Originally posted by Toad
Muck,
Tell me which you think would be more time consuming:
1. Programming an automatic "mission generator" and some AI
or
2. An entirely new graphics engine, new art for all the aircraft, game objects and terrains?
I think there's a misconception on what's really taking up all the time here.
Toad-
You have to consider 2 thing here.
1- We really have only the vaguest of ideas as to what AHII will really be in the final product
2- I have no knowlege of any type of computer programming aside from Basic in high school.
10 Print "Lisa is a potato"
20 Goto 10
hehe.
I would guess from your syntax your saying the bulk of the time is spent on the option 2.
Another question:
At peak, we have about 500 players online. (Correct?)
Tour of Duty, (The weekly event, not AHII) attracts anywhere from 100-150 players. This is at an off peak time, for me anyway. So your looking at 20% at least, who are interested in a very VERY structured, organized, mission oriented event.
If I had to guess, and I am really guessing here, If the AHII is done right, and delivers what was promised so far, you may see up to 200 players in there at peak times.
TO arrive at this number, I simply took the number that attend TOD, and added 50-100 players to account for the fact that TOD has a set cut off time, which is not always convenient. You also have to consider the fact that weekly TOD only allows squads, with no Walk ons allowed.