Author Topic: What's up with Jabo newbies?  (Read 975 times)

Offline Boozer

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What's up with Jabo newbies?
« Reply #15 on: May 19, 2003, 08:32:03 PM »
Quote
Originally posted by RightF00T
I guess he was talking about a Vbase hanger.  10 100lb rockets= 1000lbs.  Just enough to take out if all of them hit.


 Still wrong, VH takes 2k+ and the F4U-1D only carries 8 rockets anyway

Offline Urchin

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What's up with Jabo newbies?
« Reply #16 on: May 19, 2003, 08:35:47 PM »
VH at a V-base is 1,000 pounds.  VH at an airfield is 2,500 pounds, just like any other hangar.

Offline fullback

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vh
« Reply #17 on: May 19, 2003, 09:03:35 PM »
Help file states vh at base requires 3,000 lbs.

Offline WldThing

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What's up with Jabo newbies?
« Reply #18 on: May 19, 2003, 09:42:00 PM »
Quote
Originally posted by Urchin
VH at a V-base is 1,000 pounds.  VH at an airfield is 2,500 pounds, just like any other hangar.


This is right.

Offline Kweassa

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What's up with Jabo newbies?
« Reply #19 on: May 19, 2003, 10:00:39 PM »
Just dive bomb in the 'true' fashion.
 
 Fly over target, observe the target by banking a little bit, and then, roll over 180 degrees, pull stick and go into a split-S.. dive at 70~80 degrees angle - you can confirm the angle by looking out the window. In this angle, all you have to do is put the target directly at your gunsight, and it will hit.

 At first, this method actually seems harder than the method where you observe the target, push the stick forward and enter  0G or -G to set up the bomb run. But after a bit of practice, you'll soon realize that this method is a lot more efficient, safe and accurate as well.

 The aiming process is far easier - just Split-S over target, aim target at gunsight center, and then fire. Also, if the initial dive angle is correct(which, can be assured through a bit of practice), you don't have to wait for the plane to dive down long.. just a couple of thousand feet dive is enough - no excessive speed caught, not much alt loss, and no need to worry about ack.
« Last Edit: May 20, 2003, 04:55:24 PM by Kweassa »

Offline nopoop

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What's up with Jabo newbies?
« Reply #20 on: May 19, 2003, 10:51:16 PM »
If I understand this correctly, this "Jabo" process is where you put those hangy things under you ride ??????
nopoop

It's ALL about the fight..

Offline dracon

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What's up with Jabo newbies?
« Reply #21 on: May 19, 2003, 11:44:59 PM »
WOW!!  Now this is Great!  I learned a lot!

Kinda glad I jumped in and asked :)

I really appreciate the advice.  I hope others do too.  It makes giving it even more satisfying.
All

Offline Vulcan

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What's up with Jabo newbies?
« Reply #22 on: May 20, 2003, 12:19:52 AM »
Quote
Originally posted by dracon
WOW!!  Now this is Great!  I learned a lot!

Kinda glad I jumped in and asked :)

I really appreciate the advice.  I hope others do too.  It makes giving it even more satisfying.
All


Dracon, there are many MANY old fart WB'ers here, mention your and old fart WB'er and you'll get loads of help.

-vlkn-

Offline Bluedog

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What's up with Jabo newbies?
« Reply #23 on: May 20, 2003, 02:17:38 AM »
Get your hands on Mino's Jabo sight, and watch your previous 'drop em and hope' turn into surgical precision mayhem.

I just checked the Gunsight Gallery, and Mino's sight isnt there, but there are several that are similar, and no doubt just as effective.

Read the help file for how to use custom gunsights.

Blue


PS I agree with Vulcan, if you're an old fart WBer, and havent spent years bagging AH at every chance, you will get loads of help here.

Offline wipass

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What's up with Jabo newbies?
« Reply #24 on: May 20, 2003, 02:38:22 AM »
Hi dracon

go practice jabo off line, the s/w gives you an aiming point which remains where your bombs will hit.

wipass

Offline Fariz

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What's up with Jabo newbies?
« Reply #25 on: May 20, 2003, 04:12:48 AM »
Quote
Originally posted by dracon
WOW!!  Now this is Great!  I learned a lot!

Kinda glad I jumped in and asked :)

I really appreciate the advice.  I hope others do too.  It makes giving it even more satisfying.
All


Dracon, TA has bombing help available. That is green thing which points where actually your bombs/rockets will hit if you release them. Will help you to get an idea of angles/aim after some practise.

Offline dracon

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What's up with Jabo newbies?
« Reply #26 on: May 20, 2003, 11:15:42 AM »
Quote
Originally posted by Bluedog
Get your hands on Mino's Jabo sight, and watch your previous 'drop em and hope' turn into surgical precision mayhem.

I just checked the Gunsight Gallery, and Mino's sight isnt there, but there are several that are similar, and no doubt just as effective.

Read the help file for how to use custom gunsights.

Blue

PS I agree with Vulcan, if you're an old fart WBer, and havent spent years bagging AH at every chance, you will get loads of help here.


Hehehe!  As I said above spent  6 years in WarBirds.  I downloaded the first AH beta and several there after.  Never bagged the SIMM but didn't care much for it.  I just got tired of false WBs promises, warps from hell, like totally zero strat.  when the numbers finally went to under 50 most nights and I was having to switch sides for balance, then get cussed for doing so I said ENOUGH!!  Heard there was almost always 500+ online here so decided to give it a look.  Don't know what version made the huge improvement but after 2 days of the free trial I quit the best squad in WBs and closed my account.  Been here since.  the offered me a free trial month to come back.  I asked some now ex-squaddies what had changed.  They said NOTHING!  E-mail deleted :)

The only thing I miss is the whining on AGW:)  Yep, hear a few on this BBS but noting like AGW

I will search for mino's sites
Txs again,

Offline gofaster

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What's up with Jabo newbies?
« Reply #27 on: May 20, 2003, 01:14:16 PM »
Quote
Originally posted by Boozer
Still wrong, VH takes 2k+ and the F4U-1D only carries 8 rockets anyway


I've taken out the vehicle base south of A214 on Trinity with an F4U1D rockets-only.  I don't know what the lethality of a rocket is nor what the armor rating of a vehicle base is, but I've done it.  Maybe it was already soft and I didn't know it.

Offline rshubert

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How to survive P38 compressibility
« Reply #28 on: May 20, 2003, 03:51:31 PM »
I read a great article on the P38 on one of the training web sites a while back, and it has helped me survive the dreaded "P38 death dive" effect.  My hit rate when dropping bombs still sucks, though--I need to work on getting a STABLE dive going.

Here's the method.  Get the plane about 12000 ft. AGL over the target, then:

1.  Pull power back to idle prior to going into dive.
2.  Dial in full NOSE UP trim.  This does 2 things--combat trim goes off, and you get an "auto pull out" effect--the bird will pull up before compression locks you up.  You will need to use considerable forward stick to keep the plane in level flight.
3.  Dive flaps on.
4.  2 notches of wing flaps on.
5.  Wing over or nose over below 200 IAS, preferably below 150.
6.  Line up, using NO RUDDER, get a stable dive going at a consistent angle (this is where I screw it up).
7.  Drop at 3-4000 AGL.
8.  Pull out, extend in a gentle climb.  Cycle combat trim to retrim the plane, but turn it back off ( I hate combat trim in the P38).

When I follow my own advice, I hit stuff and survive.  If I stay in the dive too long, the plane will accelerate and PULL ITSELF out of the dive.

This method doesn't work well when there are a lot of enemy planes around at the initial altitude; they shoot when you're slow.  I guess the fix for that is to bring a friend with a spit.

Offline Ack-Ack

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Re: How to survive P38 compressibility
« Reply #29 on: May 20, 2003, 08:07:53 PM »
Quote
Originally posted by rshubert
I read a great article on the P38 on one of the training web sites a while back, and it has helped me survive the dreaded "P38 death dive" effect.  My hit rate when dropping bombs still sucks, though--I need to work on getting a STABLE dive going.

Here's the method.  Get the plane about 12000 ft. AGL over the target, then:

1.  Pull power back to idle prior to going into dive.
2.  Dial in full NOSE UP trim.  This does 2 things--combat trim goes off, and you get an "auto pull out" effect--the bird will pull up before compression locks you up.  You will need to use considerable forward stick to keep the plane in level flight.
3.  Dive flaps on.
4.  2 notches of wing flaps on.
5.  Wing over or nose over below 200 IAS, preferably below 150.
6.  Line up, using NO RUDDER, get a stable dive going at a consistent angle (this is where I screw it up).
7.  Drop at 3-4000 AGL.
8.  Pull out, extend in a gentle climb.  Cycle combat trim to retrim the plane, but turn it back off ( I hate combat trim in the P38).

When I follow my own advice, I hit stuff and survive.  If I stay in the dive too long, the plane will accelerate and PULL ITSELF out of the dive.

This method doesn't work well when there are a lot of enemy planes around at the initial altitude; they shoot when you're slow.  I guess the fix for that is to bring a friend with a spit.




First off, never use Combat Trim in the P-38.  It will hinder you more than it will help you.  Second, there is no need to dial up full positive elevator trim before you start your dive on the target.  All this will do is force you to apply more forces to keep your nose down on the target without increasing your chances of a hit on the target.   As your P-38 speeds up in the dive, you'll have to increase forces on the stick to keep the nose 'level' that you will likely more often than not, improperly line up on the target and either get a near hit or miss it entirely.

The best thing to do is find the approximate neutral trim zone and dial that in.  In the P-38L, it is approximately around the the bottom part of the L on the Elevator trim indicator.  I agree that you should start your dive around 250-200mph (IAS) and with only rudder movement as necessary to line up on the target (works better in shallow dive bomb attacks rather then with dive bomb attacks).  Before you start your dive and you're P-38 has been trimmed to approximate neutral position, engage the dive flaps and roll in on the target and keep your throttle on idle.  Pickle your bombs on target and pull out and you'll find your egress from the target to be a lot easier and you didn't waste any energy with any unnecessary trimming.

If you find your P-38's controls start to stiffen up because you've allowed your speed to get too high while in the dive, decreasing throttle will usually be the only thing needed to regain control of your plane (see  Zombe's Driving the P-38 thread    in the AH Training forums for the proper explanation of compressabililty in the P-38).  If in extreme dire cirmumstances, then only a couple of notches of positive elevator trim would be all that is needed to pull you out of a high speed dive when your controls are unresponsive and all the other things have failed to pull your plane out of the dive.

Remember that in the P-38, compressibility is only a danger above 20,000ft and a minor irritant below that altitude.


Ack-Ack
« Last Edit: May 20, 2003, 08:12:51 PM by Ack-Ack »
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