As with any program when you add in new variables and alter others there is going to inevitably be some unwanted changes. What seperates this from Windows 98? Nothing, except Windows 98 is buggier than hell and can be more than a pain in the bellybutton on a daily basis.
As an example, in Red Baron 3D they were trying to get the planes to perform well in comparison to one another. Well what ended up happening some planes got so fudged that it was highly unbelievable. You change a number here, oops 3 numbers over there are way off.
Obviously you are not a programmer otherwise you would know that something this size and complicated is extremely difficult to keep in check. I'm not trying to come off sounding harsh and apologize if I do, but you need to really keep your cool and like many others cool off before you type a post. There are life cycles for all programs, but not for WB, AH, or WW2Online if it ever comes out and makes the cut. Lets face it, in a game where the developers are dedicated 130% to the program and ensuring the customers satisfaction you are going to see lots of changes. They could of very well delayed 1.04 for a few more weeks and tried to re-tweak torque, inverted lift and the apparent side-slip climb. Instead they released it, so we can find out more bugs than their limited resources would be able to dig up. What's this mean? We are actively participating in MAKING the game the best on the market, we aren't idly standing by playing it. That's why I'm here anyway, have fun and guarantee in my future I have some really wickedly realistic game to play and hopefully it will be developed by HTC. If you want a completely done and finished game go and buy a boxed game and they aren'te ven finished. Buggy, limited support from developers and sometimes they take a few patches to run. No point in getting all upity over something they are working feverishly to repair, is there? Tell me a time you saw a lot of guys here with proof something was wrong and it wasn't fixed?
:-)
-SW