Author Topic: Why the heck is the ostwind in the game  (Read 658 times)

Offline Westy

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Why the heck is the ostwind in the game
« Reply #15 on: October 23, 2000, 05:31:00 PM »
 For the life of me, I've not been able to find a picture of an M-19. Could you imagine TWO 40mm guns on one chassis?  

 -Westy

Offline Pyro

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Why the heck is the ostwind in the game
« Reply #16 on: October 23, 2000, 05:50:00 PM »
 

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LJK Raubvogel

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Why the heck is the ostwind in the game
« Reply #17 on: October 23, 2000, 06:08:00 PM »
That illustration is clearly overmodeled.  

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Offline hblair

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Why the heck is the ostwind in the game
« Reply #18 on: October 23, 2000, 06:09:00 PM »
hmmmm...

Offline Zigrat

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Why the heck is the ostwind in the game
« Reply #19 on: October 23, 2000, 06:12:00 PM »
that picture is cool looking  

would be cool as a perk!

Hedu JG26

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Why the heck is the ostwind in the game
« Reply #20 on: October 23, 2000, 06:18:00 PM »
Pyro, what book is that out of?  Is there a web site that has more info on that vehicle?  It looks very interesting.

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Offline GRUNHERZ

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Why the heck is the ostwind in the game
« Reply #21 on: October 23, 2000, 07:41:00 PM »
Hi

Basically the ostwind is a fine addition to the game. However something must be done to stop its use as a main force weapon in the ground war. Panzers are now escorts to the ostis just in case a tank comes up to defend. If the vh is down at an A base thats being attacked, you wont see a panzer approaching it, just half a dozen ostis as happend yesterday at A6. Second most of the problems also stem from the fact that the spawn points are so close to the A bases. this way the often impatient ostidweeb type doesn't have to be botherd in taking a long trip or, god forbid, have to climb a hill at 5mph to get into the action. If you look at the gameplay/feedback room there is a string where the wonderful and innocent ostidweeb faction started complaining that their runway vulching was being interupted by evil and very wrong spawn point vulching. So I think the solution to the current ostwind problem should look into increasing ostwind vulnerability-especially turret/guncrew issues, reducing its ability to destroy strat targets and panzers(the ostwind's ammo load is apparently at least equal to 24,000 pounds of bombs) ,panzers should be used to kill strat targets and airfields, and finally the spawn points should be moved back far enough to double travel time to A bases. This way they have to work a bit to get to field and if they are killed they have to take a longer time getting back. Thus there will be fewer ostiswarm attacks and their  magic little spawn points won't be vulched by those evil, mean and nasty folks.  

thanks GRUNHERZ

Offline Pongo

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Why the heck is the ostwind in the game
« Reply #22 on: October 23, 2000, 08:03:00 PM »
Big problem with the Ost is its protection. Still too much. It would need 150mm of turrent armour to be as safe from panzers as it is. It had 25mm. A panzer can kill its turrent at beyond the horrizon range. Here a turrent hit from a 75mmL48 will not kill at 50m. Address that issue and then reevaluate it.

And Mighty, any credible airdefence vehicle would do what you say. It dousnt have to be able to reduce a field and duke it out with panzers.
The fact that something more dangorous exists doenst change the fact that the ost is the most signifigant single object in the game. I guess we should be glad its not a flak panzer gepard.....
If someone works out a good reticle for this thing(some have I think) it will complete its horrible work and the game will cease to be even interesting.
The freindly con mission proved it. 60 ft guys with autocannon pizza and beer arms were no match for the ostwind. Not even close.

Offline SOB

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Why the heck is the ostwind in the game
« Reply #23 on: October 23, 2000, 08:07:00 PM »
I've got a question...

How come ostwinds aren't vulnerable to strait down attacks by ANY caliber of ammo?  It's got an open top, so unless he has his gun trained directly on you (which means he has some armor protecting his face, i think) , if you strafed the top of the turret with machine gun fire, you'd almost certainly nail the human gunner, wouldn't ya?

Is my thinking flawed somehow?  Or maybe this is already the case, and I just don't aim that good?    I do know you can pop those 'lil bastards with a properly placed 250 from a nik  


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Offline Westy

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Why the heck is the ostwind in the game
« Reply #24 on: October 23, 2000, 08:33:00 PM »
 Cheesuz, that thing looks vicious. That picture makes a fine exclamtion point to your prior post Pyro about modeling an Ostwind and not an M19. Thank you for the scan!  

-Westy

[This message has been edited by Westy (edited 10-23-2000).]

Offline Fishu

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Why the heck is the ostwind in the game
« Reply #25 on: October 24, 2000, 06:01:00 AM »
Yes.. spawn points and bases really are too close.
If you see vehicle come up to a spawn point near field, you barely get to the edge of your field from the VH (if its threat from A3 to A6), when you can already start shooting at the tank.

Though, Ostwinds turrets are easier to pick now, but sometimes those turrets doesn't seem to go off at all, no matter how much you'll waste hispano or m2 rounds.
..but then again, some spray & pray guy can get turret from ostwind at 800 yards in a german plane.

Sob,

I tested that with 7.92mm guns from straight above and nearly almost rammed the Ostwind while shooting into its turret - turret was still up. (and this was testing in h2h..)

Another interesting test result is that M3 Halftracks doesn't suffer from top attacks anymore either than Ostwind!
Or would they suffer of 7.92mm, which against they were still vulnerable.

So.. if complains of open turret of Ostwind, go complain about halftracks also.

Halftracks should be able to be blown up by 7.92mm machinegun, after a few hits. (needs about 400 or more hits to get even wheel off.. and you can't even harm its open gun)

Offline Pyro

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Why the heck is the ostwind in the game
« Reply #26 on: October 24, 2000, 05:38:00 PM »
The picture is just a scan from the technical manual.

The turret should be easy to take out if you can get your bullets angled down into it.  Unfortunately, we haven't got anything in there at the moment to give you any indication that you've done so.  There's also some things happening in vehicle damage that we can't yet account for and are still looking at.



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Offline Mighty1

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Why the heck is the ostwind in the game
« Reply #27 on: October 25, 2000, 08:35:00 AM »
The ostwind looks fine to me but some of the spawn points ARE a little to close.

I can't remember which bases they are but they seem to be going to an Abase. I think most of the spawn points going to a Vbase are ok.

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