Originally posted by snafu:
SkyViper,
At least I can agree with you on the subject of Radar showing activity on the other side of the map. But I disagree with you on the accuracy of WWII radar. Yes what you say is true if talking about say the BOB theater but radar was suprisingly sophisticated towards the end of the war and AH has it's fair share of late war aircraft. Lets face it most fields did not have there own radar so perhaps we should position someone at the HQ as well as all the fields. then they can spend all their time relaying enemy info to each tower operator who can then in turn forward that info onto any planes in the locality. Pilots did not just jump into a plane and fly off on there own looking for a fight they flew in groups and were vectored to inbound enemy formations. The whole concept of the MA is to give people the possibily to "Jump straight in" and furball if they want to or to take a more strategic approach if flying with a squad etc. The MA doesn't always have 150+ people online, and when the numbers are low if you have to take even more out of the air to guide the lucky few to the fight it's gonna get pretty lonely up there.
I fully agree with the concept of tower only radar in Scenareo's and other organised events but for the MA (And that is what we were originally debating) anything which gives more precise information about the state of play can only be a good thing in my opinion.
TTFN
snafu
Wow, I would like to see some documentation on this "sophisticated" radar you speak of.
The fact is, even today's radar tells you little more than some hunk of metal is out there within range of it's beam.
Altitude, direction, plane type, etc. info comes from modern pulse code electronics that "talk" to each other when a plane comes in range of a radar site.
This is NOT technology that was around in the 1940-1945 era.
I don't see the current MA as being "Jump up and furball" designs. In fact if you look at how HTC has placed Bases at selective altitudes and locations you should see that they created a few areas where furballs will happen, but the majority of the design is toward strategic activity.
Further, the "Jump up and furball" concept requires NO in flight radar. If your in the tower and you see 2 huge radar bars...go there and you will be sure to find a furball.
Viper