Author Topic: since most of us play more then 1 game i though some of you would be intrested...  (Read 7844 times)

Offline Ring

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ww2ol's weapon modeling still beats il2's hit point system...

Offline chaunsey

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Quote
Originally posted by SunKing
Wouldnt be cool to have a shotout.. Say,,ten of our top players vs ten of theirs.. Have duels in each game and see what comes of it.     My money is on the hometeam.




in an air fight your guys may win due to the fact you play basically an air only sim.

in a combined arms assault we'd wipe the floor with you guys :-)

Offline ZeroAce

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That's not true chaunsey...

If they came into WW2OL they would get spanked by our dedicated pilots.

But then again, if our pilots went into AH they would probably get spanked too because they simply are not as familiar with AH's flight model.

The more realistic enviroment WW2OL pilots are use to could actually hinder them when moving down the ladder.

Just like how the AH guys could go duel someone in fighter ace and would probably get their bellybutton handed to them...

Every flight model is so different that you can't just pick one up and get the same results.
« Last Edit: June 02, 2003, 12:41:29 AM by ZeroAce »

Offline Bluedog

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My point is zeroace, that your claimed 'superior' flight model, is a farce, and the ground behaviour of aircraft is too.
Most guys on this board are interested in planes for some strange reason, and IMHO, the planes here are more interesting, and  behave in a more realistic fashion than those of WWIIOL.
The ground vehicle/infantry war may be another story alltogether, but I am interested in flying, not tanking, so, I'm here, not there.
If on the other hand CRS ever do get it right, and do infact build a game that surpasses AH's offerings in the air to air combat scene, I will most definately be interested in having another look, untill then, I remain convinced that WWIIOL is crap.

Offline chaunsey

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then maybe a more common ground fight would be appropriate.

like if the duel were played in il2:Fb.

still,even then i think the rats are our best pilots and could hand anyone their assess hehe

Offline ZeroAce

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WW2OL is factually a superior flight model in every respect.

It is incomplete in some areas as you pointed out with landings, but what it does have is done better.

Unrealistic landings do not impair the aircrafts performance in the air or it's ability to take and and recieve damage.
That is why it has gone unaddressed for so long because it's really a non-issue.

Because WW2OL was rushed, they had many more important things to get done before going to the trivial stuff.

Offline ZeroAce

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Now, if you guys really want to duel the WW2OL pilots we'd be happy to arrange such a thing.

Offline Bluedog

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Quote
Originally posted by ZeroAce
WW2OL is factually a superior flight model in every respect.

 

Please explain to me in what way/s?
I've flown both and fail to see it.

Offline ZeroAce

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The damage model needs no explanation at this point.

The flight model runs off pure physics, not speed tables, at a much more detailed level than even the regular IL-2, which is one of the reasons it taxes your CPU so heavily.

Offline DunDun

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WWIIOL has been out for 2 years...
« Reply #54 on: June 02, 2003, 01:00:45 AM »
The biggest problem with WW2OL is the unbelieveably slow development. It's been out for 2 years and they still haven't modelled Paris or London, yet the entire game (initial release) is about the blitzkrieg that occured in the western europe theatre in 1940..who would have known that the actual battle took so much less time than the development of the game LOL!

They don't have the naval game in, only a handful of planes, a few tanks per side, no real supply system yet, no artillery, no LMGs, ect...The list goes on and on.

Also no point in subscribing if you want to fly...you can't spawn anything but the basic plane unless you are up there in rank, and then most of the time the planes are out of supply (attrited) so you cant even spawn the basic ones.

The game also has an extremely high learning curve, as one of the posters found out with the unwieldy keymapper they have.

Maybe in about 10 years the game might be worth checking back on and seeing if they have finished the french theatre yet...

Offline ZeroAce

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The biggest problem with WW2OL is the unbelieveably slow development.


That use to be a problem, but development cycles have really sped up to an incredible pace!

We get a patch about every month now loaded with new vehicles, features, tweaks to old stuff, and graphical improvements.

There was a dry spell of patches for another a year as they spent long periods of time overhauling some of the old and incomplete systems.

They are over that now and things are moving along at a great clip.

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They don't have the naval game in,


False, there is a navy. In fact we are getting destroyer class ships for all three countries in patch 1.9, which should be out in a week or two.

 
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only a handful of planes, a few tanks per side, no real supply system yet,


False, false, false.


PLANES:

H-75
H-81
DB-7
Havoc I
Blen I
Blen IV
Blen Torpedo Bomber
Bf109E
Bf109F
Bf110
bf110C4
Spitfire I
Spitfire Vb
Hurricane MKI
Hurricane MKIIc
Ju-87 Stuka
He-111

Planes slated to come next that I can recall:

FW-190
Typhoon or some later spitfire variant.
Ju-88
P-39
Wellington bomber.


TANKS and VEHICLES:

Matilda MKII
A13
A15 Crusader
Daimler Dingo
Vickers
Skdfs 232
Panzer IIIF
Panzer IIIH
Panzer II
Panzer IV
T38
S-35
Char B1-bis
R-38
H-39
Panhard
StugIIIB
Sdfks tower
Morris tower
Bedford truck
Opel truck
Laffy truck

There is more, but this is all I can remember off the top of my head.

That doesn't even include all the anti-tank and AA guns.


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no LMGs, ect...


Already in development, to be followed by infantry mortars and anti-tank rifles.
« Last Edit: June 02, 2003, 01:23:00 AM by ZeroAce »

Offline Karnak

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Guys,

I know you like your game and whatnot, but WWIIOL is a joke.

The vast majority of people here have tried it repeatedly, myself included.

You come here with egotistical statements and no clue as to what you are talking about and expect people to try your game?  You insult all of us and you think that'll make us want to try WWIIOL?

In general I do think WWIIOL's GVs are done better.  That said, AH does model armor thickness on GVs as well, though its component modeling is simpler.

The flight modeling on the other hand isn't even close and the statements you are spewing are only hurting your cause.  The flight models over there are such a joke that I couldn't even consider it a flight sim last time I tried it.

The other problem is the fact that every time I've tried it it has been rife with show stopping and game ruining bugs.

Add to that the fact that I have never gotten usable frame rates.  I have an Athlon XP 1800+, 512mb DDR 266, an Ultra SCSI hard drive setup and a GeForce4 4600 with 128mb and the game was still unplayble due to low frame rates.

Sorry, you can't sell it.
« Last Edit: June 02, 2003, 01:18:42 AM by Karnak »
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Offline Karnak

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You sure they have a Spitfire Mk IV?  That was the prototype Griffon engined Spitfire that was never produced and never saw action.

I understood that they'd added the Spitfire Mk Vb.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline DunDun

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Thanks for listing the vehicles and supporting my claim.

Oh yeah the dev cycles are so fast now LOL! Like I said its been 2 years and they aren't anywhere near finished with the western theatre.  

LMGs have been promised for over a year, they aren't in yet.

Having boats does not constitute a navy, and the DDs are just big boats, no real navy after 2 years.

You have English, French and German, each have only a handful of tanks and planes, many are just variants of the same base design...even after 2 years, they haven't added much at all to the game...though WWIIOL players will disagree, since they've been brainwashed to be satisfied with less from a game company.

Oh did I mention that each battle is over a little town with an army factory in it? Then when you take the town the next battle is....over a little town with an army factory in it...LOL! Talk about monotonous.

Offline ZeroAce

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In general I do think WWIIOL's GVs are done better. That said, AH does model armor thickness on GVs as well, though its component modeling is simpler


AH takes amor thickness into account when modelling it's hit point system.

Nothing out there reaches the fidelity of WW2OL's damage model.

They use pure physics calculations to figure round velocity, mass, caliber, type of warhead, the armor thickness it comes in contact with, the angle of impact, what components it damages, armor spalling, crew concusion...

It goes on.