My idea, for AH2, is to have a
persistent persona, and then
rather than charging for AH2
per hour, you charge for the
creation of the persona, maybe
$5 or $10 each time (on top
of a standard monthly fee, of
course - to give Hitech some
reliable revenue stream as
well).
If you are downed behind enemy
lines or in the sea, then you have
a chance that the persona will return
in time. If injured, the persona may
become available again after
recovery. So in time you may have
a little stock of returned personas.
The downside is that newbies will
die a lot, and it will become expensive
for them, and so the game might
not attract new players.
Perhaps an adjunct should be
having your account offset in
some way by aircraft shot down,
targets destroyed, etc (up to a limit,
so HTC still has some income). Thus
is a newbie dies, but took out
some targets, they might at least
break even, apart from the monthly
fee.
Also with a death fee system you'd
have to have a more effective way
of getting newbies into squadrons
for mutual protection. E.g. You HAVE
to join a mission to fly and maybe
as a form of rank, a persona having
to have survived 5 missions before
being able to post a mission, with
a few personas from frequent
flyers being picked initially so when
the game first kicks off SOMEONE can
post a mission!
There are still some issues - if people
know they are about to die they might
reset their PCs to force a disconnect
to avoid it, so there is still more work
required...