Author Topic: For Pyro AHII Gunnery  (Read 3559 times)

Offline Tempest4

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Offline MANDOBLE

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For Pyro AHII Gunnery
« Reply #61 on: May 20, 2003, 02:49:45 PM »
Quote
Originally posted by Furious
... On the chart I have of the Fw190a8 armement installation the Mg151/20 are shown to be harmonized with the sighting line at 550m (601yds) with crossover at 600m/800m/900m (656yds/874yds/984yds).  Seems someone thought it was possible to hit something over 300m away.


Yes, B17 sized.

Offline Suave

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« Reply #62 on: May 20, 2003, 03:04:08 PM »
Yes and bullets simply wont collied with anything smaller than a b17 at those ranges. It's a mysterious phenomenon that has baffled everyone . :rolleyes:

Offline Suave

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« Reply #63 on: May 20, 2003, 03:07:52 PM »
Awsome video Tempest, that was posted here a long time ago. 202 killing a p40, you can even see the breda 12.7mm HE bursting in the air around the plane .

Offline Kweassa

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« Reply #64 on: May 20, 2003, 04:34:27 PM »
And what are the ranges of those planes being hit in the 3~4 films posted here? Either WW2 era film makers had some very clean digital zoom&blow-up resizing technology, or the ranges are pretty damn close. Close enough to confirm hits visually.

 Anyone have a 700yard+ MG or cannon hit guncam for comparison? :D (Does such a film exist at all?)

(...or, is this also one of those 'deceptions' where all guncam films are nothing but collections of most spectacular close shots, and the true majority of shots taken is a lot further?)

 ...

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Further, I keep seeing ppl relate Aces High to IL2. If IL2 is such a superiour game then why are you Master-Debating the lack of similar features in AH? Could it be the _gameplay_ which is HTC's actual product? I would think so, otherwise I would go back to MSCFS, or some other such cold lonesome, single to 8 person AI-Driven realms that is nothing like a virtual world.


 It really is baffling when at some point of the argument people are all enthusiastic about how realistic and carefully AH is modelled, and then, suddenly they jump to 'it's a game. Gameplay is more important' defense ;). If "gameplay" is all so important, then the "bullets disappear over 500m" feature would also be a feasible 'gameplay' option for future AH development, would it be not?

 And last time I read this thread, nobody was saying "IL-2 is a better MMOG game than AH". To make it short, you're saying "If IL-2 is so good, then go play that". Not very relevant in this matter where everybody's discussig how a certain aspect might be protrayed, no? :D

...

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It's a mysterious phenomenon that has baffled everyone .


 Suave, if such a "mysterious phenomenon" doesn't exist, what prevented every fighter pilots from becoming crackshot aces in real life?

 Then why did they suck in the first place when the weapon's so good? Turbulence and crosswinds, as said by other people in this posts, won't be any 'magical' major factor, right? - "Dispersion with only a 10 meter radius".... "10mph crosswind won't matter much..." etc etc.

 What's the emphasis on 'gunnery' anyway when the weapons characteristic itself was so superb that hitting an object further than 5~6 football field lengths was so possible, probable and easy?

 You're keep treating the factors outside of plain physics as something that never exists at all.

 Gunnery experience, turbulent atmospheric conditions, the pilots' psychological state, his awareness in numbers of rounds left, official doctrine he was trained by, methods of confirming hits on various ranges, methods of calculating range itself.. etc etc.

 Not all of them may be put into a single game.

 But some of them may be.

 It's not a 'magical phenomenon' - it's a factor that constitues the results of gunnery modelling just as much as physics. The difference is that they cannot be simply quantified in numeric style.

 The choice would be either ignore them and treat them as they don't exist at all, or try to find a way. The former is what you're implying. The latter is what I am emphasizing.
« Last Edit: May 20, 2003, 04:43:10 PM by Kweassa »

Offline Suave

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« Reply #65 on: May 20, 2003, 05:09:02 PM »
Quote
Originally posted by Kweassa
Be it 'improved' or 'fixed', the 500+ yards critical shots are going to have to go away sometime, sooner or later.

 Ain't nothing's gonna change that fact.

 


Lest you forget, this is what you are arguing .

 500+ critical shots are not only possible but realistic, do the math .

You want 500+ yard critical shots to "go away" so that the game feels more like your preconception of what it should be like. What is modeled in the game isn't wrong, your preconceptions are . It's almost as if you want them to abitrarily handicap gunnery like IL2 .

The argument here isn't that there needs to be more conditons that affect aiming adversely becasue nobody is contesting that.

Offline Kweassa

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« Reply #66 on: May 20, 2003, 07:00:10 PM »
What exactly does it mean when you say this?

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500+ critical shots are not only possible but realistic, do the math .


 You're using the term 'realistic' in such a narrow manner that  I'm getting confused now. I think I am very sure that you wouldn't define the 'reality' around you in just numbers, no?

 Then, when you hear someone like me saying "500 yard shots are unrealistic", are you translating that as "impossible" and "wouldn't happen in real life"?

 In that case, your arguments start to make sense. Otherwise, it's full of self contradictions.

ps) Again, what "arbitrarily handicapped gunnery"? You keep claiming there's some artificial handicaps in IL-2 or FB, and yet, I don't see you naming it. So just what exactly are you talking about?

Offline bozon

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« Reply #67 on: May 21, 2003, 12:15:38 AM »
I wasn't giving any proof, I just made my impression that 800-1000 yards shots are extreemly low probability.

Quote

2hawks:
 That the U.S. Measurement system is in FEET. FEET Not Meters or Yards. When your talking 800 Yards/Meters your saying place the target 2400 FEET away.

I read somewhere that the range indicator in AH is yards.

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furious:
 Anyone claiming to consistently get kills in AH at 900+ is full of crap. It does happen, but its pretty rare. Hell, I don't even remember the last time I was killed from that far out. If you let someone 800+ away from you shoot you down, you deserved it.

I dont claim to be able to "consistently" hit from 900 yards. I am a terrible marksman and usually dont bother firing over 350~400 yards and I fly the jug.
Apparantly quite a few people can though and I get hit ALOT from 800-1000 yards even with cannons (0.5 will be too spread to cause real damage)


Quote

Sauve:
As for the m2 50cal, the one on the m3 halftrack, it's max effective range on point targets is 2,000 yard . It's maximum range is something like 7,500 yards .

Being able to point a lazer at 2x2m target from 2000m requires directional accuracy of ~0.05 degrees. Possible with a lazer, damn hard with an auto-firing gun and add to that bullet drop (even if the bullet keeps it's ~1000m/s velocity it's about 2 sec of flight! translating to x=5t^2  x=20m drop. you really have to shoot in an arc. I dont buy that.

I'll say again that in a plane, the mere problem of keeping your eye stable in the gunsight would prevent such accuracy. comming back to 800 yards, it seems to me that would still be very hard to hit from a plane without modern computed gunsights and very high velocity guns.

just my OPINION.
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Offline Furious

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« Reply #68 on: May 21, 2003, 01:49:38 AM »
A question:

Would there be more or less turblulence from a plane in front of you as you move in closer on their 6?

I don't know the answer to this, but logic tells me that it would.  

How does this play into the arguements that turbulence would be a negative a factor at longer ranges?

Offline BenDover

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« Reply #69 on: May 21, 2003, 02:21:31 AM »
range is in yards, no way can that target 300 away from me be 10 ft away (which is about as wide as my living room).

Btw, can planes use the trbulence from the plane in front like racers do? (Believe the technical term is slipstream)

Offline BenDover

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« Reply #70 on: May 21, 2003, 02:22:40 AM »
Quote
Originally posted by BenDover
range is in yards, no way can that target 300 away from me be 10 ft away (which is about as wide as my living room).

Btw, can planes use the trbulence from the plane in front like racer cars do? (Believe the technical term is slipstream)

Offline straffo

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« Reply #71 on: May 21, 2003, 03:56:56 AM »
Quote
Originally posted by Kweassa
And what are the ranges of those planes being hit in the 3~4 films posted here? Either WW2 era film makers had some very clean digital zoom&blow-up resizing technology, or the ranges are pretty damn close. Close enough to confirm hits visually.


I posted the films not for the distance but for the hit sprite :)

Offline mjolnir

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« Reply #72 on: May 21, 2003, 04:22:47 AM »
First off, BenDover:

Quote
range is in yards, no way can that target 300 away from me be 10 ft away (which is about as wide as my living room).


I don't know what kind of math you're doing, but I'm hoping it involved some shots of tequila first.  I think what you're getting at is that if the range counter was in feet and said 300, it would mean the target was only 100 yards in front of you (the length of a football field, not your living room).  But as far as I know, the range counter is in yards.

Second, Furious asked about the effects of prop wash.
Quote
A question:

Would there be more or less turblulence from a plane in front of you as you move in closer on their 6?

I don't know the answer to this, but logic tells me that it would.

How does this play into the arguements that turbulence would be a negative a factor at longer ranges?

If you've ever flown a glider in aerotow, you'd know that propwash tends to sink rather quickly from the plane generating it.  About the only time you'd feel it would be if you were coming in on someone's very low six.  If you are directly behind another plane, you don't feel any effects from prop wash.

Offline Swag Abroad

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« Reply #73 on: May 21, 2003, 04:54:39 AM »
This is a incredible discussion about hit probablility at range, velocity, and ballistics.  It is truely wonderful stuff, but the one thing I think needs to be brought to the table.....

Hit sprites are Cool!   :)

Offline LLv34_Camouflage

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« Reply #74 on: May 21, 2003, 05:14:25 AM »
Next week's thursday snapshot (Thu May 29th) will be flown without enemy icons. Welcome!

Camo
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