Author Topic: Poll - Kill in flight radar dots or not?  (Read 1414 times)

Offline Nifty

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Poll - Kill in flight radar dots or not?
« Reply #75 on: October 11, 2001, 09:21:00 AM »
Uhmm, the CT isn't what the HA crowd wanted.  The CT is nothing more than an Axis-Allied dueling arena using the ETO terrain.  There isn't anything more to it than that.  Most people who wanted a HA also enjoy the strategy aspect of the game.  That's not present in the CT.  Of course the anti-CT people won't acknowledge this, and still think it's what the "HA crowd" wanted, and that they're hypocrites for not playing there.  I want a historic arena that's more than a furball arena.  Last time I checked, there isn't one.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline SKurj

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Poll - Kill in flight radar dots or not?
« Reply #76 on: October 11, 2001, 09:30:00 AM »
5 and we need altitude data!!!! radar in BOB could even supply that.


SKurj

Offline AKSWulfe

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Poll - Kill in flight radar dots or not?
« Reply #77 on: October 11, 2001, 11:02:00 AM »
We (AKs) captured 2 fields in less than an hour this week HBlair.

Oops.
-SW

Offline Swager

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Poll - Kill in flight radar dots or not?
« Reply #78 on: October 11, 2001, 07:09:00 PM »
Option 3 or 4!

I don't know why, I just don't like the number 5.

 :)
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Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
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Offline Kweassa

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Poll - Kill in flight radar dots or not?
« Reply #79 on: October 12, 2001, 02:51:00 AM »
* Inflight sector bars only.

 There was absolutely no problem finding a fight when we accidentally lost the dot dar and had sector bars only. Accident it maybe, but I believe it did prove something.

 While the past week when us Rooks were stuck at the Mindano South, we were successfully able to keep enemy attacks under control, even after being constantly under attack from both Knit and Bish(flew in all timezones recently. Rooks definately have few numbers this tour).

 Only an organized - even in the most loose sense - attack could take our fields away. The element of surprise and high alt caps effectively worked in the tactical sense.

 I was actually able to bounce and sneak attack planes, keep the attackers weary and alert. And even then, there were plenty of furballs for furball-lubbers to be satisfied.

 After the con dot came back, "tactics" itself became obsolete. No point in taking a fighter up high and wreck havoc in the middle of enemy attack. And the sheer power of brute force furball was superior once more. Besides the fact that strategically impaired fellows kept stuffing hoardes of pilots into meaningless fights against Knits, this also put a big mark in recent Rook misery. No bounces, no surprises.. instant "SA" via dot dar. No matter how hard one tries to prepare a sneak counter attack against impending forces, it was useless. As long as dot dar points out where you are nothing can help 'win the fight' except sheer force by numbers.

 Dot dar puts the word 'situational awareness' into misery.

Offline janjan

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Poll - Kill in flight radar dots or not?
« Reply #80 on: October 12, 2001, 04:07:00 AM »
I vote 3 + sector bars only 1 sector away from friendly radar.

Offline lazs1

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Poll - Kill in flight radar dots or not?
« Reply #81 on: October 12, 2001, 08:26:00 AM »
ahhh niffty.... How is any of the 'strat' in AH "historical".   The CT IS historical, right as it is, as fighters should not have anything to do with "strat" in a war.   You don't want Historical.... U want "sorta historical planesets with gamed up strat elements".

first you remove all parity and variety by insisting on a "historical" planeset so that u can pretend to be a WWII fighter pilot... be "immersed" in the WWII experiance... then, because that is so boring.... you add gamey unrealistic and non historical strat to the game and pretend that it doesn't matter.  

Never could figure you "historical" guys out.

And no... I don't want to sneak up on guys.  I want to have in flight radar so that i can fly towards the dot's (gee, just like in WWII kinda).   Sneaking up as a main objective is for pansies or those who can do nothing else.
lazs

Offline Broes

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Poll - Kill in flight radar dots or not?
« Reply #82 on: October 12, 2001, 08:31:00 AM »
4

Offline Bodhi

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Poll - Kill in flight radar dots or not?
« Reply #83 on: October 12, 2001, 08:36:00 AM »
I vote 5. Keep em there, I do not have time to spend chasing around to find the enemy.  Cripes, this is not the real world, it is for fun.
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Offline Wlfgng

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Poll - Kill in flight radar dots or not?
« Reply #84 on: October 12, 2001, 03:42:00 PM »
inflight sector bars only... whatever number that is.

Offline Kweassa

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Poll - Kill in flight radar dots or not?
« Reply #85 on: October 13, 2001, 04:28:00 AM »
Well what do we have here.. HTC's own words:

 " Aces High takes the art and science of vintage WWII air combat and sets it in an online high intensity environment "

 Gosh, what did the creators themselves mean by 'art and science of vintage WWII air combat'? Any attempt of recreating this 'art and science' is a big 'pretend' anyways, as long as we are not actual pilots flying an actual plane, ain't it?
 
 It just happens us 'historical' people can't figure you 'mocking birds' out, too. Laughing, mocking at the first sight of the words 'history', 'strat', and 'immersion'.

 Well, if those words are something that has to do nothing with the whole 'air combat simulation' genre(the typical 'hey, this is a WWII air combat sim, not a WWII sim' riff), why do you people play this game anyways?

 Of all the on-line games which allow shooting contenders at first sight, why AH?

Offline SKurj

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Poll - Kill in flight radar dots or not?
« Reply #86 on: October 13, 2001, 07:14:00 AM »
Fighters affected strat with not small success.  Fighters attacked convoys, both land and sea, trains, railyards, fuel dups, airfields etc etc


SKurj

Offline lazs1

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Poll - Kill in flight radar dots or not?
« Reply #87 on: October 14, 2001, 09:28:00 AM »
Is that so skurj?   so... they did what again?  "attacked" stuff on the ground?   They what, captured railyards, flattened cities and captured airfields?    Sheesh... admit it, they never knew how much effect they were having.   They were just shooting stuff up.  You want to have a "historical" arena in planeset only....  You want to then add a bunch of gamey and highly non-historical "capture the flag" elements to give you board game like "goals"...

The worst of both worlds.  

And it's 5... the rest of you guys go out and get some fresh air on occassion... re-introduce yourselves to the family.... go join a war re-enactment group.   It's a game!  It needs to have parity and variety and ACTION.   For everyone.
lazs

[ 10-15-2001: Message edited by: lazs1 ]

Offline Fidd

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Poll - Kill in flight radar dots or not?
« Reply #88 on: October 14, 2001, 08:57:00 PM »
4

Offline Rude

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Poll - Kill in flight radar dots or not?
« Reply #89 on: October 15, 2001, 03:31:00 PM »
Well, it's happened.

I never ever thought it would, but it has.

I concur with Laz...it needs to be fun for everyone.

Well said Laz, ya turnfightin girlscout!

  :)

BTW....I vote leave it as it is...not what I would like personally, but it does promote the best gameplay.

[ 10-15-2001: Message edited by: Rude ]