With that in mind, try this. Put yourself in the mindset that you have to sink all your money and effort into making this succeed and then take a look back at our development and tell me what you would've done if it were up to you. What decisions would you have made on what features and planes you would implement? Keep the work level comparable to what we've done and follow our development timeline.
Well, that's a daunting task for me, because my expertise is not in game development, it's LAN's and WAN's and some trumpet playing, too.

But, since you asked, here's my best shot:
If I were Pyro and HT, coming off that wonderful experience of being bought by IMOL<insert shudder here>, I would've conceived AH thusly:
I would've conceived AH as an online SWOTL to begin with, complete with a planeset starting at late 1945(or even early 1946). Some of the initial planes would have been:
P-51K
ME-262
Spitfire XIV
DO-337
P-80D
P-47N
F8F
Ki-84
FW-190D-9
BF-109K-4
Yak-3
Tempest
That would be the initial planeset. No bombers, no strat. Just pure, unadulterated late/post WW2 dogfighting, with only two countries...Allied and Axis.
My next version(s) would be dedicated to creating multiple layers of strategic(oil fields, cities, ports) and tactical(railyards, bridges, truck/train/ship convoys) targets, along with a new type of "main objective"(including, but not exclusive to, airfield capture). The following bombers or attack aircraft would have to be released within these same versions:
B-29
HE-229
A-26
JU-88A4
This, obviously, would take a long time to implement, and would probably bring us well into the second year(to be done fairly completely, anyway).
After this setup was established and had some time to shake the bugs out of the strategy model, I'd work on "completing" the late/post war planeset, being careful to balance aircraft for both Allied & Axis sides.
Then, I'd continue on and start going backwards in time and start filling out the mid-war, then early-war planeset.
In order to do this, I would decide not to include ground warfare until at least after the strategy system is in place(which would, of course, take into account that there indeed would be ground units in the game, eventually).
Well, that's my overall design for AH if I were Pyro & HT. I'm sure the things I've mentioned would require more time than AH has currently been in development, but I was taking that into consideration.
I can't prove that this design would've worked as conceived, or that it would generate substantial revenue, but it might. nobody has tried it.
[This message has been edited by banana (edited 08-07-2000).]