Author Topic: Okinawa bugs list  (Read 2288 times)

Offline kanttori

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Okinawa bugs list
« on: May 30, 2003, 05:15:19 PM »
Write here bugs you find from Okinawa map, please! These I know yet:

- Fleet's spawn points are dropping you to sea. Use only H-spawn!
-A11 runaway's north end makes ditched landing.
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Offline snocone

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Okinawa bugs list
« Reply #1 on: May 30, 2003, 05:38:41 PM »
right now you can fly anything off of the us cv

Offline Arfann

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« Reply #2 on: May 30, 2003, 05:44:22 PM »
Looks like all planes available everywhere.

Offline Tuck

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« Reply #3 on: May 30, 2003, 05:57:44 PM »
here's a bug:  all planes for both sides.  lol  made for some great 163 and 262 rides.  tehe.  gotta love resets in the ct.  lol  :D

Offline CurtissP-6EHawk

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« Reply #4 on: May 30, 2003, 06:24:44 PM »
Kanttori,
I love the map and plane set...my whines are not from your map but the typical AH settings.

another big WTGB!

Offline brady

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« Reply #5 on: May 30, 2003, 07:10:46 PM »
Set up is fixed.


   The Bish have only one perment base the Port for the ship's, when they ttook A24 they then had two, and when the Japanese took it back they only had one so the map reset, aparently the Fleats dont count as bases.

 Kanttori, can you add another off map base for the Bish a V-Base or somthing, so this dosent hapen again:)

Offline brady

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« Reply #6 on: May 30, 2003, 08:21:03 PM »
A24 the fleats can sail through part of the island, we had a destroyer sail throught the end of the runway!:)

Offline Karnak

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« Reply #7 on: May 30, 2003, 09:54:31 PM »
I saw a destroyer cruise right through the middle of A8 destroying Japanese aircraft from point blank range (it was about 100ft {30 meters) from the runway).  It was sunk about the time it reached the tower.
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Offline brady

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« Reply #8 on: May 30, 2003, 11:53:12 PM »
V10 gives a Ditch on the runway.

Offline kanttori

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« Reply #9 on: May 31, 2003, 05:12:09 AM »
Now I understand the reset! Of course I must create couple of "Outside the map" fields near the US port in the south...

Brady, can you change your setup a little that there is not coming more resets in next week:

Give to Allied next fields from the first days of the Okinawa Battle:
A24 Kerama Islands (26. - 29. of March 1945)
A14 Yontan and A 12 Kadena from the invasion coast (1. - 3. of April 1945).

I have seen Destroyer coming to coast: I think it is caused by the huge fleets. The Fleet's "Master" Carrier is in the middle of the ships and it cannot be very near to coasts (Waypoint touches a land). But the outer destroyers are so far from it that they can do it...

V 10 runaway is only "emergency landing place" (The Yonabaru airfield was not ready when US started the invasion to Okinawa).

I have built those Okinawa isle's historical airfields from little taxiway pieces and under them are four invisible Vdepot -objects as "Runaways". They don't reach under every airfields visible runaways especially from their ends:

STOP ALWAYS YOUR PLANE IN THE MIDDLE OF THE AIRFIELD AREA!;)

Thank you for your information. And I know this is not all...:D
« Last Edit: May 31, 2003, 06:55:19 AM by kanttori »
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Offline kesolei

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« Reply #10 on: May 31, 2003, 10:13:15 AM »
Quote
Originally posted by Karnak
I saw a destroyer cruise right through the middle of A8 destroying Japanese aircraft from point blank range (it was about 100ft {30 meters) from the runway).  It was sunk about the time it reached the tower.


Actually, I was sitting in a fieldgun and started hitting that puppy as soon as it came ashore and sunk it- I must admit, having it come in that close made it a lot easier to kill... and yet, Defiantely a bug. ;)

Offline detch01

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beautiful terrain!
« Reply #11 on: May 31, 2003, 12:37:11 PM »
Kantorrie, Sqrl - a stunning terrain- the best one yet! :).

Cheers,
asw
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Offline kanttori

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« Reply #12 on: June 01, 2003, 11:19:38 AM »
I have done next bugs repairs and adjustments to this map:

* Fleets are now in tighter groups and not sailing over lands ;)
* Fleet's "Sea dropping" spawns repaired.
* Couple of Okinawa main Island's heavy and medium mannable Ack batteries removed.
* Shore Batteries added to main island's V-bases, especially in the north part of the isle.
* All ditching runaways repaired.
* Rearm pad added to V10. There is unfinished (historical) airfield where you can only land and rearm.
* Two Allied fields added, no more undesirable resets.
* Kamikaze airstart spawns added here and there around Okinawa main Isle. Messerschmitt Comets are skinned to Bakas in the becoming SEA arena!
* New Clipboard map by Dux. It's beautiful and really old looking!;)

Very many have remarked about very heavy ack around Fleets. Both CT and SEA Campaign Managers want there those big fleets: Two of them have 4 Carriers, 2 Cruisers and 9 Destroyers. As you can understand ack is heavy over them. Ack lethality depends on Host's settings, I cannot affect to it, sorry!:rolleyes:

And here's the new Clipboard map. If some player reading this lives in this area, can you please check the map and Island's names! Thank You!:D



I hope that Skuzzy built this repaired version on monday, so we can fly there in the next week!;)
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Offline Arlo

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« Reply #13 on: June 01, 2003, 11:31:18 AM »
Quote

Kamikaze airstart spawns added here and there around Okinawa main Isle. Messerschmitt Comets are skinned to Bakas in the becoming SEA arena!
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Air starts? (quizical look) For CT and SEA? :eek: Either doesn't sound good.

Ahhhh .... Baka. Sure hope this is a SEA thing only. And even then ... (shudders at thought of dweebs hopping in "Bakas" for joy rides when they really have a Kate slot)

Still - all in all - excellent work! Shows some thought and it definately gives the "invasion" feel.

Offline kanttori

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« Reply #14 on: June 01, 2003, 12:35:49 PM »
Airstart POSSIBILITY to Baka's (they're dropped under bombers) is only for the SEA use. We don't use it in CT!;)
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