Author Topic: Why the heck is the ostwind in the game  (Read 646 times)

Offline Zigrat

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Why the heck is the ostwind in the game
« on: October 23, 2000, 09:54:00 AM »
When the wirblewind(sp) was much more common and would solve MANY of the gameplay issues with the ostwind.

4 20 mm cannon -- STILL a very pwerful A-A armorment, more than enough to protect armored columns

20MM cannon would limit it to AA and not anti armor attacks

was produced in relatively large #s compared to ostwind


so why the hell was ostwind put in?

Offline Wanker

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Why the heck is the ostwind in the game
« Reply #1 on: October 23, 2000, 10:00:00 AM »
 
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so why the hell was ostwind put in?

To give the Chog drivers something to do when their aircraft are being serviced?  


Offline Vermillion

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Why the heck is the ostwind in the game
« Reply #2 on: October 23, 2000, 10:35:00 AM »
Actually I would prefer a wirblewind, since it is very difficult to hit anything in the Ostwind that is not flying directly towards you.

Its x4 guns, with its much higher rate of fire 20mm's would make hitting an enemy aircraft much like it is in the M16, fairly easy, and the x4 20mm would effectively be even more deadly, than the single 37mm.



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Offline Zigrat

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Why the heck is the ostwind in the game
« Reply #3 on: October 23, 2000, 10:42:00 AM »
exactly verm
it would be as potent or MORE potent then the ostwind but would require panzers to protect it from enbemy panzwers or it would be toast

would have been much more balanced

Offline SageFIN

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Why the heck is the ostwind in the game
« Reply #4 on: October 23, 2000, 11:04:00 AM »
I'm not really sure but I suspect that the 20mm cannons on the Wirbelwind were MG FF or MG 151 cannons. Well, if so, then I don't see how it could be even close to Ostwind or the M16 in what comes to AA capability.

You can hit planes in the ostwind at 1500 yards (though probably only if they are moving your way) and with M16 you can hit planes to 1000 yards. The Wirbelwind could efficiently hit and harm planes up to 600 yards or so, probably.

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Offline Vermillion

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Why the heck is the ostwind in the game
« Reply #5 on: October 23, 2000, 11:54:00 AM »
SageFin, they were neither the MGFF or the MG151. The Wirbelwind used the Flak 36 20mm, a dedicated AAA gun.

Here is a link to an informative site on the Ostwind and Wirbelwind.
 http://home.inreach.com/rickylaw/heer/flakpanzer/wwind/wwindtka.html

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Offline Maverick

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Why the heck is the ostwind in the game
« Reply #6 on: October 23, 2000, 12:23:00 PM »
The wirbelwind works for me. I think the osty is too much for the game balance. It is far more useful as a tank killer than an AAA gun.

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funked

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Why the heck is the ostwind in the game
« Reply #7 on: October 23, 2000, 12:27:00 PM »
I dunno about that Maverick.  I've yet to see a fighter survive a hit from the Ostwind.  But I've seen plenty of tanks that were impervious to Ostwind fire.  If you hit the soft spot on the front lower hull they die quick though.

Offline Ghosth

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Why the heck is the ostwind in the game
« Reply #8 on: October 23, 2000, 12:33:00 PM »
Well I for one consider the Ostwind play balance for the oversexed F4U-C  


Offline Mighty1

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Why the heck is the ostwind in the game
« Reply #9 on: October 23, 2000, 01:47:00 PM »
If the Ostwind was difficult to kill I would say get rid of it but it's not so I won't.

A good tanker can kill an Ostwind before it get's into range to defend itself and a good AC pilot can kill 1 normally in 1 pass.

So what is the fuss? Is it because it can defend itself or that it can take out a base by itself?

These are not good enough reasons to remove it OR dummy it down IMHO.

The Ostwind made GV more of a threat and gave GV a chance they never had before.

It used to be it would take you 1/2 hour to drive to a base and if an AC saw you you were dead. No way of defending yourself. Now you can drive 1/2 hour to a base and even if you are seen you still have a chance of making it.

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Offline Hokum79

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Why the heck is the ostwind in the game
« Reply #10 on: October 23, 2000, 01:53:00 PM »
You know what, when they introduced the flakpanzer It seemed so obvious to me that HTC would have chosen the Wirbelwind that I kept calling ostwind "wirbelwind" for a couple of days until I realized that ohmygod they had modelized an almost unknown vehicle. I agree with you all.

Offline Ripsnort

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Why the heck is the ostwind in the game
« Reply #11 on: October 23, 2000, 02:00:00 PM »
Question was posted by Sparks in A/C and Vehicles BBS:
Quote
Just saw "Tanks" program on Discovery - reviewed the usage of Panzer chassis and dealt with AA versions. It said there were 3 variants - first one I forget name of but it had drop down armour plate sides so was no use. Second one was .... well it meant Whirlwind and had 4 cannon I think - was much better and many produced. Last was Ostwind which with big gun was much better but only 43 built. IS THAT RIGHT ?? there were only 43 built ????? If so - why do we have it here ??  - just my thoughts......[/i]
           

And answered by Pyro:
Quote
                  Because a Mobelwagen would have been harder to model and with no defense. The Ostwind in AH has to cover that whole class of vehicles. Be glad we didn't model an M19.[/i]

So, deal with it.  Man, you guys whining this much about uber this uber that, you're gonna HATE WW2 Online! (Or love it if your a habitual whiner, depends on your point of view)
                 

Offline ra

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Why the heck is the ostwind in the game
« Reply #12 on: October 23, 2000, 04:30:00 PM »
Not all that many Wirblewinds were produced either, fewer than 100.  The Germans had lots of mobile light ack along the lines of the M-16, we should have one of those instead of the Osty 'Hog-C on tracks'.

ra

Offline SFRT - Frenchy

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Why the heck is the ostwind in the game
« Reply #13 on: October 23, 2000, 04:37:00 PM »
In a b17 yesterday night, a Osty pinged me when I was at 9K alt.  

I was impressed.
Dat jugs bro.

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Offline Jigster

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Why the heck is the ostwind in the game
« Reply #14 on: October 23, 2000, 05:28:00 PM »
the Mobelwagon and Whirlwind were pretty different.

The Mobelwagon was on an IV chassy, and had an armored "box" that had to be lowered in ordered to engage aircraft, leaving the Mobelwagon crew with no defense. The armor was to protect against ground threats (and it could not fire horizontally with the armor up)

The Whirlwind was an improved version with a small gunshield that housed all 4 20mm, shaped much like the larger Ostwind's turrent, and could fire one a whim without having to prepare. It was much smaller in comparison as well.

The Whirlwind has been done before too. Air Warrior had it. Purely speculation, but I assume that HTC creations wanted to try something new.

None of the armored flaks were produced in great numbers (The US M-19 and Russian GAZ's are a different matter though)

There were alot of SPW flak half-tracks and Pz38 flak conversions. But they only mounted a single 20mm flak gun.

- Jig