Author Topic: since most of us play more then 1 game i though some of you would be intrested...  (Read 8337 times)

Offline DunDun

  • Zinc Member
  • *
  • Posts: 5
Wait a minute, weren't these the same people (CRS) that had the German SMG on the infantryman shooting backwards at game release??LOL!

And you trust them to make realistic physics?

Offline ZeroAce

  • Parolee
  • Zinc Member
  • *
  • Posts: 70
I tried to honestly realign misconceptions about WW2OL, but it seems some people are all too happy to keep spewing forth the same tired old arguements against WW2OL that were formed 2 years ago.

The hate that can fester in some people over one game's mistake is incredible.


I don't care what their opinion of WW2OL is, I'm not trying to change it... I'm just putting out the facts for those who haven't tried it.


So try to 7 day trial for yourself and make your own judgement, you have nothing to lose.

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Quote
Originally posted by ZeroAce
AH takes amor thickness into account when modelling it's hit point system.


No, AH models armor thickness for penetration purposes, not as hit points.  If you were at all familiar with AH you'd know that.  Believe me, I've spent enough time shooting at tanks in AH to know this.  If it were hit points the tanks fights would be very, very linear and predictable.  They aren't.

You just don't get it do you.  We aren't idiots and we are very familiar with AH.

You are not putting out facts, you are putting out propaganda.  You are making false claims to people who know better, even assuming that all your statments about WWIIOL are 100% true (which they manifestly are not).
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline DunDun

  • Zinc Member
  • *
  • Posts: 5
CRS shot themselves in the foot long ago, people won't believe their lies now. So head on back to that happy propaganda shop over there at WWIIOL, don't let the truth get in your way.

2 years already and look at how simplistic that game is....utterly amazing.

Offline ZeroAce

  • Parolee
  • Zinc Member
  • *
  • Posts: 70
It's not physics based. They have preset round calibers that can penetrate preset thinkness.

It's set and stock, a detailed hit point system if you will.

Offline ZeroAce

  • Parolee
  • Zinc Member
  • *
  • Posts: 70
Quote
Thanks for listing the vehicles and supporting my claim.



AH only has about 70 total pieces of equipment themselves.


Add up everything in WW2OL and it comes to about 50 or so.

Sure it's not as much, but AH has been out longer, WW2OL holds it's equipment to a higher standard, and unlike AH, WW2OL has many more things to worry about than simply throwing more equipment into the mix.

They have an overall WAR and strategic model to keep adding on with it.

Offline Ack-Ack

  • Radioactive Member
  • *******
  • Posts: 25260
      • FlameWarriors
Quote
Originally posted by chaunsey
in an air fight your guys may win due to the fact you play basically an air only sim.

in a combined arms assault we'd wipe the floor with you guys :-)



Considering air superiority over the battle field wouldn't be in your favor and we have just as good bombers and mud movers as we do furballers, you guys wouldn't be able to move your pill boxes on tracks out in the open.  Just imagine what a 1,800kg bomb on our Ju87D-3 would do to your lovely tank formations.


ack-ack
"If Jesus came back as an airplane, he would be a P-38." - WW2 P-38 pilot
Elite Top Aces +1 Mexican Official Squadron Song

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
Quote
Originally posted by ZeroAce
It's not physics based. They have preset round calibers that can penetrate preset thinkness.

It's set and stock, a detailed hit point system if you will.


Once again, no.

If that were the case the tank battles would be stupifyingly predictable.  They aren't.


What is your source of information about the way AH models things?
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline GunnerCAF

  • Silver Member
  • ****
  • Posts: 946
      • Gunner's Grange
 

Since most of you guys use more than one vaccume cleaner, I have a great deal on a free trial....

I have a hot tip, try the Crimson Skies guys, they may be looking for a better game.
Gunner
Cactus Air Force

Offline ZeroAce

  • Parolee
  • Zinc Member
  • *
  • Posts: 70
What is your source for the way AH models things?

Offline Karnak

  • Radioactive Member
  • *******
  • Posts: 23048
HiTech, Pyro and having played AH since version 1.03.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline DunDun

  • Zinc Member
  • *
  • Posts: 5
"WW2OL has many more things to worry about than simply throwing more equipment into the mix."

Yeah like game stopping bugs, horrid framerates, low numbers of subscribers, bugs that make the game a joke, such as the unkillable Panchar bug LOL!


How many CTDs did you have today?

Offline Hang82

  • Zinc Member
  • *
  • Posts: 25
Quote
Originally posted by ZeroAce
What is your source for the way AH models things?


I think that goes without answering :)
"A man is nothing without his meat"

Offline chaunsey

  • Zinc Member
  • *
  • Posts: 24
QUOTE]The biggest problem with WW2OL is the unbelieveably slow development. It's been out for 2 years and they still haven't modelled Paris or London, yet the entire game (initial release) is about the blitzkrieg that occured in the western europe theatre in 1940..who would have known that the actual battle took so much less time than the development of the game LOL![/QUOTE]

the development is going slow yes due to their small staff,but theyve done extremely well considering their size,i know that developers have been quoted saying theyre amazed with whats been done having only 20 o so employee's.

Quote
They don't have the naval game in, only a handful of planes, a few tanks per side, no real supply system yet, no artillery, no LMGs, ect...The list goes on and on.


the naval game is the single most important thing that hasnt been developed enough,there is only 1 boat atm,but theyve said they dont want to just model a half assed naval game to get it out quick.
they want it done right the first time,and infact the first real naval unit is only a few weeks from release now,after the first one is implemented successfully it wont be as hard to add others.

the fact that its a combined arms sim means that there naturally will be far less planes available then a regular flight sim would have.
its more fair to count units then planes/tanks since a tank takes the same work as a plane really.
so by that theyve modeled 15 planes i think ,16 different armored vehicles,5 trucks,6 aa/at guns,1 boat,and 9 infantry units using 15 infantry weapons.

so a total of 52,that is a more fair number to compare to other games.plus there are another 6 or so to be released sometime in the next few weeks.

and there is a supply system,wich is geting more and more detailed in each version.
artillary is coming,they need to make an ordinance server so that they can track inderect fire miles away.
lmg's are on the way but theyre holding off basically till its smart to add them or they could end up just ruining infantry play.


[QOUTE]Also no point in subscribing if you want to fly...you can't spawn anything but the basic plane unless you are up there in rank, and then most of the time the planes are out of supply (attrited) so you cant even spawn the basic ones.[/QUOTE]

you'd prefer that new players waste all the good fighters so that none are available and they were wasted?
also it only takes a few days of flying to gain the rank needed to fly all planes.
remember this is a WAR sim,the biggest factor in a war is attrition,if you dont run out of men and weapons and the other guy does you win.so
so what would a war sim be without attrition?
endless planes nonstop and every kill is meaningless,no war in that.
 
Quote
The game also has an extremely high learning curve, as one of the posters found out with the unwieldy keymapper they have.


yes its got a tough learning curve granted,but onyl if you try and go it alone.hook up with other folks and ask questions and you'll get the hang of it in no time.

also the upcoming brigade spawing will fix this maknig ti much easier to learn.
though wwIIol is not just a install and go game,just like you cant expect to pick up a snowboard and start donig tricks,you also cant just start up wwIIol and immediately be able to beat seasoned veterans.

honestly tho i have no idea why you'd say the keymapper is unwieldy.
its fairly simple to map controls and allows for complete customisability of every little control on every seperate unit.

Quote
Maybe in about 10 years the game might be worth checking back on and seeing if they have finished the french theatre yet...


try 1 year for that probably,they add around 30 new cities per major patch,thats about the area of most other mmog added ontop of whats there every less then 3 months.

Offline ZeroAce

  • Parolee
  • Zinc Member
  • *
  • Posts: 70
That's not a source, that's just a name.

A source is something you can physically demostrate, like a link to them discussing the system.