as much as possible, rolling left, right, down, etc. This actually worked well for me, as I was able to return to base a few times I got lucky. I forget how many perk points that makes, but it should be pretty good with the 1.25 multiplier on landing.
I don't really have an opinion on the cv. In the situation above, there wasn't a big attempt to cap which is bad (I'm easily amused in this game and so grabbing alt and doing CAPs doesn't bother me much even though I don't have much time to spend online), the cv captain was obviously paying attention and tried to jink/steer the group away (good), and the cv was in "international waters" and not right off the coast of an enemy airfield (also good). I don't recall how many pounds of explosive were carried by kamikaze in WWII, but I know even 1k makes a pretty big impression. However, we know a few of the big fleet carriers (this one we have is a fleet carrier right?) limped home after getting hit by all kinds of stuff.
I like skernsk's idea of treating it as a field.. disabled flight operations and then destruction based on tonnage. Disabled time may depend on extent of damage (250 lb will take less time to repair than 500lb). Would possibly make people think more carefully about how to use the cv (then again...) Overall an increase in the required tonnage to destroy would be nice (if of course the real-life cv's could withstand said tonnage). Game wise, if it required more than 2k (the current max bombload of most of the fighters we have), I think it'd help a lot. Then, the lone wolf guys would need to either go through the "drudgery" to lift off and grab alt again in a 2k armed fighter (the fastest method of getting tonnage on target), select a bomber (which is more time consuming, but should only require one trip), or get a friend to help.
This is all if of course most of us want to see the cv hardened/changed. Ok, so I do have an opinion, but like the other things in this game, it wouldn't bother me much if things didn't change.
mauser