Author Topic: These FM's are so realistic it make ya kinda sick...  (Read 539 times)

coyote

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These FM's are so realistic it make ya kinda sick...
« on: September 16, 2000, 01:34:00 PM »
F4U 100% fuel, 4 rockets, 2000 pounds of bombs take off roll behavior... barley noticable torque. Takes off effortlessly with no flaps...... This is turning in to just another World War Two Airplane Game  

coyote

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These FM's are so realistic it make ya kinda sick...
« Reply #1 on: September 16, 2000, 01:35:00 PM »
And NO, I am not using auto take off....... but it sure felt like it!

Offline Vosper

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These FM's are so realistic it make ya kinda sick...
« Reply #2 on: September 16, 2000, 02:00:00 PM »
Interesting.  I've been flying the F4U a lot lately and I do use autotakeoff initially (I can just let it get airborne whilst I type or go afk a bit) but I have had numerous rearms, which don't use auto, and found I did need rudder to keep it aligned on takeoff or it would have groundlooped on me.

Is combat trim something that might affect this?  (I don't use it at all, so curious)

Cheers  

Offline Duckwing6

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These FM's are so realistic it make ya kinda sick...
« Reply #3 on: September 16, 2000, 02:23:00 PM »
Coyote's right .. before the change the HOG had a really wicked takeoff roll .. if i didn't stay alert all time i'd groundloop (and i flew it exclusively since it came out..)

Now it's hardly a tap of rudder required ..

kindda like the old one better ..

DW6

RDRedwing

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These FM's are so realistic it make ya kinda sick...
« Reply #4 on: September 16, 2000, 03:35:00 PM »
what Duckwing said

Offline easymo

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These FM's are so realistic it make ya kinda sick...
« Reply #5 on: September 16, 2000, 03:42:00 PM »
 Im guessing the new FM had more to do with getting the CT to work than anything else.

Offline Swager

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These FM's are so realistic it make ya kinda sick...
« Reply #6 on: September 16, 2000, 10:27:00 PM »
The 109 G-10 lifts off the RW without pulling the stick back!!

I liked the take off in 1.03 better, but hey,  what the hey!

 
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Powell: Yes Rock.
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AKSeaWulfe

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These FM's are so realistic it make ya kinda sick...
« Reply #7 on: September 16, 2000, 11:15:00 PM »
As with any program when you add in new variables and alter others there is going to inevitably be some unwanted changes. What seperates this from Windows 98? Nothing, except Windows 98 is buggier than hell and can be more than a pain in the bellybutton on a daily basis.

As an example, in Red Baron 3D they were trying to get the planes to perform well in comparison to one another. Well what ended up happening some planes got so fudged that it was highly unbelievable. You change a number here, oops 3 numbers over there are way off.

Obviously you are not a programmer otherwise you would know that something this size and complicated is extremely difficult to keep in check. I'm not trying to come off sounding harsh and apologize if I do, but you need to really keep your cool and like many others cool off before you type a post. There are life cycles for all programs, but not for WB, AH, or WW2Online if it ever comes out and makes the cut. Lets face it, in a game where the developers are dedicated 130% to the program and ensuring the customers satisfaction you are going to see lots of changes. They could of very well delayed 1.04 for a few more weeks and tried to re-tweak torque, inverted lift and the apparent side-slip climb. Instead they released it, so we can find out more bugs than their limited resources would be able to dig up. What's this mean? We are actively participating in MAKING the game the best on the market, we aren't idly standing by playing it. That's why I'm here anyway, have fun and guarantee in my future I have some really wickedly realistic game to play and hopefully it will be developed by HTC. If you want a completely done and finished game go and buy a boxed game and they aren'te ven finished. Buggy, limited support from developers and sometimes they take a few patches to run. No point in getting all upity over something they are working feverishly to repair, is there? Tell me a time you saw a lot of guys here with proof something was wrong and it wasn't fixed?
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-SW

Offline By-Tor

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These FM's are so realistic it make ya kinda sick...
« Reply #8 on: September 16, 2000, 11:26:00 PM »
 Eloquently stated AKSeaWulf.
AH is the finest WW2 sim available and you have in HTC a developer that does this because they share our passion.What better situation can you ask for to ensure that your favorite hobby will always be scrutinized and adjusted as need be to ensure it remains on par with the current hardware abilities.Imagine our AH a year from now.I bet the FM as well as the graphics make yet another quantum leap

     Cheers
     By-Tor

Offline Jekyll

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These FM's are so realistic it make ya kinda sick...
« Reply #9 on: September 17, 2000, 05:00:00 AM »
 
Quote
AH is the finest WW2 sim available and you have in HTC a developer that does this because they share our passion.

Don't kid yourself by-tor.  AH is a BUSINESS and HTC will do anything, and I mean ANYTHING, they feel they have to do to get the revenues they need.

If that means FMs that resemble X-Wings more than WW2 aircraft - they'll do it.

Wouldn't you, if it were your business?

Offline Ripsnort

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These FM's are so realistic it make ya kinda sick...
« Reply #10 on: September 18, 2000, 07:32:00 AM »
I'm very disappointed in the flight characteristics of the Hog, I actually have to  push DOWN on the stick to get it to land, no sinking feeling...but as mentioned, HTC is not done yet with the  FM's of individual A/C.

Offline Wanker

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These FM's are so realistic it make ya kinda sick...
« Reply #11 on: September 18, 2000, 07:59:00 AM »
I used to pride myself on just being able to take off and land the Typhoon. Now, it practically takes off and lands by itself.

Please put the torque back into my Tiffy's FM!

Offline WarChild

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These FM's are so realistic it make ya kinda sick...
« Reply #12 on: September 18, 2000, 10:41:00 AM »
not to mention my inverted climb over ripsnorts cockpit for a few mins with a full load bombs rockets and fuel... i sustained a inverted climb for over a min before i got out of formation and rolled her over.

Also were doing inverted fly through on BH's for fun...

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Offline Ripsnort

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These FM's are so realistic it make ya kinda sick...
« Reply #13 on: September 18, 2000, 10:47:00 AM »
 
Quote
Originally posted by WarChild:
not to mention my inverted climb over ripsnorts cockpit for a few mins with a full load bombs rockets and fuel... i sustained a inverted climb for over a min before i got out of formation and rolled her over.

Also were doing inverted fly through on BH's for fun...

Ah, yes, thanks for mentioning that as well, another odd trait, full bombs, rockets, 100% fuel, give her full throttle, just alittle rudder, and hands off the stick, she flys all by herself taking off...     (Yes, auto-takeoff is disabled)


Offline Lephturn

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These FM's are so realistic it make ya kinda sick...
« Reply #14 on: September 18, 2000, 11:09:00 AM »
One of the reasons that takeoff was difficult in older versions is that you were very far out of trim.  If combat trim is turned on, then all of the things observed above would be true IMHO.

Make sure you turn off combat trim and then try these tests again after trimming the plane for 200 IAS... I'll bet you see a difference.

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