This is one aspect of this game that is grossly under-modeled, Systems management.
In AH you manage fuel and ammo, that's it.
However, it was considerably more complicated to operate a WWII era aircraft, much less fight effectively in it.
Setting and adjusting cowl flaps, radiator and oil-cooler flaps, mixture settings and a myriad of other factors are ignored. I understand why, but that doesn't mean I fully agree.
You couldn't go roaring around forever at full throttle in your La-7 without overheating the engine. After about 5 minutes you'd see your cylinder head temps up near the red zone, with oil temp chasing close behind. Within 15 minutes you would be flying an overweight glider. This is greatly exacerbated by flying at low altitude where you don't have the benefit of low ambient air temp.
When the P-38J arrived in the ETO, it was discovered that it was nearly impossible to keep the engines at optimum operating temperature above 25,000 feet. Radiator, intercooler, and oil cooler doors were closed and STILL the engines ran too cool. Eventually, sheet aluminum was used to blank off a portion of the cores to retain heat in the engines. That is the effect of -50 degree C temperatures. Lockheed had engineered the various coolers and radiators for sub-tropical operations with most operations conducted at low to medium altitudes (10 to 20k), as most P-38s were being deployed to the SWPA and over-heating problems were encountered with earlier models in that hot, damp environment. Under temp engines fail just about as easy as over temp'd engines do.
My experience with radial aircraft engines (over 2,300 hours behind R-2800s and R-1820s) tells me that the game is vastly over-simplified. Maybe we'll have a more realistic management model in AH2. If you guys think it's tough to fly and survive now, imagine the difficulty if you had an real world cockpit workload to deal with.
My regards,
Widewing