Quasi-rant, but please consider this as feedback on the game, which I hope helps out in some of the AH2 stuff.
1- Gameplay:
One of the things that have gone constantly down in the past year has been gameplay. New maps have been added, new planes and new vehicles. And yet the fun factor has gone down, primarily because no matter what is added, the victory conditions and the means to achieve them remain the same.
IMO, this is because every day you log in, its the same drudgery: furballs (encouraged by the extreme proximity of the fields), milkruns (encouraged by the huge amount of fields avaliable and the wide fronts) and it bogs down to taking off and shooting stuff before they shoot you down. Tactical and strategic gameplay elements are virtually nonexistent. AH is like QUAKE but with WW2 airplanes. The mission system allows players to organize a massive gangbang, not a "mission" per say (unless its a bomber mission, but then again, furballing and kamikaze jabo'ing is so much more appealing).
2- Damage Model, Icons & their impact on gameplay.
Two huge issues: Icons the damage model.
Currently the AH damage model allows for a single ping from a 20mm cannon or even a single 50 cal at extreme range (d1.1) to rip out an entire wing. Enter the spray&pray issue; which is amplified by the fact that players get up-to-the-yard range information from the laserangefinder icon.
Dogfighting is reduced to mere furballing thanks to the icons literally advertising your presence out to d6.0. All it takes to avoid getting bounced is to spend .1 seconds in each view looking out for red icons. A player can get a full 540 degree scan of the sky (except bottom) in less than half a second.
My suggestions :
1- Change the layout of fields in the current maps (yes yes im using the terrain editor to come up with one, but this is a heads up!) to encourage other kind of play than the furball/quake. Im trying to make the trinity map have the map be moved by GROUND forces; while airfields are sparsed out and assigned specific airplanes so that all fields get the "short range" fighters (la7,spitfires,zero's,yaks,109s,la5,hurricanes,p40's and land-based ground attack planes like il2, ju87); middle fields receive the multipurpose planes (p38,F4U-1,190,n1k,p47s,mossie,ju88,yak9t,p51s, me262) and rearmost fields receive bombers and long range escort planes (all buffs,P51,P38), and carriers receive carrier planes (f6f, seafire, f4ud/c/4, zeros,f4f's,tbm,sbd,vals). Stay tuned for the end product.
2- Icon suggestion: Copy WW2OL's icons. They work 100% to get rid of the fatal quakishness that are AH icons and still provide the same info but without giving exact laser ranging.
Damage model suggestion: Can't say more than I hope its being seriously reworked.
And of course, please remove the autoretract on the P-38s flaps and make the dive flaps give a 3g nose up pull when deployed past 300mph.
Its the icons, gameplay and the P-38's issues that got me fed up with AH 3+ months ago and made me leave. Since I changed my ISP I got another 2 week trial; and im seeing the same thing still going on. 5 days of playing and again, im fed up.

*throws salt over shoulder*