Author Topic: To those seeking "Realism"  (Read 394 times)

Offline Westy

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To those seeking "Realism"
« Reply #15 on: October 25, 2000, 11:58:00 AM »
 In the online arena are we 1-for-1 in fuel burn and in distances? If we are then overheating due to a fire-walled throttle for too long a duration is not an issue. But if the fuel burn rate and terain distances are at a magnified level for playability sake then I believe we should have the effect of staying at 100% throttle modelled also.

-Westy

Offline DR00

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To those seeking "Realism"
« Reply #16 on: October 25, 2000, 12:19:00 PM »
I beleive there is some modeling of temp already. If you run WEP for a while temp gauge will redline. Does need some tweakin though. Another one of those realism/playability issues that causes so much angst.

Offline jedi

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To those seeking "Realism"
« Reply #17 on: October 25, 2000, 12:28:00 PM »
Hehe what if they somehow modeled "wear and tear" on your different planes?  

Have it track how long you spent at mil power and how long at WEP.  (Even if you get shot down.)  Once you reach "overhaul time," if you try to select that plane, you get a graphic of a pissed-off crew chief, cigar between his teeth, saying "We're workin on it, college boy, fly something else!"

And you have to pick another plane.

I got a million of 'em!  How bout "real" wind, "real" turbulence, and "real" landing gear strength.  Not that anyone cares if they land or not, but what we're doin now is NOT "landing."  


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lazs

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To those seeking "Realism"
« Reply #18 on: October 25, 2000, 12:36:00 PM »
westy... they model fuel consumption faster than real but they do not model time to spped or climb faster.   distances are a moot point since they aren't modeled on anything.   Surely tho.... if your engine were to be overstressed in such a short sortie environment as AH then climb and time to speed would have to be compressed also.

jedi?   My jedi?  
lazs

Offline Minotaur

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To those seeking "Realism"
« Reply #19 on: October 25, 2000, 01:17:00 PM »
I liked it better when the fuel burn rate modifier was set higher.  The issue of fuel management came into play.  This is not really a factor today.

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Mino
The Wrecking Crew

"Hind tit suckin whiners. Begone with yah!"
Hangtime

Offline Westy

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To those seeking "Realism"
« Reply #20 on: October 25, 2000, 01:20:00 PM »
Cc. I comprende' a bit better.

 It just seems kind of goofy to be able to take a fighter aircraft, rev it to 100% on take off and leave it there till you meet a foe. And then watch a temp guage for WEP endurance.

 -Westy

-lazs-

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To those seeking "Realism"
« Reply #21 on: October 25, 2000, 02:14:00 PM »
yeah, but in such a compressed time frame I don't really want to be all that busy for the sake of being busy.   i heard that the russians would routinely fly at full throttle when the action was close.   In the pacific, some fields were only 70 miles away and pilots actually took off in Corsairs with less than full tanks and used full throttle for the entire sortie.  It was not unknown to remove the tailhook and 2 outside mg's either.  Boost could be turned up on PW R2800 for more than the standard HP.   Anything that could be tried was tried at least once I bet.
lazs

Lepton

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To those seeking "Realism"
« Reply #22 on: October 25, 2000, 04:59:00 PM »
There's a whole host of things that would be neat in terms of improving the damage model for the engine. Right now, the engine produces full power or nothing. Oil leaks out in x time (aircraft dependent)everytime. We don't have to worry about cowl flaps, or mixture, or prop pitch. All engines are equally reliable. Outside air temperature doesn't matter. You can't overtemp it by climbing too steeply. None of the planes overheat sitting on the ground. The gasoline is always top quality.

OK, I could go on, but the question to ask is whether this is the best place to be spending the developers time right now given the current state of AH. My guess would be, no.